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Clone Drone in the Danger Zone News

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0.14.0 – Chapter 4 has landed!



Wait no longer, Chapter 4 has arrived!

Story Mode Continues


With your mind now transferred into the Fleet, make your way through one of the fleet's most heavily armed ships.

So many new things!


Mind Transfer!


With no Clones or business transfer stations in the Fleet, you're going to need a backup plan. Mind Transfer gives you a lifeline and opportunity to fight as a variety of enemies.



Spear and Shield!


Stab enemies in the face with the new laser spear! The spear rewards precisely aimed stabs, and just feels dang satisfying.



Spears are now available as an upgrade in endless mode, the Spear Only challenge (which unlocks the Flame Spear), and in a number of enemies you can transfer in to in Chapter 4.

Zero Gravity Combat!


Grab your gravity boots, we're going outside! Chapter 4 features zero gravity combat, which makes for beautiful floating bouquets of voxel destruction.



Awesome Animations!


One of the major innovations in the development of Chapter 4 is the addition of a Level Editor Animation System. This is also available for use by level editors! Check out this demo video with some more details on how to use it!



Amazing new art! Spaceships! Gary!


This chapter is our first since the talented Gary Lucken joined the team! Gary's incredible voxel art is featured heavily throughout chapter 4.





Pretty!

Robot Enemies that SAY STUFF!


Look who's talking too! Combat robots in Chapter 4 feature a primitive voice system that allows for dynamic commentary. (This is also now available for use in the level editor!)

New Enemies & Epic Boss-fight


Chapter 4 features a number of new enemies, culminating in an epic battle with some fresh new faces. Good luck!



New Challenges: Spear-Only & Mind Transfer


In the Mind Transfer challenge, death is only the beginning. Can you make it to Titanium armed only with the ability to transfer your mind into enemies??



The Spear-Only Challenge puts your spear skills to the test. Beating it unlocks the flame spear.



Today: Bug Fixes! Later: Mini-Update!


Today we've already released some bug hotfixes, but if you encounter anything / get stuck in the game and can't continue let us know in the community Discord or at our support email.

Next up we are going to put out a mini-release integrating some of these sweet new features elsewhere in the game (like adding the spear to multiplayer!)

Have fun!

Chapter 4 Arrives Thursday!



Fresh robot combatants.

A laser spear.

Gravity-defying space-boots.

Giant.

Transport.

Tubes.

Chapter 4 Releases THIS THURSDAY, May 2nd


Can't wait? Follow Doborog's dev streams for a sneak peek.

Prepare for mind transfer!

0.13.2 – Controller Support & Key Remapping now LIVE!



Just about two years ago when we first started on Early Access, we included these two puppies on our FAQ:



Turns out, eventually is NOW!

Controller Support!!


Clone Drone now supports a wide variety of game controllers! You may now lean back and bask in the glory of playing Clone Drone in the comfort of not-with-your-keyboard-and-mouse.



The game's UI buttons are fully navigable by your controller's left stick or D-pad, and they come with visual selection and sound effects to make it clearer which button is selected.



Pretty!

Controller hints throughout the game have also been updated to use icons for the specific controller you are using. It will even swap hints in real-time if you change controllers or move back to using mouse and keyboard:



Thanks to everyone who helped test the controller support while it was in its infancy (shout-outs to Myriad453, AwesomePants, GeekCrafter412, Stealth000Arcylic, davy jones locker, JustASloth, Jelley, theyummyoyster, RedCreep, X606, Dat Alpha Waffle, Niek_Alexander, LagTeam Leader & everyone from the Discord #controller-testers channel!). This rag-tag crew of brave experimental branch testers was super helpful in tuning the default set of buttons to something that was not just usable, but some may even say preferred!

Let us know what you think! And if you try it out with an esoteric flight pedal or Guitar Hero controller, send us a clip, because that's just awesome.

