Lizardmen Roster
Take a look at his unique abilities and the units accompanying him on his crusade to rid the world of chaos in our latest blog: https://www.totalwar.com/blog/total-war-warhammer-2-silence-and-fury-lizardmen-roster/

It's the opinion of this news writer that the Beastmen in Total War: Warhammer have always been good, despite what everyone says - and granted, that's primarily down to their having a unit called the 'gorebull.' However, developer Creative Assembly seems to agree with the broader Total Warhammer community that the cow-bois have been languishing without attention, and have made them the focal point of the final bit of DLC before the launch of Total War: Warhammer III in the fall.
Creative Assembly has now provided a bit of a deep dive into the changes coming to the Beastmen in The Silence and The Fury, and it's an extensive list. The faction is getting a total overhaul, with brand new campaign and recruitment mechanics that will guide your play as a Beastmen commander.
It may come as a bit of a shock to learn that the biggest change will be the addition of unit caps to Beastmen armies. As with regiments of renown, you'll only be able to field a certain number of each type of Beastmen unit at a time. That sounds a bit limiting, but additional new mechanics help balance it out.
RELATED LINKS:
Creative Assembly reiterates stance on Total Warhammer mods in wake of Games Workshop IP changes
Here's a breakdown of Total Warhammer 2's complex web of damage resistances
The best Total War games


Last week, Creative Assembly revealed that some long-awaited Beastmen units, the Ghorgons and Jabberslythes, were coming to Total War: Warhammer 2 with its final Lords Pack, The Silence and the Fury. Now, we've got a deep dive on the latter, which reveals that the Jabberslythe has got some pretty ferocious anti-infantry abilities, with two dangerous capabilities based around auras and spewing noxious stuff up its sleeves.
In a new blog post giving us a rundown of the big, bad beastie, CA reveals that the Jabberslythe is "an absolute unstoppable beast at doing the thing it does well", which it seems is charging at waves of infantry (though it'll fare less well against huge monsters like carnosaurs or dragons). The unit's major skills, called Aura of Madness and Spurting Blood-Bile, jointly cause it to deal "constant poison and damage in combat", as well as additional damage to anything else nearby with low leadership.
Essentially, it'll generate auras and go around "spitting acid blood and vomiting wretched toxins" all over its opponents, and it'll present a challenge to loosely-banded groups of foes that aren't organised into one very powerful unit.
RELATED LINKS:
Creative Assembly reiterates stance on Total Warhammer mods in wake of Games Workshop IP changes
Here's a breakdown of Total Warhammer 2's complex web of damage resistances
The best Total War games
Total War: WARHAMMER II - The Silence & The Fury is now firmly set to be the last DLC for the very popular strategy game from Creative Assembly, SEGA and porter Feral Interactive.

Read the full article here: https://www.gamingonlinux.com/2021/07/total-war-warhammer-ii-the-silence-a-the-fury-releases-soon-as-the-last-dlc