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Megaquarium News

v2.0.10 patch

[h3]Balance/Improvements[/h3]
  • Bred animals appear at the location of eggs/fry.


[h3]Bugs[/h3]
  • Updated Chinese and Japanese fonts with missing characters.
  • Altered Japanese font to use Japanese variant of shared characters.
  • Fixed typo in Portuguese.
  • Fixed bug where Piranhas were not affecting all animals.
  • Fixed bug where larger animals would get stuck in the corner of the tank.
  • Improved stability of game when starting a new day.
  • Fixed bug where tiles painted with default paint would switch to current default paint when save as loaded.
  • Fixed a rare bug with ledger table when switching tabs.
  • Fixed a bug where correct accessory bonuses were not shown in all locations.
  • Fixed bug where tooltip would not disappear after bringing up sell confirmation dialog.
  • Fixed bug where land animal animations would flicker on low detail mode.


[h3]Modding[/h3]
  • Game can now recover if a save is loaded and the current research has been removed because it was a mod.

v2.0.9 patch

[h3]Balance/Improvements[/h3]
  • Added 4 extra staff to 4. Kairobi in case they are needed.
  • Improved land animal movement so they smoothly enter the water after climbing down from the land.
  • Feeding platform and viewing platform tanks no longer accept lights. Existing lights on these tanks will continue to work correctly, but you can't add them to any tanks from now on.


[h3]Bugs[/h3]
  • Fixed issue with lights not appearing in the correct place.
  • Fixed issue where the tooltip would hang around after deselecting the sell tool while hovering over something.
  • Fixed a bug where the move tool would get stuck on and would only deselect if you clicked the button in the top left or pressed the hotkey.
  • Improved save behaviour to check for and remove 'read only' flags on save files.
  • Fixed bug where new save thumb would be blank if you returned to the save menu multiple times before returning to the game.
  • Fixed a bug where the coldwater icon on an animal would not indicate that the animal was insufficiently chilled.
  • Fixed a typo in 1. Hitama.


[h3]Modding[/h3]
  • Removed the limit on the number of research projects available (properly this time, I hope!).

v2.0.8 patch

[h3]Balance/Improvements[/h3]
  • Hybrids have a hybrid name when they appear e.g. Emerald Cobra Guppy 1.
  • Added the name of the animal to the tooltip for the animal portraits in the ledger.
  • Merchants and trades give a minimum of 2 animals so that you always have 1 extra to trade away.
  • Slightly reduced initial health decrease when an animal is at the wrong pH to give you a little more time to fix the issue.
  • Posters now always generate prestige. A guest can enjoy up to 3 posters. The prestige generated is a random number from 1 to the prestige value shown on the poster.
  • Slightly increased various chances of mutation during hybrid breeding to speed up the initial process, without removing the skill and challenge from the overall process.
  • Tweaked target animals on level 3 'Rare Guppies' objective so that the colors are slightly closer to the starting color.


[h3]Bugs[/h3]
  • Fixed some translations strings.
  • Fixed a bug where the wrong message was deleted in the message log.
  • Fixed a bug where a tank would changing between saltwater and freshwater incorrectly when pumps were involved.
  • Fixed a bug where a tank would highlight as connectable to via pump, but wouldn't actually connect when you clicked it.
  • Fixed a bug where the naming process would not complete due to leading or trailing space.
  • Fixed a bug where a animal which requires a supplement would grow from a fry and immediately say it had missed a supplement.
  • Fixed a bug where points floating off guests were not correct, under representing low numbers of points within a large group of a different type of point.

Megaquarium: Freshwater Frenzy is a fantastic addition to a great game

Megaquarium: Freshwater Frenzy, the first full expansion for the aquarium building game Megaquarium is a worthy addition to a game that was already wonderful.

v2.0.6 & 2.0.7 patches

I released two small patches today.

[h3]Balance[/h3]
  • Made it so autofeeder cannot feed live foods.


[h3]Bugs[/h3]
  • Fixed/tweaked some text in French, Italian and Chinese version.
  • Fixed bug where destruction events were not deletable.
  • Fixed issue where floating plants could be placed over bridges/platforms at some tank rotations.
  • Made it so you have access to the starting paint in level 3 and 4.
  • Added autofeeder textures for roach, vegetables, brine shrimp and bloodworm.
  • Fixed issue where sandbox could create objectives which you couldn't complete. If your save is affected by this it will automatically upgrade when you load it so that all quests are completable! ːsteamhappyː
  • Fixed icon for "dislikes rocks".