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Mashinky News

Merry Christmas Winter update is coming soon

Hello respected community!




First of all I want to thank you so much for your support this year and wish you a beautiful Christmas and a peaceful holiday!

December was not an easy month for me, I've spent some time in a hospital and slowly recovering from neuroboreliosis with frequent headaches, so I'm in a slip with the Christmas update, but hope it is all over and I am back with the full speed now!

... and I am sure the upcoming update will be worth it ;)

Soon I will announce all the details!

Jan

Improved shaders, sea reflections, fixes and more..

Hello respected community!




We are already working on 5th era, but it will take some time, so meantime here you have rather visual update, but also fixes for several bugs.

Main updates:
  • Sea reflections
  • Shadows improvements
  • "Turn around" button force train to stop, turn around and continue
  • Town size and number of depot / station / building upgrades visible in map icon
  • Fixed Green signal issue when upgrading track
  • Fixed Building tunel "under sea level" issue
  • Fixed Upgrading / Removing parallel track under the bridge


Complete changelog:


Added
  • Shadow blur pass (bilateral filtering via depth difference)
  • Sea reflection (bridges, tracks, buildings, trees, vehicles)
  • Optimized: Sea Reflection (portal reflecting frustum culling)
  • "Turn around" button in train window force train to stop, turn around and start again
  • Showing town population and number of building / depot / station upgrades directly in map icons
  • First version of sea reflections optimization (per tile sea level/portal reflected frustum culling) (WIP)


Modified
  • Upgrade tab icon
  • Icons for upgrade and industry changed in tool bar and main menu
  • Snow brightness is more subtle


Fixed
  • Path-finding Issue
  • Wrong Green signal (potential train accidents when modifing track)
  • Trees Shadow in winter (without fallen leaves)
  • Postponed quests fixed (it happend that they never come back)
  • Tool bar state reset after load (cinstruction mode, game speed)
  • Endless loop when loading save file ingame
  • Valley bottoms raised to allow tunnel under
  • Loading specific savefile
  • Upgrading / removing parallel track under the bridge
  • Bridge half pylons issue
  • Sea shadow noise
  • Sea reflections text in setup window


Removed
  • Storage full message (until proper msg setup window implemented)


Thats all I can share for now, but we have more currently work in progress ;)

Have a nice day!
Jan

Bridge signals!

Hello respected community!




I have a good news for you: From now, you can build signals on bridges! It works including everything like block signals, chain signals, one way signals, automatic signals placement and also under the bridges or building bridge over existing signals.

I've also reimplemented raycasting for this feature, so there is also some improvement for track removal tool and track upgrade tool (cursor snap distance and you can use it on high bridges now).
https://youtu.be/npmC4OfooRQ

There are also many fixes, some of them quite crucial for those of you, who happen to have corrupted save file.

Full change log here:
  • Added: Bridge signals
  • Modified: Ruined church model
  • Modified: New texts version
  • Modified: New scripts iteration
  • Modified: Enabled Turn around on the end of platform
  • Modified: New grass colors, New grass/snow/rock mask texture
  • Modified: New raycasting used for removing track, upgrading track, placing signals
  • Optimized: Loading saved games
  • Fixed: start with 0 money when quests turned off
  • Fixed: Invisible locomotives
  • Fixed: Signals search distance when updating their status
  • Fixed: "Adding to routelist" cancels other tools
  • Fixed: Crash after loading saved game or after town grow
  • Fixed: Removing multiple tracks with one-way signals
  • Fixed: Terrain editing restrictions around tunnels
  • Fixed: Crash when loading "Trainspotting" quest vehicles
  • Fixed: High speed track snow mask


And one huge "THANKS" to all of you guys, since Mashinky has some unbelievable 100% rating on steam! I have clearly the best community I would ever dream of!



Have a nice day!
Jan

Automatic signal placement

Hello respected community!




Today I have a great news for you!

There were many requests for automatic signal placement with some predefined distances. Today, together with some fixes, this feature finally made it to the build!

Complete changelog:

Automatic signal placement

  • Place automatically multiple one-way block signals.
  • Number specifies the maximum length of train that can fit into each created block.


Fixes

  • Achievements captions and triggers
  • Snow level restored (winter is back)
  • Station area flickering
  • Station upgrades removing and placing again
  • Too large station check


Best,
Jan

Fixes and optimization

Hello respected community!


After releasing of 4th era, several issues showed up, so we did our best to sort these out.

Aside from fixing bugs, I've managed to optimize some parts of Mashinky's game logic, so the performance on lower spec. pcs and also when the game speed is set to higher value.

Full changelist can be seen here:

Optimizations

  • There are 3 areas I've improved performance (On screen news, bit arrays used for various AI and signals alghoritms and computation of train wheels position).


Fixes

  • Sometimes old saves didn't get any of new quests
  • When cloning unavailable trains
  • Game creates SAVES directory if not exists
  • Potential fixes for rare corrupted saving bug
  • Wrong onboard camera directions when train flipped
  • Removing tool removes also high speed track stations
  • Rare crash with selecting / removing building
  • Adding upgrades to more than 256 stations used
  • Rare issue with era quests
  • Crash when removing station still present in a route list
  • Storage full message cool-down prolonged 5->15 minutes, train lost starving message prolonged 1->3 minutes
  • New localized texts version
  • Bangle model flipped
  • Bulldozer sound tuned down by ~9dB
  • Too much snow on rails and roads


Best,
Jan