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Solaroids News

Monthly High Scores - August 2020

Sorry for the delay on the August scores. I took some needed time off and it overlapped the transition. I don't have a backup at this stage of the game, it's just me.



morg556 is back, taking first place with a monthly high score of 206,137,240 with Classic controls after a several month hiatus. Good to see you in the periodic boards again!

BLURR, who took first place last month, is back taking 2nd place with a score of 99,376,995 using their favored Modern (dual-stick) controls.

Rounding out the top three, philipmccaffer comes in 3rd with a high score of 3,114,600 using Classic controls. Of note is they also had a score of 14,067,190 on the Any Credit board, but I use First Credit scores for ranking each month, so scores achieved on the first play starting at Level 1.

Congratulations all!

Cheers!

Chad (kiates)

P.S. I released a demo of Solaroids on Xbox One this summer as a part of an online event, and it's still available! In the demo you can only play through Level 4 or 15 minutes which ever comes first, but if you have an Xbox One give it a try, a rating/review and let me know how it goes. Right now it doesn't support Xbox live, but I plan on submitting a patch that adds Xbox live support including global leaderboards, stats, and saves in the near future.

Monthly High Scores - July 2020

July high scores!



First place for July goes to Blurr, congratulations for your top score and new personal best of 190,476,485.

Harnulfson comes in with a close second of 186,6997,535, also another personal best.

Finally Yancy Fry places third place with a their personal best score of 36,474,095.

Thank you to all the familiar players as well as the new players this month. Congratulations and stay safe out there!

Cheers!

Chad (kiates)

New All-time Best! - Monthly High Scores - June 2020

June high scores are here!



Flu Orid is back! Not only taking the lead position for the month with there incredible score of 596,174,085, but reclaiming the all-time first position on the global leaderboards once again!



2nd place this month goes to Harnulfson with a score of 104,237,145 who's become a regular on the monthly leaderboards, rising higher and higher each time.

3rd place, and neck and neck in the fight for 2nd, goes to long time Twin-Stick Control Style player Blurr with 101,908,730.

Give a big congratulations to the top players this month!!

Cheers!

Chad (kiates)

Monthly High Scores - May 2020

It's time to announce the top scores for the month of May! I would also like to give a big thank you to all those that took the recently released update for a couple of rounds!




1st place goes to long time player Flu Orid with an astronomical score of 400,382,820. Welcome back, and great to see you in the monthly leaderboards again!

2nd place goes to Harnulfson with a score of 57,317,495. It was just last month that Harnulfson's top score was a solid 9M. Congratulations on the big jump over the last 30 days or so!

3rd place goes to Blurr with a score of 56,983,750. Neck and neck with Harnulfson. Blurr was also 3rd place last month with just over 6M, and using the modern twin-stick control style none-the-less. I mention this, because that control style has different ship and scoring characteristics to go with the more direct automatic thruster control it provides.

Congratulations to all!!

Oh, one more thing....

I've been thinking about putting some modest prizes up for a competition... some Solaroids shirts and soundtrack cards, but maybe a few other perks depending on the participation. Let me know in the comments if this is something you would be interested in participation in, or if this is a horrible idea.

Cheers!

Chad (kiates)

Early Access V0.2.4.7 - Vector Mode, CRT Emulation, and a Ton of Enhancements!!

Greetings and welcome alpha fighter pilots; whether your are a medal laden veteran pilot, a new recruit cutting your teeth, from Earth, or from one of the furthest corners of the known universe.

I hope you've been priming your trigger fingers, as the Nexus Galactic as deployed several important milestone updates to whet your appetite for unmatched precision controlled skill based combat across the solar system.

Probably the biggest features added are CRT emulation capabilities, and an almost complete rendition of Vector mode.

CRT effects including scanlines and phosphors are now available.



Vector mode now has additional monochrome palettes in addition to the full color Solaroids palette.



Each aspect of the simulated XY Vector display can be tweaked to your taste and combined with other options like Bloom, Background Opacity, Stars, and CRT effects to simulate a variety of looks.



Many more tweaks and adjustments have been made to improve the experience. See the full list below.

This update comes on the eve of Solaroids Steam anniversary date of May 26th.

Cheers!

Chad (kiates)

Track me down on Discord!

Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say high to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.

Sign-up

Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam.

