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DEV VLOG IV

Making a game is challenging! And of course, things won't always go as planned. So, how was it for Marta and the team behind The Shattering?

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DEV VLOG III

What makes The Shattering unique? Why is almost everything in white? Dive into the third dev vlog to hear Martas answers to these questions!

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DEV VLOG II

Marta is back for episode 2!

This week she talks about the main character John, his trauma and his journey to reconstruct the past. How did she and her team come up with the main themes of the game?

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DEV VLOG I

Meet Marta and her team! In the first of four Dev Vlogs the creator of The Shattering
talks about her vision for the project. Jump in to see what makes this game so important to her!

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DevBlog #5



we are back with another location, another side to side comparison on what a progress we made and we are pretty proud of that. For the classroom we decided it had to be darker, because it underlines how the character feels being in the classroom.

To make the changes more visible:




For the hallway we went an extra step to achieve the final product we were looking for.



The first draft was pretty plain, it was more like a hallway of a hospital, sterile and clean and not like a school hallway which are mostly dirty and chaotic. So the last draft is way darker, nicely shaded and textured and it gives you this mysterious, abdone feeling.