A tri polygon detection and creation option is add to the dot system in the Draw Mesh tool. The operations are the same as those for quads. Just the hotkey it uses is Caps-Lock.
A hotkey "Shift+Alt" is added for the "Extrude" sub tool in Draw Mesh tool. This eliminates the need to enable edge-snapping manually in order to activate "Extrude".
Dynamic mesh can be extruded from corner vertex in "Extrude" sub tool in Draw Mesh tool. Read the tool tip for detail.
Some bug fixings.
Update Notes By Jul 07 2019
Summary of changes:
A new feature is added to Draw Mesh > Mesh_Tweak tool. Shift+RMB-Drag can be used to detect and create quads along cursor path. This makes it fast and fun working with dot objects in retopo process.
Some bug fixings.
Update Notes By Jun 26 2019
Summary of changes:
Basic streamline tool "Linear Duplicate" is improved. It can also duplicate selected polygons in polygon mode.
A new basic streamline tool, "Edge Path Strip". Split selected edges and fill new geometries in the gap. Scroll WMB or Alt+Drag to change segment. If not mapped to NMB, click to create by last width value.
A new basic streamline tool, "Edge Path Strip(Spline)". Snap nearby edges to visible splines and split those edges and fill new geometries in the gap. Scroll WMB or Alt+Drag to change segment. If not mapped to NMB, click to create by last width value. To switch Even Spacing on/off, tap Space key. To switch Relax on/off, tap Alt+Space keys. If snapping to spline is not wanted, tap Caps-Lock key. This can be useful for examining the chosen path then undo go back and alter the geometry for better result next try.
Geometry > Remove Symmetry Info. It will perform only on selected vertices in vertex mode, otherwise will perform on the whole mesh in other modes.
Some hotkey implementation to make switch between draw mode and mesh modify modes easier. If 'Draw Mesh' streamline tool is active, the "Tweak" streamline tool can not be activated through its hotkey, which is "Ctrl"("T" in older version). Instead its hotkey is used to toggle 'Mesh_Tweak' option in 'Draw Mesh' tool. This can make it quicker for switching between tweak mode and draw mode. The same applies to "Mesh_Cut" option tool with "Cut" streamline tool's hotkey and "Mesh_Brush" option tool with "Paint Selection" streamline tool's hotkey and "Assigned_Tools" option tool with "Tweak NormalMove" streamline tool's hotkey, whose default hotkeys are "C" and "X" and "Z" respectively.
If 'Mesh_Tweak' option is on when 'Draw Mesh' tool is active, dot objects can be created with LMB/MMB-Click and be used to create quad polygons with Shift+LMB or RMB+Drag+LMB-Click.
If 'Mesh_Tweak' option is on when 'Draw Mesh' tool is active, Ctrl+Shift+LMB-Drag can be used to delete multiple subobjects.
The hotkey handling for basic streamline brush tools on brush size/weight/style is changed. The hotkeys can be activated before or during the operation.
Some bug fixings.
Update Notes By Apr 12 2019
Summary of changes:
"Elevation" option is added to this tool, Create Instance(Circle).
Snapping is possible in subobject scaling operation.
User tool window context menu > Window > Content Scale. It can be used to scale the groups and buttons.
View > Windows > Window List. Show the list of non-user windows in a control. Can be used to inspect/hide/unhide windows.
Geometry > Symmetry Cut > Symmetry Cut List. Show the symmetry cut tool list and axis options in a control.
Some bug fixings.
Update Notes By Feb 17 2019
Summary of changes:
Edit > Options > Auto Polygon Retopo Rewind Enabled. If this option is on, the program will set the polygon winding to best fit retopo reference surface on polygon created/transformed. This option can slow down performance on high poly models.
Edit > Options > Preserve UVs Enabled. If this option is on, the program will adjust the uv automatically when subobjects are move/rotate/scale through the manipulator. The mesh must not be subdivided. This can be useful for working on properly uv mapped meshes to avoid distortion on the existing uv mapping.