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Total War: WARHAMMER II News

Total War: Warhammer 3 delayed into 2022

Alright, someone has to apologise to the neighbours and round up the dogs of war, because Total War: Warhammer 3 has been delayed. Previously expected late this year, the trilogy-concluding strategy game based on Games Workshop's fantasy plastic world is now due in 2022. The developers, Creative Assembly say they want to make sure it's good, yeah?


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Total War: Warhammer 2 developers are testing a fix for cavalry charges

As Total War: Warhammer II gets ready to head off to pasture, one question remains: what's up with the strategy game's cavalry? As Joe has reported, the player community has voiced some concerns over the viability of cavalry units vs counter-charging infantry, and it seems Creative Assembly has heard their cries. A new beta branch is available now on Steam that includes some proposed fixes to the formulae that govern these cavalry engagements.


When cavalry charge an infantry formation, Creative Assembly explains, the cavalry unit should be favoured to win, even when the infantry unit reacts and counter-charges. That's not what's been happening in Total Warhammer II, however: because there are typically more individual units in an infantry formation, charging cavalry are taking more hits than were intended, while dealing comparatively few of their own.


Creative Assembly has been working on a fix for this, and it's now available in a beta branch on Steam. Two major changes have been made in this build: firstly, a charge attack will not take place if the unit's charge path is blocked by a friendly unit. This impacts infantry in particular, because units in back ranks will no longer be able to use charge attacks immediately when the formation's front ranks are engaged - they'll have friendly units ahead of them, and thus be blocked.


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Patch 1.12.1 and Beta opt-in

[h3]Patch 1.12.1 for Total War: WARHAMMER II is live with a beta opt-in for our cavalry fixes.



šŸ‡ No more overpowered chariots
šŸŽÆ AoE spells now affect units within their range
šŸ¦Ž Various improvements and fixes for the Lizardmen
and much more...

Full notes: https://www.totalwar.com/blog/warhammer-2-patch-1-12-1-cavalry-fix/

Mac & Linux is coming soon![/h3]

Ranking the best and worst Total War: Warhammer 2 DLC




PC Gamer Ranked are our ridiculously comprehensive lists of the best, worst, and everything in-between from every corner of PC gaming...
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Stop micromanaging your Total War: Warhammer 2 aerial units with this mod

Flying units are one of the things that have made Total War's adventures in the world of Warhammer so much fun, but they can be a bit frustrating to manage in the heat of battle. A new mod for Total War: Warhammer II takes out a lot of the micromanagement involved in fielding air units in the strategy game - all you've got to do is point them to an area, and they'll take care of bombing it to smithereens.


Aerial Pursuit by paperpancake adds a new toggle button to Total War: Warhammer II's battle screen. Clicking it will activate the mod, and the flying unit you have selected will travel to an area you select and hover above the enemy closest to the point you've clicked for the move order. After that, your unit will continue to follow that enemy unit around until it's told otherwise or either unit dies.


Once your flying unit is in place, you can manually order it to use abilities or bombard the target. However, you can edit the mod's configuration so that your units will bombard automatically, too.


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RELATED LINKS:

The best Total War games

Total War: Warhammer 2 developers are testing a fix for cavalry charges

The best Total War: Warhammer 2 mods