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Total War: WARHAMMER II News

The 1.7.2 patch for Total War: WARHAMMER II is now live!



The 1.7.2 patch for Total War: WARHAMMER II is now live! This includes fixes for the Gotrek and Felix softlock, the save games loading issue and all the fixes included in the previous beta (including reverting the changes to ports).

To find out what else is included, click here: https://www.totalwar.com/blog/total-war-warhammer-ii-patch/

Fall into autumn with Total War ebooks and beyond!



The nights are drawing in, and what better way to get cosy than to snuggle up with a book? Maybe an ebook? Maybe even a Total War ebook? What an excellent suggestion!

Here you’ll find a list of all of the ebooks (and beyond) we’ve released to date - enjoy! https://www.totalwar.com/blog/fall-into-autumn-with-total-war-ebooks-and-beyond/

Announcing the Everchosen Fall Invitational!



Announcing the return of the Everchosen tournament!

On 19-20 October, the next Everchosen tournament will be taking place – this time featuring Gotrek and Felix themselves. To find out who’ll be participating and more, just click here: https://www.totalwar.com/theeverchosen/

Follow www.twitch.tv/totalwarofficial to make sure you don’t miss our next WARHAMMER II multiplayer tournament.

Total War: WARHAMMER II - Patch Beta

We have just put a new beta live for WARHAMMER II. This addresses the below issues:

- Fixed a soft lock that could occur when Gotrek & Felix markers could appear without owning the Gotrek & Felix DLC.
- Fixed an issue where save games could not be loaded – this issue was more prevalent with multiplayer saves games than single player but did affect both.
- Fixed an issue where using The Rite of Awakening would not offer any Slanns.
- Raid region missions will no longer be issued which target horde factions.
- Wrecker’s Point can now be correctly occupied by Norsca.
- The Bright Wizard included in the garrison in The Red Moon Inn now correctly has access to his spells.
- Elector Counts with high fealty are now less likely to secede.
- Fixed an issue where choosing to stop a succession faction by force via the Empire dilemma did not result in being at war with that faction.
- Fixed an issue where declaring war on an Elector Count would sometimes not result in a penalty to Imperial Authority being applied.

Please note: for the multiplayer save games, there may still be a potential crash, but this will only occur if you first disable a mod and then try to load the save game in which the mod was previously used. If you haven’t removed a mod which was in the game at the point of saving, you should now be able to access the game.

In order to opt in:
1. Right-click on Total War: WARHAMMER II in your Steam library
2. Click Properties and click the Betas tab
3. In the drop-down menu, select the Version_1.7.2 option
4. Close the window and your build will automatically update

Development Update Blog



This year’s been a big year for us at Total War, and it’s not over yet! While we can’t share everything we’re doing straight away, we are working on being more open with you – maybe this is something that you’ve noticed already.

We know you’re eager for more information about the future of THREE KINGDOMS, WARHAMMER and any Sagas we have to tell – so we’d like to share a little more with you and hopefully answer some (although probably not all) of your questions. Click here to take a look: https://totalwar.com/blog/development-update-blog-02