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Slasher's Keep News

Update 0.99 now on [default] branch

0.99



  • Fixed an issue with the hidden switch being obstructed by the quest giver in rare cases.

  • Fixed an issue with secret passage entrances possibly getting obstructed by objects.

  • Fixed an issue with secret passages to prison cells possibly getting blocked by rounded walls.

  • Fixed an issue with holstering the wand while an arcane shot is being charged.

  • Mitigated an issue with enemies dying when attempting to cross bridges.

  • Fixed a bug that would allow you to save locked doors as open by attempting to open them without having the key.

  • Fixed a bug that would cause orc mage wands to be too powerful.

  • Fixed a bug that would cause thrown objects to not deal damage to enemies sometimes.

  • Fixed an issue with the loot goblin dropping a key when the exit wasn't locked.

  • Fixed an issue with the silver key not dropping at all.

  • Fixed an issue with cell doors not being locked when they should be.

  • Fixed a bug with certain enemies in dungeon type 2 not spawning.

  • Fixed a bug with some skull reload stations not spawning in dungeon type 2.

  • Fixed some bugs that would cause the hidden book to spawn mid-air.

  • Fixed some nonsense with z-fighting of redundant walls in dungeon type 3.

  • Enemies will now stop walking when pushed by the player walking into them.

  • Fixed a bug with charging imps acting weird when being pushed by explosions mid-charge.

  • Fixed some other weirdness with knockback.

  • Fixed some other weirdness with chargers.

  • The giant spider should now stop laying eggs if interrupted by death.

  • Fixed an issue with non-permanent melee lifesteal not getting removed upon death.

  • Lava and burning tar should now trigger the quest instructing to "have an enemy burn to death"

  • Quest progress for "Spike 2 enemies at once 3 times" should now be saved.

  • Map charting progress should now be reset when rolling a new dungeon with a veteran character.


  • Increased duration of acid puddles from spider boss eggs. Also decreased egg HP.

  • Increased average amount of spikes on walls in dungeon type 2 in simple rooms.

  • Increased zombie base damage.

  • Increased elemental damage on gems.

  • Changed the way strength translates to melee damage to scale up with player level. Decreased base damage on melee weapons to compensate. This should shift the balance in favor of strength vs. raw item damage over the course of the game.

  • Also did that for intelligence and ranged damage.

  • Also changed the way dexterity translates to armor effectiveness to scale differently with player level.

  • Intelligence now conveys a bonus on all XP gained.

  • Dexterity now translates to crit chance more favorably.

  • Crit damage bonus moved from dexterity to intelligence.

  • Base attributes on items will now scale less drastically.

  • Items of tier 2 or higher now always have requirements. They can also have two required attributes, which previously only tier 4 and 5 did.
    Also raised lowest possible requirements and made requirements more consistent.
    Removed requirements on component items as they were discarded during assembly anyway.

  • Requirements should also take into account progress from previous runs on the same character now.

  • Decreased general goodness of tier 4 and 5 items.

  • Decreased lightning wand base damage slightly.

  • Decreased ice wand shot spread by 30%.

  • Increased base splash radius of Mind Blast from 60 to 80.

  • Decreased arcane shot charge time by 25%.

  • Reduced melee life steal base from .5% to .4%.

  • Cursed Weapon self-damage is now reduced by armor.

  • Exits on dungeon type 3 will now always be locked.

  • Shooting wood or stone with a piercing or arcane wand now makes noise.

  • You will no longer be able to consume HP potions nor use HP shrines when already at full health.

  • Crossguard type components will now only work on sword builds.

  • Increased base goodness for shaft and crossguard type components a bit (better stats on them).


    Wands now have individual charges instead of using mana. The mana bar has been replaced with an ammo bar displaying individual cartridges.
    Each wand has a set maximum capacity based on its type. The maximum mana attribute on items has been removed.
  • Mana potions have been replaced with chromatic crystals of different quantities depending on item quality tier which is determined by the goodness of the loot drop rather than player level.
    Mana shrine is now an ammo shrine which fills the equipped wand to full capacity.
  • Drinking wine now has a chance of restoring a small amount of ammunition to the equipped wand.
  • The Gourmet skill increases that chance with each skill level.
  • The Arachnophile skill has been changed to convey a similar chance of restoring ammunition, also increasing with skill level.
  • Consume Corpse also yields ammunition.
  • The Blue-Blooded skill now increases the capacity of the equipped wand instead of the mana regeneration threshold.
    Each level gives you 10% extra max ammo (or at least 1 shot) to a maximum of 100%.
  • Cold Fusion Metabolism gives another 10%.

