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Executive Hockey News

Line Changes Update

As promised, Executive Hockey now allows you to control in-game line changes in addition to line composition. There are also a few more changes this time around. Here is the complete list:

You can now make your own line changes! (Or if you prefer, continue to let the computer decide on which lines to put on the ice.)
Steam Early Access message now appears on the main screen
The main screen now features the new Executive Hockey logo
Time on ice (TOI) is now in minutes and seconds.
How players tire during the game has been improved and this is reflected in the O/D ratings at the top of the rink during a game
Defensemen now tire less quickly than forwards
Lines created by the computer (for you or for computer-controlled opponents) now generally always have one defenseman in each powerplay line.
Player names on the rink during games are now shown without '...' as they were in some cases
Powerplay scoring has been increased
Injuries now tend to last slightly longer than before
Some players on teams such as Buffalo, Montreal and Vegas have had information/skills changed

Executive Hockey Update

Hello everyone,

We are diligently working away on the next update to Executive Hockey. This one is taking a bit longer than previous updates, since we are adding one big new feature: the ability to change your lines during the game! (You will still be able to let the computer handle this for you.)

This has meant that we are also changing the time on ice (TOI) stat to seconds instead of just minutes. And the algorithm for exhaustion of a player during a game is being modified.

And to top it off, with the next update, Executive Hockey is getting a brand new logo!

We will post again when the update is available. We are aiming for the second week of May.

All the best!

April 7 Update

Today's update primarily features improved simulation speed and an in-game explanation of the bonuses and penalties applied when certain player archetypes play on the same line. Here are the full details:

No longer showing tooltip on the header row of player lists.
Fixed bug where sometimes tooltips would have no text
Improved handling of tooltips on lists and when clicking in list controls beyond the end of the list of items
Changed scheduled item icons on the upcoming games panel (for offseason events)
Line power tag on the Lineup Display screen now has an asterisk when there is a bonus or penalty applied
Line power tag tooltip has been added. It will appear only to explain why there is an asterisk.
Lineup display screen during gameplay can now be closed with escape or enter keys
Change in game exhaustion algorithm so players don't stay on the ice for ~10 minutes or more.
Fixed a rare crash during free agency
Sped up game simulation
Fixed bug where injured goalies on computer-controlled teams would start a game and get credit for it
Goalies are no longer shown on the rink before a game starts
Adjusted some player info

Our next update should allow you to change your lines during the game! Stay tuned!

March 26 Executive Hockey Update

Hello everyone. Here are the changes in today's update of Executive Hockey. If there's something specific you want to see in an upcoming update, please let us know!

Fixed crash when pressing backspace in an empty text box.
Roster AI has been improved (computer makes smarter choices of how to deploy players and who to scratch/waive/send to minors)
Fewer players now get waived when the game starts, and fewer high profile players are waived
Game no longer crashes in some screens with player menus
Concept of '2-way contracts' has been replaced with 'requires waivers'. Players who require waivers cannot be sent to minors without going through waivers first.
Changed how player valuation happens after age 35
Added more places to where the Player info popup screen can be shown
Added a Team info popup similar to Player info popup
Teams can now be renamed (both city and nickname)
When a window pops up, any tooltips disappear
Fixed occasional crash on Scratches list on lineup display when there was no player
Injured Reserve and Minors now have menus popup for players
Logo looks better on trade decision popup screen
Reduced logo size on waiver result message window
Minor wording improvements/changes
Some player attribute changes

Weekly Update Adds New Features and Bug Fixes

The following bugs have been fixed and new features have been added:

Split special teams and overtime lines into separate screens
Fixed a bug where columns didn't line up for some player stats
Added two more three-player units to total four.
Regular season overtime is now 3-on-3, though the automatic coaching may use special teams lines if penalties occur.
Widened player list dropdown on special team and overtime/shootout lines screens
Added instructions to special team and overtime/shootout lines screens
Clicking a player on the roster list or lineup screens will popup a player info screen similar to the tooltip
Player info screen has a 'Rename' button where a player's first and last names can be changed.
Fixed a crash when a player who was injured was signed as a free agent
Player offense and defense power drop more sharply now after age 35 instead of 40.
Fixed a bug that occasionally slowed down game startup

The next update is planned to improve the player info screen and add a team info screen, as well as include more bug fixes.