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Megaquarium News

Announcing Megaquarium: Invertebrilliant Collection!

[p]Announcing a brand new expansion for Megaquarium: Introducing the Invertebrilliant Collection! [/p][previewyoutube][/previewyoutube][p]This expansion focuses on the world of invertebrates, featuring 15 brand new invertebrates for your collection, as well as many new tanks and other objects that help make the most of this unique animal group![/p][p]For a full rundown of what's on offer, head over to the store page. Remember to wishlist so you'll be notified when it goes live![/p][p] [dynamiclink][/dynamiclink]The expansion will be priced at $9.99 (or your regional equivalent) and will launch 25th February 2026 on both GOG and Steam. [/p][p]As usual, this expansion will be launching alongside a big upgrade to the base game including many quality-of-life features, balance improvements and more. Details to follow in a later post![/p][h3]My inspiration[/h3][p]When designing a new expansion, I like to base my designs around a core feature that will expand Megaquarium's gameplay in new, interesting directions.[/p][p]With the Invertebrilliant Collection, that core idea is making the use of corals and other static invertebrates more dynamic, creative and beautiful![/p][p][/p][p]I'll go into more detail about how I've done this in another blog post, but I hope the screenshot above has you excited about what's possible![/p][p]Another major part of this expansion are the new tanks, which open some really interesting design opportunities. With the underfloor tank, you have flexibility like never before on how guests can view your tanks - but they present their own tricky requirements in terms of allowing staff access.[/p][p]Likewise, magnifying and raised tanks allow you to make the most of small and rare species, but their tiny capacity makes them inefficient in terms of floor space.[/p][p][/p][p]If you're still curious for more details, there'll be a dedicated blog post about all the new tank options in due course as well.[/p][h3]Details to come[/h3][p]As I mentioned above, I'll be releasing more details about the expansion itself as well as the many improvements and changes coming to the base game, via a series of blog posts over the coming weeks.[/p][p]To make sure you don't miss a thing, click the 'follow' button under the trailer on the main store page and at the top of my developer page.[/p][p]I'll also be posting the odd bonus pic or vid to https://x.com/TwiceCircled and the Megaquarium Discord over the coming weeks, if those are services you like to use.[/p][p]Until then,[/p][p]Tim Twice Circled[/p]

v4.2.6 patch

[p]Hello Curators,[/p][p]There are no major changes in this update, the timing is related to a hotfix, the details of which are below.[/p][p]I do have an exciting Megaquarium-related thing to share with you guys soon though! Thank you for your parience,[/p][p]Tim Twice Circled[/p][p][/p][h3]v4.2.6 Changelog[/h3]
  • [p]Security: Upgraded build to Unity 2019.4.41f1 as a security precaution at the request of Unity Technologies. This is a Unity-wide event, nothing specific to Megaquarium. As of writing no users (of any game) have been affected, this is just a precaution.[/p]
  • [p]Bug: Fixed bug where the last tank of DF 1. Cotsbury had to be specifically a Small Abyssal Tank - this is the only tank in vanilla but it caused confusion for a player who had an extra abyssal tank from a mod.[/p]

v4.2.5 patch

Hello Curators, today's patch contains a set of bug fixes I've been working on over the recent months. Thank you all for your feedback. I read every post. :)

For those that are curious what else I've been working on, I have been working on a couple of other more substantial projects, which I look forward to sharing with you down the line.

Changelog below. Any issues, let me know.

[h3]v4.2.5 Changelog - 19/05/2025[/h3]
  • UI: Added latin names as search tags to all animals.
  • UI: Close Window button and hotkey now closes build menu, research windows, prestige window and message window.
  • UI: Fix typo on Family Poster description.
  • UI: Fixed bug 'needs light' now works correctly as a search term in the search menu.
  • UI: Improved placement on heights other than y=0, especially land masses.
  • UI: Fixed bug wrong sprite was used when Science income was not sufficient to keep Abyssal Tank operational.
  • UI: Fixed panning in perspective mode.
  • UI: Fixed typo causing Boeseman's Rainbow to not have a latin name.
  • UI: You can no longer place the same substrate on top of itself.
  • UI: Improved layout of save/load box with more even distribution of columns, especially in 4:3 ratio.
  • UI: Improved layout of Sandbox menu, especially in 4:3 ratio.
  • Graphics: Removed some lights from Kreisel tank to improve look.
  • Graphics: Fixed bug where Oblique-Lined Dottyback, Long-Nosed Chimaera, Long-Tailed Duck and Adélie Penguin didn't animate when you hovered over them in the menu.
  • Balance: Fixed bug where some objectives were generated for sandbox where the required animal was 'Congeners Only' making Tank Point Value objectives impossible.
  • Balance: 3. Elmshorn, improved Toadstool Coral side objective structure to make it easier to follow.
  • Balance: Fixed bug where 'Requires Observation' on a modded animal was still causing health to drop even when Deep Freeze is disabled.
  • Japanese: Fixed a bug where [empty string] was written in the cashflow window.
  • Chinese: Renamed Marbled Serpent Starfish.
  • Chinese/Modding: Added requested characters for better names in mod support.
  • Modding: Added support for floating point (decimal/fractional) number to be used for tank.waterHeightAdjustment. This lets you put floating objects at any height.
  • Modding: Added feature to disable automatic mod disabling when an error is encountered during post-processing. gui.data -> dontDisableModsOnFailedLoad. Please don't change this setting unless you are a mod creator in the middle of tweaking a mod. It will disable automatic recovery meaning you'll be locked out of the game until you manually fix/delete/disable the mod causing the error.

v4.2.4 patch

[h3]v4.2.4 Changelog - 16/07/2024[/h3]
  • UI: Updated some incorrect Chinese localisations.
  • UI: Added guest count to prestige window.
  • UI: Increased maximum money from 1,000,000 to 10,000,000.
  • UI: Updated Daisy Star Polyp latin name to Knopia Octocontacanalis.
  • Balance: Arctic Skate now tolerates abyssal.
  • Balance: Dislikes stony coral is now counted by science poster.
  • Graphics: Fixed minor error in 3d model of Mega Polar Tank.
  • Graphics: Whale skeleton is 100% opaque now leading to less glitchy use in abyssal tank.
  • Graphics: Improved frozen paint UVs on some objects.
  • Fixed bug/modding: 'Chemistry' objects with footprints larger than 9 tiles caused error. Very small change to some 'chemistry' object prices as a result to moving to an algebraic approach for the footprint discount.
  • Fixed bug/modding: If an object is added to the child of a child the tank stats update to reflect this.
  • Misc: New code signing certificate means the .exe may need to be whitelisted again in any Antivirus software.

v4.2.3 patch

[h3]v4.2.3 Changelog - 07/05/2024[/h3]
  • Misc: Upgraded back up to Unity 2019.4.40f1 after fixing the issue causing textures and audio files not to load correctly on OSX and Linux.
  • Optimisation note: Upgrading to 2019.4.40f1 has yielded a significant boost in the rendering side on my Macbook Pro. I don't know if this is limited to OSX, but it felt like possibly all versions were running a bit smoother. Nice to have! ːsteamthumbsupː
  • Misc: Changed Peacock Squid latin name to: Taonius Borealis.
  • Fixed bug: In staff level up tooltip, on hover over skill, modifiers from talents that were zero (--) appeared in red, instead of green.