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Dustwind News

New Playable Race Coming in the next BIG Update - Meet the TITAN!

Coming in the next BIG Update: Check out the TITAN, the new playable race in DUSTWIND.

Titans are mighty and very heavy cyborgs. Titans can soak up a lot of damage, have nanobot-enabled regeneration abilities, and they are quick to reload their specialized guns - which are modified vehicle cannons.

Even without any guns installed, getting punched by a Titan is like getting hit by a car. On the flipside, these fearsome death machines are so heavy that they can only slowly walk anyway, even when undamaged.

Also, their Stealth isn't as good, and their resistance against all non-kinetic damage forms is shoddy at best. If you are up against a Titan, you should do your best to stay out of his reach!

Want to play with our community? Come stop by our discord and reach out to request a gameplay session in our dedicated room # find-team-mates right inside our discord server here: https://discord.gg/y2Frf42

Also as a reminder... the Single Player campaign is still in development, so stay tuned to steam and our community channels for continued news and updates.

The next BIG update is on the way!

The next BIG update is on the way, and we are working hard on it. Starting today, over the next several weeks leading up to the release, we will update you with lots of new details that will keep you informed about the new content upcoming!

Check out this not so little fella: this is the FROGPIG, and this is not the smartest animal in the DUSTWIND world. It is quite harmless, but you should be careful: if you attack, it knows how to defend itself...

Oh, and the FROGPIG meat is tasty, of course! Stay tuned for more information about the upcoming update.

The next news might be of TITANic proportions...

Come to our discord and request a play session on our #find-team-mates channel anytime here: https://discord.gg/y2Frf42

Celebrating the Postapocalyptic Steam Sale we're 30% OFF

Now is a great time to grab Dustwind at 30% OFF for the PostApocalyptic Steam sale going on today May 16-20th!

Tell your friends! Play a game with our community host live 5-11 pm CDT, join the discord via the in-game lobby once you download the game.

Or click the Discord here: https://discord.gg/y2Frf42

User Name: CaptainBadass is our community host tonight. Please feel reach out to him in order to coordinate a gameplay session, or just to say hello. He will be on voice chat in the official discord server.

Happy Easter + Sale and SP Campaign Mode is Officially Upcoming!

Hey Everyone!

We hope all who celebrate have a Happy Easter this upcoming weekend! Now is the perfect time to tell your friends to jump into Dustwind and join you for some CLUSTERFUN, since the game is now 25% off through April 23rd 10 am PST!!!

We also have exciting news that many of you have been anticipating in our community for a while... We are proud to announce that a Single Player Campaign mode has been in development and will be launching sometime this year, further details and updates will be mentioned when we near closer to an official launch period. We wanted to share the news now to give our community members a heads up in advance!

Jump on the game with our community team or host your own team/session tonight after 5 pm Central US time until 12 am - we'll be on voice chat here via discord: https://discord.gg/y2Frf42

(if you need to coordinate community team play time on Euro or another time zone please let us know via discord, so we can help you coordinate that.)

6th Post-Release Patch-Update is live!

We are very busy in preparing new content. Especially fans of singleplayer campaigns will be very happy to hear upcoming news.

And in the meantime we would like to release a patch which should fix a couple of problems with crashes and other issues.

Hotfix
  • Fixed a crash that happens randomly
  • Fixed a bug on large doors that prevented AI from using them
  • Fixed a bug in the map editor when viewing corrupt units in the unit list
  • Disabled corrupt entities on map load
  • Fixed map settings not loading correctly on map change
  • Updated to Unity 2017.4.18f1