Key Remapping and Customization


Dvorak, Colemak, and AZERTY friends! No longer must you suffer the indignation of switching keyboard layouts or using external utilities prior to becoming a sword robot.



With the new Edit Controls menu, you may now remap in-game actions to whatever key (or controller button/axis) you would like. Let us know if there are any actions you would like to see made configurable in this menu!

BONUS! Another quick Chapter 4 Sneak Peek...


While Brian was working on getting controller support and key remapping hooked up, Erik has continued adding mind-blowing new mechanics that will be featured in chapter 4, like low gravity combat:



We're anticipating launching Chapter 4 and some new bonus challenges towards the end of April, if all goes to plan.



Until next time!

More Chapter 4 Sneak Peeks, coming soon: Controller Support, Key Remapping



We figured it's about time for another UPDATE POOOOST!

We've been hard at work constructing a mind-bending Story Mode Chapter 4 with completely new weapons, environment art, interactive story animations and characters. If you thought Chapter 3's journey outside of the arena was a step up from the first chapters, wait 'til you experience this next chapter :D

We are expecting Chapter 4 to release some time in April, and we will follow up with more details as we are closer to wrapping up its development.

Controller support (yes, controller support!) should come out some time in the next couple of weeks. See below for more details!

Chapter 4 Sneak Peeks (Spoiler Alert!)


Check out these tubes! Erik has been taking the level editor's new in-editor animation system and using it to bring Chapter 4 to another level. Watch for even more immersive, surprising moments during this chapter.



One request we've gotten from players since we started in Early Access has been to tighten up the graphics a bit. With the incredible Gary Lucken now part of the Doborog crew, Chapter 4 is bringing the game's visuals to another level!



Another feature of the new level editor animation system added for chapter 4 is the ability to animate LIGHTS!



Pretty!

Controller Support: Coming Soon!


(Even before Chapter 4!)

One of the top requests we've gotten ever since we entered Early Access has been support for game controllers & key remapping.

As fans of playing games with controllers on the PC ourselves, we always suspected Clone Drone would be a great fit for controller support, but couldn't be sure until we tested it out to confirm. (That's why we were always careful not to promise controller support, in case it didn't fit with the gameplay!)

Turns out, it works, and it feels great! (Some may say it's even better than keyboard and mouse. But those people would be heretics.)

Here's VastLite slaying at the game while twiddling his thumbs:



Bonus: Control Scheme / Key Remapping!


No QWERTY? No problem! One of the things we're adding in the process of adding controller support is the ability to re-map in-game actions to whatever keys or mouse buttons you'd like.

Dvorak, AZERTY, and non-US keyboard users, rejoice!

(Now we haven't tried it with a Guitar Hero controller yet... but we can't say that it WOULDN'T work...)

Want to help try Controller Support + Key Remapping Early?


We’re working with some early testers to whittle down a default control set that feels great across the gamut of controllers out there.

For those interested in trying the controller support + key remapping development pre-alpha early, join the #controller-testers room on the community-run Discord and we'll put instructions there on how to test the controller support branch out. We'd love to hear what controls you find the most intuitive / enjoyable as you play.

Note: the controller branch is still under heavy development and not quite feature-complete, so it may change / break your game data, so be sure to back your save data up before trying it out!

Thanks and

For long-requested, larger features like this, it's taken a bit longer between updates than we'd otherwise prefer. Turns out -- constructing a mind-blowing chapter with all-new enemies, environments, animation system, weapons, etc, takes a single developer while! & so does re-vamping the game's input system and UI navigation to support a variety of controllers. :)

Rest assured, we're well on the way to concluding the game's epic tale and rounding out the rest of our planned major features for the game!

To all of you who have been with us in Early Access, diligently trying updates as we've continued developing the game -- who continued streaming, sending in bugs, moderating community spaces, creating incredible workshop maps and blowing our minds with what's possible with the tools we manage to share -- thank you!!



Stay awesome, and watch for updates here soon!