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Total Warhammer fans are concerned that cavalry units are (still) broken

Total Warhammer fans are enjoying Warhammer II's twilight now that the final expansion - The Silence and the Fury - has been released. Now all eyes are on the horizon for the looming arrival of Warhammer 3. While development is moving on from the second game, some fans believe there are some critical issues that need addressing.


Even after the massive free 'Hammers and Herdstones' patch that accompanied the latest add-on, it seems one issue is still plaguing tactical battles, namely that cavalry are apparently in a bad place right now, and have been since the start of the year. A recent video from Total War Youtuber milkandcookiesTW highlights the issue, but essentially infantry units - even those that don't have a specific anti-cavalry role - can do a lot of damage to cavalry just by counter-charging. More damage than you'd think is reasonable given the roles these two unit types are supposed to play.


It's gotten to the point where this bug is apparently warping the meta and making all kinds of cavalry essentially redundant in both campaign and competitive play. The origin of the problem reportedly stems from an older bug that was affecting Great Stag Knights, but the fix seems to have made the situation worse.


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Total War: Warhammer 2 developers are testing a fix for cavalry charges

Total War: Warhammer 3 delayed into 2022

Alright, someone has to apologise to the neighbours and round up the dogs of war, because Total War: Warhammer 3 has been delayed. Previously expected late this year, the trilogy-concluding strategy game based on Games Workshop's fantasy plastic world is now due in 2022. The developers, Creative Assembly say they want to make sure it's good, yeah?


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Total War: Warhammer 2 developers are testing a fix for cavalry charges

As Total War: Warhammer II gets ready to head off to pasture, one question remains: what's up with the strategy game's cavalry? As Joe has reported, the player community has voiced some concerns over the viability of cavalry units vs counter-charging infantry, and it seems Creative Assembly has heard their cries. A new beta branch is available now on Steam that includes some proposed fixes to the formulae that govern these cavalry engagements.


When cavalry charge an infantry formation, Creative Assembly explains, the cavalry unit should be favoured to win, even when the infantry unit reacts and counter-charges. That's not what's been happening in Total Warhammer II, however: because there are typically more individual units in an infantry formation, charging cavalry are taking more hits than were intended, while dealing comparatively few of their own.


Creative Assembly has been working on a fix for this, and it's now available in a beta branch on Steam. Two major changes have been made in this build: firstly, a charge attack will not take place if the unit's charge path is blocked by a friendly unit. This impacts infantry in particular, because units in back ranks will no longer be able to use charge attacks immediately when the formation's front ranks are engaged - they'll have friendly units ahead of them, and thus be blocked.


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Patch 1.12.1 and Beta opt-in

[h3]Patch 1.12.1 for Total War: WARHAMMER II is live with a beta opt-in for our cavalry fixes.



šŸ‡ No more overpowered chariots
šŸŽÆ AoE spells now affect units within their range
šŸ¦Ž Various improvements and fixes for the Lizardmen
and much more...

Full notes: https://www.totalwar.com/blog/warhammer-2-patch-1-12-1-cavalry-fix/

Mac & Linux is coming soon![/h3]