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Megaquarium News

Megaquarium launches on consoles!

I'm thrilled to announce the Megaquarium is now available to play on Xbox One, Nintendo Switch and PS4!

If you're reading this then you probably already own the game on PC and that's great, there's certainly no need to buy the game on another console unless you want to - although I know a few people are excited to play the Switch version on the go!



However, perhaps you have a friend who doesn't have a gaming PC or a partner who's in love with their Switch, and up until now you've been unable to share your enthusiasm for the game with these people, well now you can! :D

Put simply, more platforms means more access, more people playing and hopefully, more fun for everyone involved!

Here's the links to the various store pages for those that are interested:

Switch
Xbox One PS4

I'll finish by repeating something I've said before. Megaquarium on console is a collaboration between myself and a company called Auroch Digital.

The fantastic thing about this is I've been able to continue working full-time on the desktop version throughout the development of the console one.

With that in mind I have a big update just around the corner which will improve game performance and upgrade the sandbox game mode with unlimited randomised staff and better trader and merchant generation!

In fact, it's currently available to try in the new beta branch.

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v1.4.7 patch notes

Small patch with a few bug fixes and improvements.

Changelog
  • Added ultra widescreen support.
  • The pause hotkey (spacebar by default) now brings up the next message that's stopping progress.
  • Fixed bug where the game could unpause when completing an objective in the first scenario even when a message should be blocking progress.
  • Tweaked numbers for detail settings (determines when animations are disabled/hidden based on zoom level).
  • Entrance is now paintable.
  • You can select rubbish that's on the floor at the entrance.
  • When disabled, cloud save does not sync with the local copy of the save files in the Steam folders.

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Workshop launches today!

The workshop is now live for all players!

With 49 different items and counting (many of which contain entire sets of extra content) the Megaquarium workshop is certainly flourishing. And it just got even easier to access.

No beta branches, no special Steam Group, to access all these items all you need to do is go to the Megaquarium community hub and click Workshop.

Nurse Shark has arrived!

To celebrate the full launch we're adding a new fish to the game! The nurse shark!



We are releasing this new shark as a mod. So to access it, all you have to do is subscribe to the mod here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1808619883

(If you're playing the game via GOG then you can manually install the mod based on the instructions here)

If you are new to using Steam Workshop and want somewhere to start, I highly recommend starting with the Nurse Shark. I've designed and balanced it to work as part of the main campaign so don't hesitate, give it a go!


Creating the Nurse Shark

As an added bonus we've recorded a 'making of' series which documents how the entire Nurse Shark model and mod were made.

Part 1 - Modelling
https://youtu.be/2eJnDDQMnKw
Part 2 - Animating
https://youtu.be/gzKb5j-qS0E
Part 3 - Designing
https://youtu.be/vZxRJXsoyWs
The series also operates as a tutorial for new modders.

If you're interested in the full patch notes for this update, you can find them here.