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Solaroids News

Early Access V0.3.0.0 - Vectorize Everything and Community Improvements!

Hello Solaroids players around the world. I've got a potpourri of improvements ready to ship out to you this spring. There are a bunch so I'll get right to them!

[h3]RETICLE IMPROVEMENTS[/h3]

Several months ago, I received some great suggestions from the community to improve the experience. They've been hanging out on the BETA branch but it's time for them to hit the main build. The first one was to improve the visibility of things in the reticle, so I've made several tweaks that are hopefully in the right direction. Enemy ships are now colored based on their color, and bright red is reserved exclusively for missiles (yes, they are back in the reticle!). Missile indicators are also larger and blink rapidly. That coupled with the recently released ability to change the size of the reticle should help to keep threats and goal targets in mind just a little bit better.

[h3]COLORED SCORE TOKENS[/h3]

Another great suggestion from a player was to improve the ability to tell the value of the score tokens. Now they are colored based on their relative value in bronze, silver, gold style, along with sparkles at the upper end. Note the really REALLY large score tokens are not (yet) available in the game. However, the colors and sparkle effects are based on the highest valued token available for a given level, so you won't just see a bunch of bronze at the higher levels!

[h3]MORE VECTORS IN-GAME[/h3]

The "level indicator" is finally completely vectorized, so it no longer sticks out like a sore thumb. In addition, there is a "wave" indicator while in Free Play mode to keep track of how many waves you've decimated. The wave is also displayed under the Free Play text at the beginning of each advancing wave.


Another thing that is finally "vectorized" (is that a word?) completely is the reticle itself. Ammo heath bars and all! Enjoy, and don't forget for those that want an uncluttered reticle you can tweak what it displayed in it through the option menus (in the Player and Gameplay menus), so feel free to fly naked if you’re feeling dangerous!


And finally all elements in the Player HUDs are now completely vectorized with the exception of your Steam profile icon. Feel free to enjoy a big SOLAROIDS :SolaroidsS: in it's place.

[h3]VECTOR CONTROLLERS AND BUTTONS[/h3]

Finally, the time has come to round out vector mode with vectorized controller graphics for the four controller types I support directly. They include not only the controller binding screen but the in-game representations of the controller buttons. I hunkered down in Inkscape and created these matching vector representations to ensure a perfectly accurate match with the controller images. I'm quite happy with them and think they complete the vector experience, so I hope you'll like them too!

[h3]VECTOR LOCALIZED TEXT[/h3]

Last but not least, I did a ton of research on techniques I could use to bring the vector look to all the languages I'm fleshing out in the game. After trying several techniques, I honed in on one that I think works the best, so if you play in non-English mode and have been frustrated with no text while in that mode, this update is for you. All but one of the languages in the game are supported for now. I will still be refining things (mostly adjusting things for consistency), but Japanese, Korean, and Chinese never looked better! This is a good time to plug my LOCALIZOR page if you can help review translations!

New Features / Tweaks
  • Change the color of "points" tokens based on their value. They will now display as bronze, silver, gold, or gold with "sparkles" based on their value.
  • Point tokens are now worth exactly their face value, previously they were worth at least their face value.
  • Make missile indicators in the reticle narrow triangles instead of fat triangles to help differentiate them from enemy indicators (squares).
  • Change the color of enemy indicators in the reticle to a similar color as the actual enemy instead of making them all red. This will help to distinguish between missile threats and regular enemies.
  • Strobe missile indicators in the reticle to help to ensure they are noticed as imminent danger.
  • Show current wave in Free Play mode.
  • Initial tips are not dropped until the first player joins the game.
  • If no controllers are connected, will automatically connect the keyboard for use with Player 1.
  • Vector controller layout/binding screen and controller button graphics for Xbox One, Xbox 360, PS3, and PS4 controller types.
  • Reticle is now fully converted to vector mode.
  • Level indicator is now fully converted to vector mode.
  • Will now display a warning if the game is unable to access local storage for save game data, local high scores and stats.
  • Multi-thread some aspects of the game. It will use additional processors if available.
  • Improved performance of vector rendering.
  • Improvements to vector graphics for enemies.
  • Improved text handling/management.
  • Improvement to handling of full-screen/borderless/maximized mode handling. The game will try and maintain the current select resolution in these cases.
  • MacOS now uses Metal graphics API for improved performance on OSX.
  • Updates to FNA/SDL libraries under the hood.


Issues Addressed
  • Fix a potential crash when updating leaderboards.

Monthly High Scores - February 2021 / March Challenge



Welcome new players and thank you for playing and competing in the :solaroidsS::solaroidsO:ːsolaroidsLːːsolaroidsAː:solaroidsR::solaroidsO::solaroidsI:ːsolaroidsDː:solaroidsS: monthly high score challenge.

Congratulations to all!

[h3]1st - Harnulfson / 93,422,165[/h3]
1st place this month goes to Harnulfson. Harnulfson is a regular player and past holder of the monthly high score title. With a score of 93,422,165 achieved early in the month using Classic (Asteroids-like) control style, Harnulfson held the lead but didn't top their all-time best of over 186M points (7th).

[h3]2nd - Piegos / 60,459,690[/h3]
2nd place goes to Piegos, who is both a new player and a riser in the all-time leaderboards (13th). Piegos took 2nd place this month with their all-time best of 60,459,690. Congratulations! Piegos also achieved this top score using the Classic (Asteroids-like) control style common among many in the top ranks.

[h3]3rd - Starcrunch / 5,975,660[/h3]
Finally, 3rd place goes Starcrunch with 5,975,660 achieved early in the month using Modern (dual-stick) control style. Starcrunch recently took the top slot (December) with there all-time best score of almost 120M (9th), achieving their determination to make it into the top 10.

Note: Only the First Credit leaderboards are used for the monthly challenge.

[h2]Extra Challenge - NOT COMPLETED ːsteamsadː[/h2]

We didn't quite fill the monthly board, so unfortunately the challenge is forfeit this month. That being said, the challenge still remains outstanding. I'll be watching for the time when the scales tip and that board is full again!

As a refresher for any new players, if the boards are filled, the top three slots get Solaroids soundtrack Steam keys. Use it yourself, give it away, or sell it if you can. The soundtrack is no longer tied to the game, it's been freed from DLC prison.



I'll be keeping this extra challenge open for a while, so we'll see if there are enough competing players next month!

Cheers!

Chad (kiates)

[h3]Have a Feature Request or Discover a Lingering Issue?[/h3]
Do you have a feature request or find a lingering bug/issue? If so then post it to the Steam Solaroids Community. Many of the tweaks, features, other additions, or future plans for Solaroids have originated with the community.

[h3]Sign-up[/h3]
Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam.

[h3]Track me down on Discord![/h3]
Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say high to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.

Monthly High Scores - January 2021 / February Challenge



I see some regulars this month after radio silence for a while. Welcome back and thank you for playing and competing in the :solaroidsS::solaroidsO:ːsolaroidsLːːsolaroidsAː:solaroidsR::solaroidsO::solaroidsI:ːsolaroidsDː:solaroidsS: monthly high score challenge.

Congratulations to all!

1st place this month goes to long time player BLURR with a score of 49,838,145 using the ultra-competitive Classic (Asteroids-like) control style. BLURR's either getting rusty, or this is just a "casual" practice run for the new year, ːsteammockingː. Looking forward to seeing you beat your all time high score of 259,940,365 in 2021.

2nd place, with a score of 28,526,215, goes to another regular this side of the galaxy, Harnulfson, also using the Classic control style. Harnulfson ranks on the all-time boards in 7th place with 186,697,535, just behind yours truly.

Finally, 3rd place goes to another regular player PunchDrunk with 14,630,535, only with the Modern (dual-stick) control style.

Note: Only the First Credit leaderboards are used for the monthly challenge.

Extra Challenge - NOT COMPLETED ːsteamsadː


We didn't quite fill the monthly board, so unfortunately the challenge is forfeit this month. That being said, the challenge still remains outstanding. I'll be watching for the time when the scales tip and that board is full again!

As a refresher for any new players, if the boards are filled, the top three slots get Solaroids soundtrack Steam keys. Use it yourself, give it away, or sell it if you can. The soundtrack is no longer tied to the game, it's been freed from DLC prison.



I'll be keeping this extra challenge open for a while, so we'll see if there are enough competing players next month!

Cheers!

Chad (kiates)

Track me down on Discord!

Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say high to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.

Sign-up

Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam.

Monthly High Scores - December 2020 / January Challenge



Wow, the number of players just continued to climb through December! Lot's of new names this month!

Welcome to the new players, and thank you for playing... :solaroidsS::solaroidsO:ːsolaroidsLːːsolaroidsAː:solaroidsR::solaroidsO::solaroidsI:ːsolaroidsDː:solaroidsS:

Congratulations to all!

1st place goes to brand new player Starcrunch with a great score of 119,771,885 using the Modern (dual-stick) control style. Kudos also for the solid placement in the top 10 on the all-time boards as well.

2nd place, and also a new name this month, is Arcadae with 21,294,740 points and also using the Modern (dual-stick) control style.

Finally, in 3rd place is ☣ βioClone λx-45 ☣ with 5,738,680 and also using the Modern (dual-stick) control style.

Note: Only the First Credit leaderboards are used for the monthly challenge.

Extra Challenge - COMPLETED!


The monthly boards are full this month again! So as promised, I have Solaroids OST digital cards/keys for those in the winners circle. Use it yourself, give it away, or sell it if you can. The soundtrack is no longer tied to the game, it's been freed from DLC prison.

I think the easiest way to verify and transfer the digital card/key is via Steams friend/chat system. If you are in the top 3 this month, send me a friend request via Steam to claim your prize, and I'll send you a digital card/key via chat. You can de-friend me afterwards! ːsteamsaltyː



I'll be keeping this extra challenge open for a while, so we'll see if there are enough competing players next month!

Cheers!

Chad (kiates)

Track me down on Discord!

Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say high to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.

Sign-up

Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam.

Early Access V0.2.5.2 - Patch Notes

Minor feature updates and/or bug fixes.

New Features / Tweaks
  • When changing resolution it no longer changes the resolution immediately, but instead waits for confirmation.


Issues Addressed
  • Fix issue where lowest resolution was used as the default when no save game data is available to select the preferred resolution.
  • Improve robustness when changing resolutions in full-screen/non-borderless mode.