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Megaquarium News

v1.4.6 patch notes

Changelog
  • Added Steam Workshop support.
  • Fixed issue with transparent elements of 3d models being in the wrong order.
  • Optimised info bubble reorder algorithm.
  • Half fed fish carry over food amount to next day to help with feeding very large fish over multiple days.
  • Tweaked food UI, the number remains 'full' on days that the animal doesn't eat so it's easier to see what needs feeding.
  • Upgraded to Unity 2018.3.14f.
  • Fixed many typos.

Megaquarium Workshop beta goes live!

Hey all, the Megaquarium Workshop has now entered public beta. This means it is open for everyone to use but is currently operating via an opt-in mechanism.

Me want fish! How do I join?

To join the beta you need to join this community group: https://steamcommunity.com/groups/megaquariumworkshopbeta

And follow the instructions from there.

Look at all the exciting things that are already available for you to download:



Why beta?

Firstly it will give modders a chance to get used to the workshop and upload their creations before the full public launch. By the time the public launch comes it should be nicely stocked with all manner of things to play with!

Secondly it gives everyone, modders and players alike, a chance to give feedback on features, request new ones and report bugs.

With that in mind, please take extra care using mods during the beta period. I recommend that you manually save any existing games before applying mods in case they break the game.

Another note: the new mod manager in-game is in English only currently. When the full launch comes it will be localised into your local language.

How long will the beta last?

This depends on the volume of feedback/requests that come back. Somewhere between 2 and 6 weeks is probable.

Dev blog - 7th May 2019

Hey guys, just a quick post to let you know the latest with the game.

Dev away for 2 weeks

The first news is I'm going to be away for a couple of weeks from today so I won't be able to answer any questions via the forum or email until I return on 23rd May. Hopefully other players will be able to pitch in and help any new players to the game. :)

Steam Workshop

But don't worry, the next update is already well underway. One feature that has been highly requested ever since launch is Steam Workshop.

I'm happy to announce that the next update will include support for this. I'm about half-way through implementing it and I'm looking to release a beta with the new features soon after I return.

This will give a chance for our enthusiastic modders to populate Steam Workshop with new and interesting mods so that when the official release comes there'll be lots of new things to try out.

As part of this I'll also be releasing a basic modders guide to cover the basics of modding the game. You'd be amazed at the sorts of things you can add with just basic text and image editing skills; things that can have significant gameplay impacts.

I'm really looking forward to seeing what people create.

And after that?

I can also announce that I am in the early stages of working on the next batch of official content for the game.

I can't reveal all the details yet but I thought players would appreciate knowing that something new is in the works.

That's it for now but stay tuned in the coming months for lots more exciting stuff in the world of Megaquarium. ːsteamhappyː

Patch v1.3.5

Few more bug fixes. ;)

Changelog
  • Fixed issue where new point meshes (introduced in Feb update) were not cleaning up after themselves causing crashes for some players.
  • Made improvements to blended mesh animation code to reduce game's memory allocation.
  • You can no longer delete rubbish.

If you notice any new issues let me know in the normal way! :)

Patch v1.3.4

Another set of bug fixes for you. :)

Changelog
  • Reverted back to an earlier build of Unity (2018.2.21f) because the newer version still seems to be causing the odd crash.
  • Another attempt at fixing the animal counts going out of sync. They seem to be working well now, but let me know if you see it go out of sync again!

Any issues just let me know! :)