Dev blog 88 - Alternate maps!
This post is written by Mat, our gameplay designer.
Hello there!
Quick one today - we just wanted to share some of the alternate maps we recently finished, to spice up your combat scenarios as you go back, run after run. We introduced a few of those in Z1 a few months ago, and now we finally finished the rest of the zones. Now, every single map “concept” we have should now have 4 versions: Default, Default Corrupted, Alternate, and Alternate Corrupted.
Here are some screenshots:






That’s a lot of maps! What do you think? Any favorites? Let us know on our Discord server, and good luck out there!
Mat
Hello there!
Quick one today - we just wanted to share some of the alternate maps we recently finished, to spice up your combat scenarios as you go back, run after run. We introduced a few of those in Z1 a few months ago, and now we finally finished the rest of the zones. Now, every single map “concept” we have should now have 4 versions: Default, Default Corrupted, Alternate, and Alternate Corrupted.
Here are some screenshots:






That’s a lot of maps! What do you think? Any favorites? Let us know on our Discord server, and good luck out there!
Mat
the current state of the modifier selection segment, not all modifiers are in yet