New Features
  • Background and bloom amounts automatically adjusted based on theme (Vector/Raster).
  • Backdrop stars now tied to Background transparency. You can now eliminate all raster based stars in addition to the backdrop, if you want for a more pure Vector mode experience.
  • Increased power-up capsule size for easier visibility.
  • Colorized additional graphics in Vector mode.
  • Particles for smoke, sparks and explosions now match the theme when in Vector mode.
  • Key representations are now 100% vectorized.
  • Added Background option category.
  • Added Emulation option category. Holding the two current modes/themes for now, but more planned still.
  • Add Vector option category to control the palette and beam parameters when in Vector mode:
    • Vector Palette - Choose from the Solaroids multi-color vector palette, or classic favorites that reproduce the look of classic Asteroids®, and Asteroids Deluxe®.
    • Intensity - Adjust the intensity of the beam.
    • Focus - Adjust the focus of the beam for ultra precise focus, or wide and vibrant.
    • Shimmer - Adjust the shimmer effect to your liking and photo-seizure susceptibility.
    • Jitter - Old Vector XY monitors weren't always the most accurate things and were often particularly finicky. Adjust the precision of the beam.
  • Add CRT option category to apply CRT emulation effects:
    • CRT Mode - Turn CRT emulation on/off.
    • Scanlines - Turn on scanline simulation.
    • Scanline Intensity - Adjust how intense the scanline effect is.
    • Phosphor Pattern - Old monitors has much more visible RGB phosphors, turn this on to heighten the retro feel of older color monitors.
    • Phosphor Pattern Intensity - Adjust how intense the RGB phosphors. A little goes a long way with this one.
  • Supports Steam Remote's virtual touch-pad with configurations for Classic, Hybrid, and Modern control styles.
  • Supports Steam Remote Play for local multiplayer over the network.
  • Many many performance optimizations and engine improvements as I port the code base to less powerful consoles and mobile. Every platform benefits.
  • The OST is now separate and can be purchased/activated separately.
  • Updates to platform libraries (FNA, SDL, etc).
  • High score tables now hidden while in option menu.
  • Add Exit option category with options to:
    • Resume - Close the option menu and resume the game in addition to Esc/Back.
    • Forfeit - Forfeit the current players session.
    • Title Screen - Forfeit all players and immediately return to the title screen
    • Exit to System - Exit completely out of the game. No rage quitting!!
  • Exit option category also replaces the former pop-up dialog when pressing Esc/Back for more options and better consistency.
  • Options that are not available due to the setting of other options, are now "muted/grayed-out" until they have been activated.
  • The current option is highlighted better.
  • New Reticle option under the Gameplay option category. Allows you to adjust whether the reticle shows other Players, the Ammo/Heath bars, both, or no addition information other than enemies/power-ups.
  • New per player Reticle Size option under the Player option category. Can be used to turn the reticle complete off for the die hard, or adjust the size when playing on different screens or different player "bio parameters". As an added bonus, if the reticle is turned off for a player, that player will not show up in the other players reticles making it a bit more difficult to seek out your friends/foes.
  • Added a delay countdown when resuming the game. Gives you a little time to remember what horrible situation you left yourself in when you panic hit pause.
  • When editing visual related options, the game is shown, non-darkened for easier tweaking of the many visual aspects of the game, from bloom, background/star visibility, reticle, CRT, or Vector parameters.
  • New Positional Audio setting to adjust positional audio based on your speaker setup. Leave it on Surround to play as before with Left/Right + Top/Bottom mapped to Front/Back, tune to use just Stereo Left/Right, or turn off positional audio all together.
  • CONNECTION CONTROLLER messages will now fade out completely (after a few minutes of controllers being disconnected).
  • New Mouse Rotation option under the Player option category. I the Hybrid (single-stick) control style, allows you to rotate with relative mouse movements (horizontal/vertical) instead of the mouse position on the screen. Trackballs or spinners should work, though haven't been tested yet.


Issues Addressed
  • Fix thruster scaling issues in Vector mode.
  • Fix power-up icons missing in some prompts in Vector mode.
    screen.


Known issues
  • There are still a few things in Vector mode that need to be finished up. Namely controller and controller button graphics, the Ammo/Heath bars, and the Level indicator.
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game may cause a crash/freeze on Linux/OSX.
  • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).