  • Added skill: Power Reloads - Allows overcharging of wands to increase the damage of following shots instead of having shots go to waste.
    Example: Wand is at 7/10 capacity, use a crystal that restores 6 shots, wand is now at 10/10 with the next 3 shots dealing increased damage. The number of shots enhanced in this way can be discerned from a particle effect on the ammo bar in the HUD.
    This skill is encountered in the mid-game.

  • Added skill: Fiery Shots - Wand discharges of any type will be enhanced by fire in regular intervals. Think modern machine guns where every fifth round or so is a tracer.
    These shots will have their damage type changed to fire, so they can ignite tar puddles and synergize with the Pyromancer skill.
    You can tell which shots are fiery by the fire effect on the individual cartridges in the ammo bar.
    You should start to see this skill in the late game.

  • Added skill: Quickstriker - Increases light swing damage; Another mid-game skill.

  • Added skill: Exothermic Shrinomancy - Makes shrines explode upon use; One more for the mid-game. Synergizes with Bomberperson.

  • Replaced item images for 5 gems, 1 longsword and 1 shortsword

  • Replaced one orc pin-up poster and added another new one.

  • Knockback can now be passed on from one enemy to another.

  • Some minor tweaks, visual and otherwise.



This patch will have to upgrade your savegames upon loading. That means the game will generate a new dungeon floor of your current dungeon level. Your character and items will remain unchanged. However, your old weapons may be a bit overpowered now.

I'll do some more testing to further improve balance.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

Edit:
Already uploaded a little hotfix lol


  • Fixed a bug that could cause the hidden switch to be placed inside of round walls, which would render it unusable. This could have been potentially game-breaking.

  • Also halved base HP of the giant spider to make it more beatable through conventional means.

    Edit:
    Going live on default

Small update 0.98 on [default] branch

0.98



  • Added sounds for slashing cobwebs and keys dropping.

  • Replaced item image for 1 gem and 5 misc components

  • Fixed an issue with chairs spawning on beds in dungeon type 3.

  • And another one with pots spawning in wardrobes.

  • And another with mages spawning in beds.

  • Mages will no longer cast dmg bonus buffs when they're in a room with only bomber type skulls.

  • Fixed an issue with the giant spider continuing the jumping sequence while dying.

  • Hit indicator graphics should now be more accurate.

  • Spiderlings and black widows now have to be properly airborne to be able to deal damage. Also changed their flight curve a bit.

  • Fixed an issue with water noises getting repeated weirdly when heard from outside a room.

  • Bloodmoth corpses now stick to spikes.

  • There should now be fewer skulls in arcade type rooms. They also have a shorter attack interval.

  • Fixed an issue with item amounts not being displayed on the hotbar right after assigning consumables to a hotkey.

  • Fixed some minor weirdness with movement of bomber type skulls.

  • Fixed a bug that could cause shortsword thrusts to not deal damage sometimes.

  • Resolved an issue with floating boards at wall transitions between climbing shaft type rooms and spikey floor grate upper rooms in dungeon type 2.

  • Fixed an issue with floating boards leading down a climbing shaft that connects two parts of a dungeon in dungeon type 2.

  • Fixed a bug that could cause doors to upper levels of rooms to be blocked by misplaced walls in rare cases in dungeon type 3.

  • Fixed a bug that could result in exit ladders not working correctly, leaving the player stuck on the bottom floor.

  • Crystals in turrets now go grey when switched off.

  • Increased damage output of the Thorns skill.

  • Some minor tweaks, visual and otherwise.



To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

This update will upgrade your savegames upon loading. You will get a new current dungeon floor but your character and inventory will remain untouched.

Edit:
Uploaded a hotfix for a bug created by a fix in the last update
It would cause the player to not be able to die if they had already died once before

Patch 0.97 on [default] branch

0.97



  • Fixed an issue with particles emitted by enemy projectiles disappearing upon impact.

  • Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag.

  • Adjusted the size of the smithy symbol on the minimap for dungeon type 3.

  • Fixed an issue with the shape of small library type rooms on the mini map.

  • Enemies should no longer get knocked back as hard upon death.

  • Fixed a bug that would cause the knockback bonus gained from the force knight skill to not be applied.

  • Fixed a bug that would cause the kinetic wand push to not work sometimes.

  • Fixed an issue with kinetic wands getting too high a knockback value sometimes.

  • Fixed a thing that made pushing flying skulls weird.

  • Torches placed on secret entrance tiles in small arcade type rooms are now repositioned instead of getting removed, so the room will still be lit.

  • Accuracy bonus gained from Assault Wands Expert skill should no longer be applied when using other wand types.

  • Accuracy bonus gained from Assault Wands Expert and Wandslinger skills should work correctly now (affects max random spread, vertical recoil still applies.)

  • lowered accuracy bonus gained from Wandslinger skill and changed the way the skill values scale.

  • Mana cost reduction gained from Wandslinger skill should now also work correctly.

  • Mana regeneration should now continue up to the correct value.

  • Chain lightning effects should now work on the giant spider.

  • Fixed an issue with flamewalking when fighting the giant spider.

  • Fixed a visual bug with orc arms jittering.

  • Flamewalking should now resume upon loading.

  • Also, concurrent Flamewalking procs will now restart the duration instead of adding to it.

  • Fixed a bug that would cause maces with the Crumbling Weapon skill to have more charges than intended.

  • Fixed a bug that would allow enemies to shoot through walls of secret passages in dungeon type 3.

  • Fixed a bug that could cause a bookshelf to be placed in front of an upper door in round library type rooms on rare occasions.

  • Fixed a bug with the "load game" menu failing to display characters who had changed species.

  • Items now get different amounts of attributes and skills depending on their type.
    Changed calculation of percentage based bonuses gained from attributes accordingly.
    Also, generally tampered with those calculations a bit.

  • Increased maximum mana increase gained from intelligence.

  • Increased damage bonus gained from strength.

  • Slightly decreased general goodness of higher item tiers.

  • Weakened effect of permanent stat increase potions.

  • Decreased base sale multiplier for items.

  • Increased sale multiplier gained from intelligence.

  • Slightly lowered kinetic wand knockback.

  • Fire wands now get an increase in knockback based on item tier.

  • Increased damage dealt to additional targets by the Stormtamer skill.

  • Quest "Lure 5 enemies into a mechanical trap" now requires only 3.

  • Slightly increased spectral blades area of effect.

  • Replaced item images for
    4 shaft-components,
    1 pair of boots,
    and 1 mace

  • Added sound effects for
    destroying acid orbs,
    piercing projectiles hitting enemies,
    hitting an orc's shield, or a loot goblin's armor,
    decapitating enemies

  • Tar puddles can now be ignited by way of magic, burning weapons, or burning enemies. They burn for a short time and then disappear.
    During that time they deal damage to enemies passing through the flames.

  • Added Skill: Kinetic Parry

  • Some minor visual tweaks and touch-ups.



To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

This update will upgrade your savegames upon loading. You will get a new current dungeon floor but your character and inventory will remain untouched.

Edit: Now live on default branch

Small update 0.96 on [default] branch

0.96



  • Increased rotation sensitivity for the crafting interface when using the mouse.

  • Fixed an issue with dragging of crafting components with the mouse getting interrupted if the mouse was moved too quickly.

  • Fixed a similar issue with click-dragging of UI elements (inventory, character sheet, etc.).

  • Fixed an issue with crafted shortswords appearing too large and sinking into the floor when tossed on the ground.

  • Crafted items should no longer have their components' x positions reversed when tossed on the ground.

  • Fixed some other issues with the crafting interface.

  • An enchantment particle effect on an item description should no longer resume on a new item description if the description it was on disappeared before the effect was finished.

  • Fixed a bug that would have you unsheathe your weapon when using an unrelated item from a hotkey.

  • Fixed an issue with item flavor text not displaying after loading.

  • Previously opened doors should now close correctly after loading.

  • Fixed prisoner chute doors acting weird.

