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Executive Hockey News

First Build of 2018-2019 is live!

This is the first build in a few months, so it contains a few big features:

2018-2019 Rosters and the game now starts in 2018.
High resolution support (automatic scaling)
Players now have 'tags' which modify their offense and defense power in different situations (e.g. powerplay, while trailing)

And some minor features, including:

Player tags can also affect how often they are injured
Players over age 35 now have reduced power
Salary info has been added to the player popup

With this big update made, we will get back to more frequent updates, including some more work on the tag system for players, which is still not quite where we want it to be.

Enjoy!

Executive Hockey Simulation for 2018-2019

With the new rosters ready to go (update coming very soon), we simulated the 2018-2019 season. Here were the results. The winner was no surprise. But there were a few things along the way that we didn't expect!

Regular Season Division Winners
Winnipeg, Anaheim, Tampa Bay, Columbus

Scoring Leaders
Reilly (Toronto) finishes with the most points (90)
Matthews (Toronto) wins the scoring race (51 goals)

Goalie Leaders
Best GAA among goalies (min 20 games): Jones (San Jose) 2.11
Most goalie wins: Bobrovsky (Columbus) 51

Trades
Vancouver sent 1st and 2nd to Brooklyn for Sbisa. Ouch.

Playoffs

Round 1:
Anaheim beat Edmonton 4-3
Vancouver beat Vegas 4-3
Calgary beat Winnipeg 4-1
Minnesota beat Dallas 4-2
Tampa Bay beat Brooklyn 4-1
Buffalo beat Toronto 4-1
Montreal beat Columbus 4-3
Washington beat Pittsburgh 4-2

Round 2:
Anaheim beat Vancouver 4-1
Calgary beat Minnesota 4-3
Tampa Bay beat Buffalo 4-3
Washington beat Montreal 4-1

Round 3:
Anaheim beat Calgary 4-2
Tampa Bay beat Washington 4-3

Cup Final:
Tampa Bay beat Anaheim 4-3

Line Changes Update

As promised, Executive Hockey now allows you to control in-game line changes in addition to line composition. There are also a few more changes this time around. Here is the complete list:

You can now make your own line changes! (Or if you prefer, continue to let the computer decide on which lines to put on the ice.)
Steam Early Access message now appears on the main screen
The main screen now features the new Executive Hockey logo
Time on ice (TOI) is now in minutes and seconds.
How players tire during the game has been improved and this is reflected in the O/D ratings at the top of the rink during a game
Defensemen now tire less quickly than forwards
Lines created by the computer (for you or for computer-controlled opponents) now generally always have one defenseman in each powerplay line.
Player names on the rink during games are now shown without '...' as they were in some cases
Powerplay scoring has been increased
Injuries now tend to last slightly longer than before
Some players on teams such as Buffalo, Montreal and Vegas have had information/skills changed

Executive Hockey Update

Hello everyone,

We are diligently working away on the next update to Executive Hockey. This one is taking a bit longer than previous updates, since we are adding one big new feature: the ability to change your lines during the game! (You will still be able to let the computer handle this for you.)

This has meant that we are also changing the time on ice (TOI) stat to seconds instead of just minutes. And the algorithm for exhaustion of a player during a game is being modified.

And to top it off, with the next update, Executive Hockey is getting a brand new logo!

We will post again when the update is available. We are aiming for the second week of May.

All the best!

April 7 Update

Today's update primarily features improved simulation speed and an in-game explanation of the bonuses and penalties applied when certain player archetypes play on the same line. Here are the full details:

No longer showing tooltip on the header row of player lists.
Fixed bug where sometimes tooltips would have no text
Improved handling of tooltips on lists and when clicking in list controls beyond the end of the list of items
Changed scheduled item icons on the upcoming games panel (for offseason events)
Line power tag on the Lineup Display screen now has an asterisk when there is a bonus or penalty applied
Line power tag tooltip has been added. It will appear only to explain why there is an asterisk.
Lineup display screen during gameplay can now be closed with escape or enter keys
Change in game exhaustion algorithm so players don't stay on the ice for ~10 minutes or more.
Fixed a rare crash during free agency
Sped up game simulation
Fixed bug where injured goalies on computer-controlled teams would start a game and get credit for it
Goalies are no longer shown on the rink before a game starts
Adjusted some player info

Our next update should allow you to change your lines during the game! Stay tuned!