1. Griftlands
  2. News

Griftlands News

Griftlands: Smith Day 3 Available Now!



This update adds a third day to Smith's campaign!

In day three, your sister Mulifee has you working for Eden, an ambitious Admiralty officer, or Seemli, the leader of the the Pearl's small Rise contingent. Choose your alliances carefully - the choices you make will impact the finale that you will eventually face!



Day three also wraps up Tei the Luminari's arc. Depending upon how you play your cards you'll end up going toe-to-toe with one or more of these characters:



Based on playtesting and user feedback, we've done a broad pass on both Sal and Rook's combat and negotiation cards. We've also added a bunch of new cards and grafts to Smith's arsenal.

We've also fixed a lot of bugs, improved the UI, and generally brightened the corners. You can read the full details here on the forum, or you can just jump in and play!

Happy Grifting, everyone! Smith's story is almost complete - all that's left is the climactic confrontation with his brother, Vixmalli. There will be a couple more balancing and quality-of-life updates to go before we get there, but you'll be able to see previews soon on the experimental branch.

Please keep that feedback coming! We read and appreciate every piece of feedback that you F8 our way, and it really does help us improve the game.

Tencent have bought a majority stake in Don't Starve developers Klei Entertainment


Klei Entertainment, developers of indie hits Don’t Starve and Oxygen Not Included have announced today that they’ve agreed for Tencent, the media conglomerate that’s been doing quite a lot of buying, to purchase a majority stake in the company. Klei founders say that they will keep “full autonomy of creative and operations across all aspects of the studio”.


(more…)

Tencent have bought a majority stake in Don't Starve developers Klei Entertainment


Klei Entertainment, developers of indie hits Don't Starve and Oxygen Not Included have announced today that they've agreed for Tencent, the media conglomerate that's been doing quite a lot of buying, to purchase a majority stake in the company. Klei founders say that they will keep "full autonomy of creative and operations across all aspects of the studio".


Read more

Griftlands: Flourish and Mettle Update Available Now!


This update adds new permanent progression mechanics, new content, UI enhancements, and a whole lot of balance changes.

[h2]Flourishes[/h2]


Flourishes are super-powered moves that you can trigger at-will, once you've filled your flourish meter. You fill the meter by playing cards and dealing/mitigating damage in both negotiations and battles. Each of the three player characters starts off with a single battle and negotiation flourish, but you can unlock more in-game by defeating bosses at higher prestige levels and selecting them in a mysterious in-game shop.

[h2]Mettle[/h2]
Mettle is a new meta-currency that you gain in the game by completing quests, winning battles and negotiations, and through various opportunities as the story progresses. Once you've met a special shopkeeper in-game, you can permanently upgrade each character with it.

[h2]Achievements[/h2]
You're going to need all of the advantages you can get to complete a new set of 11 achievements. These were designed to be challenging, and to make you think outside of the your usual grifiting box.


[h2]New people to meet (and to grift):[/h2]

[h3]Fralx[/h3]

Fralx is an alternate boss for Rook's first day. He's Rooks old protégé, and he has a score to settle.

[h3]Pearlies[/h3]

Pearlies are the well-off residents of Pearl-on-Foam.

[h3]Lumin Turret[/h3]

The Cult uses Lumin Turrets to enforce their will in the Pearl.

[h3]New Promotions[/h3]

You'll find promoted Luminitiates and Wealthy Merchants in the world, starting at prestige level 1!

[h2]Tuning[/h2]

Sal's campaign got a big tuning pass. Player reports and data were showing us that most of the bosses were too easy, except for Kashio, who was surprising a lot of players with a big difficulty jump. We've adjusted a lot of small things that should work together to smooth out the curve, training players to build better decks before getting to the end of the story:

[h3]Bosses:[/h3]
Most Rook and Sal bosses got specific changes to make them more difficult - more health, more damage, different numbers. The exceptions where the Flead Queen, and Kashio. Kashio was left the same, and the Flead Queen's chitinous levels were dropped at lower prestiges. The goal is to provide a nice, smoothly escalating challenge, rather than a plateau with a brick wall at the end.

[h3]Sal's Story:[/h3]
Sal was getting too many draft opportunities early in her runs, so we reduced the number of encounters on some of her early days. This should push your deck completion out a bit, and force you to make difficult decisions later in your run.

[h3]NPC Health / Party Composition:[/h3]
Previously the game used a bit of auto-balancing to adjust enemy health values depending upon when in a run you meet them. This made reasoning about the difficulty of a given fight quite difficult, and frankly wasn't necessary any more, as we have added many new enemy types since that system was first implemented. NPCs now have consistent HP values, and we've gone through them all and re-assessed their combat strength as seen by the enemy encounter creator. TLDR; health should make more sense now, and you should see more appropriate enemy parties.

[h3]Sal Cards:[/h3]
Finally, we revamped a bunch of Sal's cards, to make them more pickable. Here are some highlights - you can pore over the patch notes for full details.



In addition to all of these changes, there a loads of fixes, balance tweaks, UI improvements, and more. Full details are on the forum, or you can just jump in and play!

Happy Grifting, everyone! We're taking a short break for the holidays, and then our next update will be coming out on January 28. This update is scheduled to have the next day of Smith's story, and I'm sure some other fun stuff will make it in there, too. As always, you can follow along in real-time as we develop it in the Experimental build. We read and appreciate every piece of feedback that you F8 our way, so keep them coming!

Griftlands: Introducing Smith!



This update adds a third playable story character: Smith!

Smith's story takes place on a unique map, with new locations, quests, and characters to interact with. Smith has his own negotiation and combat cards, and uses new exclusive mechanics.



[h2]Play The First Two Days
[/h2]
The first two days of Smith's story are currently playable. There are a lot of alternate quests to play in Smith's story, and you'd have to play through at least six times to see them all. Smith's final story will have 4 days, like Rook. You can unlock Smith by beating Rook's first day. You can unlock Smith's Brawl by reaching the end of his story as it exists now.



[h2]Run History![/h2]
We've also added a Run History screen, so you can look back at past victories and losses.



[h2]New NPCs
[/h2]Without spoiling too much, here's a teaser of the things that you'll find in Smith's story:



[h2]Visit Us On the Forums
[/h2]As always, there have been a whole slew of general fixes and balance changes. The patch notes are available at on our forum here: <Please see the patch notes on our forum for the full details.>

Have fun Smithing about in Pearl-On-Foam, everyone! Our next update will be on Dec 10. The next day of Smith's story is projected to come out in late January. As always, you can get a sneak peek at the upcoming content and follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback.