v2.2.0 Optimisation overhaul and more! (beta)
[h3]Update 03/06/2021[/h3]
This update has progressed from beta and is now live for everyone.
This update has progressed from beta and is now live for everyone.
v2.2.0 changlog
- New graphics pipeline for increased average framerate and increased capacity for on-screen game objects.
- Reduced memory allocations for reduction in frame spikes due to garbage collection.
- Added experimental feature: multithreaded rendering, accessible via the graphics options tab.
- UI redesign - increased text size, increased tooltip size, reduced empty space.
- UI redesign - Some text is truncated with an ellipses (...) but the full text can be read by hovering over it.
- UI redesign - space for icons in individual object window now changes based on number of icons. So when there are only 1 or 2 icons, only a single row of space is taken, but for tanks with 15+ icons it now has space for 4 rows so that everything is legible.
- UI redesign - Increased opacity of omni-present in-game buttons.
- Added a setting which makes the object count in the build menu visible at all times.
- Current Prestige value has more momentum and does not rise and fall so drastically. Your average prestige will remain the same but you won't experience the same oscillatory behaviour.
- New guest and staff models, there are now more combinations of guests and staff because glasses and hats have been divided into their own meshes.
- Some staff have had their hair style or color changed.
- Freshwater Frenzy - Breeding survival chance increased by 2% across the board.
- Freshwater Frenzy - Breeding survival chance affected by game difficulty. Easy +2%. Hard and Brutal -2%.
- Freshwater Frenzy - Added a place sound for fry and eggs.
- You can no longer assign LMB, RMB or MMB to hotkeys.
- Added a new tooltip to tell you how key assignment works on the key assignment tab in the options.
- Added a confirmation before starting a new game if one is already in progress.
- 'Browse Workshop' button in Mod Manager now scrolls so it doesn't overlap mods.
- Guests and staff can now be rotated while picked up.
- Reduced size of guest and staff colliders slightly so it is easier to select objects behind them.
- All scrollable menus have scroll speed capped at some value. The value can be edited via gui.data.
- Text for toggles in the build menu are now on one line in all languages.
- Dropdown menus now use full box height.
- Improved readability of downdown menu for podium.
- Added 5120x2160 as official resolution.
- Fixed bug where podium was not included in zone unless the access square was in the zone.
- Fixed bug where scrollable menus would effect each other when overlapping.
- Fixed bug where water in UI would distort text.
- Fixed bug tooltip for items on gift shop shelf window was wrong.
- Fixed bug where contents of Rank Up menu was not scaled correctly on non-1080p height monitors.
- Fixed bug in bounds calculation during load causing root rotations of geometry to be ignored.
- Fixed bug where objects won't make sounds after being picked up and dropped.
- Fixed bug where staff were not making a sound when they initiated feeding.
- Fixed bug where staff were making the sweeping sound when giving a staff talk.
- Fixed bug where staff would do a single frame of their last animation when they were dropped causing a flicker effect.
- Fixed bug where staff doing a fixing task while carrying some fish food would clip with the fish food.
- Fixed bug where top right toggle values were not being reset between games even though the UI made it look like they were.
- Fixed bug where guest thoughts would appear in English at the beginning of some levels, even if the languages was set to something else.
- Fixed bug where you could click a second level button after clicking a first. No effect, but animation would play.
- Fixed bug where if you pressed escape while a dropdown menu was open you could get stuck in the menu and not be able to cancel the dropdown.
- If using 'manual save path.txt' it is ignored if the slash after the drive letter colon is not present.
- Updated to Unity 2019.4.25f1.
- Updated to latest version of Steamworks.net.
- Modding - voCollection is automatically assigned when left blank. It is recommended to leave it blank and the game will assign the most optimal voCollection automatically.
- Modding - added 'unoptimised' icon and tooltip to Mod Manager for mods which have multiple materials in a single mesh. These objects are not assigned a voCollection and continue to run with the (slower) legacy graphics system.