  • Added glint effect to unused winches in arcade type rooms.

  • Moved the floor number from the top left corner of the mini map to a little banner below it.

  • You can now apply blade oil and club rub to your melee weapon from a hotkey.

  • Replaced images for
    2 pairs of pants,
    1 gem,
    1 shortblade
    and 1 helmet

  • Touched up a couple of other item images.

  • Added sounds for
    metal door creaks
    using copper keys
    lighting braziers
    the crudely drawn map consumable
    shrines (usable orb on pillar)
    ice beams cast by orc mages

  • Added two pieces of bonus boss loot, each with a unique skill.



To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

Edit: live on default branch

Update 0.95 on [default] branch

0.95



  • Fixed a bug that caused the player to take damage twice from spike board traps.

  • Humanoid enemies will now stick to the spike trap they've been spiked on.

  • Fixed an issue with spiderlings falling weird when pouncing into chasms.

  • Fixed an issue with spiderlings not landing correctly after pouncing.

  • Fixed a bug that would cause spiderlings to continue taking acid damage after pouncing out of acid.

  • Fixed an issue with spiderlings not taking acid damage from permanent acid puddles.

  • Fixed a bug that would cause imps to run at lightning speed when hit during a charge.

  • Skulls should no longer be paralyzed after taking certain types of hits.

  • Mitigated an issue with the player getting tossed in the air by way of physics bs.

  • Fixed a bug that could cause the loot goblin to not drop the silver key.

  • Fixed an issue with mages not playing the proper animation when taking hits.

  • Fixed an issue with lightable braziers in dungeon type 2 not appearing on the mini map.

  • Fixed an issue where the mouse sensitivity would slow down when spamming iron sights with a wand.

  • Fixed a bug that would complete the challenge room quest upon entering a challenge room that had previously been cleared.

  • The savegame station should now be placed correctly on the dungeon boss floor.

  • Fixed a bug that would cause gamepad info text to show up when using an enchantment item.

  • Fixed a bug that would prevent item data from the head slot from being subtracted after death.

  • Debris from exploding barrels should now properly fly apart in the explosion

  • Also, most of it will no longer collider with the player.

  • On screen notice texts should now disappear when the inventory is opened.

  • Rooms and corridors that have been revealed on the minimap will now be saved and loaded.

  • Added 10 pieces of ambient music.

  • Added sounds for
    opening inventory and charsheet,
    opening the skill book,
    finding a secret,
    using the item chute,
    assigning attribute points,
    consuming corpses,
    scrap collector,
    carnivore,
    picking up money,
    jumping and landing

  • Added ambient noises for all dungeon types.

  • Replaced texture for standard doors in dungeon type 1.

  • Replaced model for chests in dungeon type 1.

  • Added two new orc girl pin-ups

  • Added textures for
    3 axe-heads,
    2 shafts,
    4 misc parts,
    1 piece of shoulder armor,
    1 pair of pants,
    and 1 chest armor

  • Replaced textures for
    1 pair of gloves,
    1 piece of shoulder armor,
    1 piece of chest armor,
    1 axe,
    1 pair of pants,
    and replaced the legendary misc component

  • Some minor touch-ups, audio, visual and otherwise

  • Added permalearn feature: Every other player level you get a skill point that you can invest in one of your skills (excluding racial skills and special skills (star shaped icon)). That skill will gain a level that persists after death (or after using the prisoner chute in permadeath mode). and doesn't go away if the item you got the skill from originally is unequipped. Also, all other skills will now be taken away after death (or prisoner chute).

    So the way it worked before: You die, you lose 25% of your money, attribute points, player levels and the random skills gained from the player levels you lost (the most recent levels)

    The way it works now: You, die you lose 25% of your money, attribute points, player levels and the random skills gained from all levels and quests. You keep the skills you've invested skill points in (1 skill level für every 1 skill point invested).

  • Reduced bonus component slots from Crafty skill from 4 to 2.

  • Slightly reduced the money dropped by regular enemies.

  • Slightly reduced generic item and potion drop rate for regular enemies.

  • Lowered attribute points awarded from quests from 8 to 5.

  • After-death restart message text now tells you how much money, strength, dexterity, intelligence, and how many levels you lost.



This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

Edit: Going live on the default branch