1. Unto The End
  2. News

Unto The End News

Unto The End Dev stream round 2/AMA

About the game

Unto The End is a hand-crafted cinematic platformer about a desperate journey home. Master combat through improvisation and observation in intense sword fights. Spot opportunities to use artifacts and trade items. An adventure told through your actions, how will you make it home?

Key Features
Read-React Combat
One of a kind combat system focused on skill and mastery, designed and built from the ground up specifically for 2D. Fight intelligently and strike tactically with your sword and range weapons in fierce one-on-one and group battles

Handcrafted Encounters
The adventure unfolds through carefully crafted encounters, each featuring intelligent, worthy opponents, all with their own motivations and place in the world

Player-skill Focused
A challenging single-player experience with minimal handholding. All the father's abilities are available from the outset and mastery of those skills, as well as keen observation of your surroundings, are key to survival and success

Unforgiving Terrain
From cavernous underground ruins to harsh mountain peaks, overcome environmental challenges and deadly traps as you travel through a world of meticulously crafted landscapes

Unto The End Developer Stream

About the game

Unto The End is a hand-crafted cinematic platformer about a desperate journey home. Master combat through improvisation and observation in intense sword fights. Spot opportunities to use artifacts and trade items. An adventure told through your actions, how will you make it home?


Read-React Combat
One of a kind combat system focused on skill and mastery, designed and built from the ground up specifically for 2D. Fight intelligently and strike tactically with your sword and range weapons in fierce one-on-one and group battles

Handcrafted Encounters
The adventure unfolds through carefully crafted encounters, each featuring intelligent, worthy opponents, all with their own motivations and place in the world

Player-skill Focused
A challenging single-player experience with minimal handholding. All the father's abilities are available from the outset and mastery of those skills, as well as keen observation of your surroundings, are key to survival and success

Unforgiving Terrain
From cavernous underground ruins to harsh mountain peaks, overcome environmental challenges and deadly traps as you travel through a world of meticulously crafted landscapes


Unto The End demo is back for a limited time!

Good news everyone – the Unto The End demo is back and available to play right now! You can download it from the game's Steam page. The demo has been rolled out again as part of the Steam Festival and will be removed when the event ends on Monday 22nd June at 10AM PDT, so don't hang about if you want to play it!

The demo has been updated with a few tweaks Stephen and Sara made based on feedback from its previous outing as part of the Digital Dragons showcase hosted on Steam last month. You can read more about those changes in our previous post.

As part of the festival, 2 Ton Studios' husband and wife team, Stephen Danton and Sara Kitamura, feature in Steam's 'Developer Spotlight' interviews. The pair share memories of their real-life travels that helped to shape Unto The End, and they also reveal how Punch-Out!! has been a major influence in designing the game's deep, 2D combat system. You can watch the whole interview here:

[previewyoutube][/previewyoutube]

If you have any feedback after playing the current demo, you can share it with us on this feedback form.

If you enjoy the demo and want to stay updated about Unto The End, please go ahead and do any/all of the following:


Your support is really appreciated – thank you!

Matt | Big Sugar

https://store.steampowered.com/app/600080/Unto_The_End/

Unto The End – demo feedback and changes

First off, massive thanks to everyone who downloaded and played the recent Unto The End demo as part of the Digital Dragons showcase. And extra massive thanks to everyone who took the time to share feedback with us. Special shouts to Aya (@Aya08176976) and Roy (@SerRoyim) for their help tracking down some particularly nasty bugs.

Us trying to fix a bug without the help of Aya and Roy

We thought we’d provide a quick update about changes we’ve made to the game based on the feedback we’ve received, and from watching videos of folks playing the demo.

[h2]Roll refinement[/h2]
Rolling into an opponent now causes knockback
Enemies are now aggressively intolerant of roll spammers

But if you do a roll attack, roll now ‘cancels’ immediately when you collide with an opponent
A deadly attack cunningly disguised as a harmless forward roll

There’s also now more of a grace period for rolling around jump attacks
A better option than trying to block a jump attack, which can knock the sword clean out your hand

Rolling into a wall now causes knockback and a small amount of damage
A perfect example of the old saying: 'only fools roll into walls'

Lastly, if you do two rolls consecutively, the second roll will have a longer 'tired' recovery. This also applies to jump.


[h2]General fixes/adjustments[/h2]
  • D-pad can now be used for movement and blocking (can still use left-stick)
  • Torch radius is about 15% larger
  • Ambush trigger fixed on the flower shrine – both enemies now spawn at the same time
  • Added a lever to the lift, like the one that’s used to call it
  • AI tuned for opponents’ learning speed for stab, bash, fake and distract
  • Tuned interactions and audio with herbs and tonic when bleeding
  • Fixed issues with dying on the bridge within the trigger area for the Woad Captain’s ‘truce emote’
  • Updated descriptions on some items
  • Added a conditional ‘training wall' to the right-side of the training area
  • Various tweaks to lighting and foreground


The demo has been taken down for the time being, but – good news! – it will be making a return soon. We’ll post an update to let you know when to expect it, but if you ‘Follow’ Unto from the Store page you should receive an alert when the demo goes live.

In the meantime, you can always catch up with some of the fantastic demo playthroughs that have been posted, including this one from Alpha Beta Gamer:

[previewyoutube][/previewyoutube]

Or catch up on some of the best moments from this livestream on kormakrtv Twitch channel.

If you haven’t already, please hit the widget below and add Unto The End to your Wishlist!

Until next time!

- Stephen and Sara

Join the Unto The End mailing list: https://mailchi.mp/bigsugargames/untotheend/

https://store.steampowered.com/app/600080/Unto_The_End/

Unto The End demo is available to play right now!

Yes, you read that right – there's an Unto The End demo and it's available to download from the game's Steam page right now: get the demo here! We're super excited as it's the first time Unto The End has been publicly playable outside a showfloor event – it's been released as part of the three-day Digital Dragons 'Indie Celebration' showcase currently being hosted on Steam.

The demo lets you begin your mastery of the game's bespoke combat system as you encounter and fight creatures through perilous caves and a blood-soaked winter forest. If you need some guidance, be sure to check out the demo playthrough video with commentary from developer 2 Ton Studios, aka husband and wife team, Stephen Danton and Sara Kitamura. The vid will be streaming on the game's Steam page over the course of the Indie Celebration.



Unto The End is one of 50 indie games selected for the Indie Celebration event by a panel of industry figures, including representatives from Eurogamer, Destructoid, and Frostpunk developer, 11 Bit Studios. We're in great company, so be sure to check out the full line-up of showcased games at the Digital Dragons Indie Celebration page on Steam.

In addition to the demo, there's also a chance to get an early listen to some of the game's music. To coincide with the start of the Indie Celebration, anyone who joins the Big Sugar (i.e. the publisher of Unto The End) mailing list will receive – completely gratis – two tracks from the Unto The End OST, composed by Francesco Ameglio and Johnny Knittle. You can add your name here: https://mailchi.mp/bigsugargames/untotheend.

Anyway, enough chatter, go and play the Unto The End demo! If you're impressed, be sure to add the game to your Wishlist (which you can do now by hitting the widget below).

Thanks!

Matt | Big Sugar

https://store.steampowered.com/app/600080/Unto_The_End/