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Weekly Update #137



A new feature this week: Emotes can now go beyond facial expressions and include full body poses and animations. Five new gestural emotes have been added:

/POINT
/WAVE
/HERE
/WAIT
/UPYOURS

There are some limitations to this system, since the animations have to work well for all age ranges in a person's life. While an animation for jumping around is possible for an adult, given that babies actually share the same body sprite as an adult (hidden behind their head), it's very hard to make one body motion work well for all ages.

Even for these some of these gestures, babies have to "phone it in" because they don't even have elbow joints. They tap their waiting foot to the best of their ability, though.

Weekly Update #136



Many fixes this week, including domestic production of worms through compost piles and mass-transportation of worms in buckets.

You can now cultivate willow trees and bald cypress trees, though only in swamp areas. But these are the only trees in the game that can be cultivated without irrigation.

You can cut a rope back into its component threads. You can remove cool glass from bowls and stack it.

There's a more sensible camera failure condition when the photo server is unreachable.

Popcorn and garlic behave more consistently when eating out of a bowl. Antennas are containable. You can fill bowls with fresh peppercorns. You can fill backpacks with charcoal, just like you can fill them with soil. Extracting an arrow from someone no longer causes the arrowhead to disappear from their corpse.

Weekly Update #135



Lots of fixes this week.

Straw piles get damp after an hour of neglect, and decay to nothing after another hour. Simply touching the pile fluffs it back up again and dries it out. Unwanted straw will no longer accumulate eternally. Shelves can go on stone walls. You can now bottle sugared cream and mango-infused cow urine---separately, of course. The chisel now has a visual change when it enters its first semi-used state (when it can no longer be installed in the mining rig). Visual glitches in the overlap between cart tracks and open doors have been fixed. Paved roads no longer visually hug nearby walls.

Weekly Update #134



Continuing to plow through the list of reported content issues this week.

There are now a bunch of new ways to mark graves. Bonsai trees can go on tables in all of their stages. Snake skin boots no longer decay. Pencils can be piled. Lathe heads and kraut boards can be deconstructed. Locks are now much slower to brute force with trial and error. Several things that had weird visual positions when set on a table have been fixed.

Weekly Update #133



A seemingly small update this week, but it actually involved changes to 170 different objects. You can now fully manipulate all bottles on top of tables, including filling them with funnels. Before, you had to move a bottle to the ground to fill it with a funnel. All the bottles also now have better looking positions when held.