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Development News #8 + We need your help!



Hello there,

We have debuts in our team about the game balance.
We prepared 2 designs with 2 missions each. We want to ask you for your help.

There is a link to the pre-alpha build.
https://battlecruiser.ru/aod/

Please, complete at least first mission in every deisgn and rate these designs. It will help us a lot.
NOTE. You should leave a rate in the "Leave Feedback" form for both designs.

p.s. there is a form for comments on the website, but it would be great if you post some your thoughts at this Steam thread.
https://steamcommunity.com/app/603320/discussions/0/1732090362054020297/


Play with us,
Battlecruiser Games

Development News #7



Hello there,

During last 2 weeks we made test balance for first 3 maps. It doesn't look good now, but plays very good :D
There will be 19 unique monsters in the first location. There will be an unusual boss for a TD game in the third mission.

While Programmer and Game designer are improving current levels, our artist is working on the second location. It will be a water world. You can see enemy sketches of this location.

We think we will post a GIF with the gameplay in the next news!

Play with us,
Battlecruiser Games

Development News #6



Hello there,

We made a test balance for the first map last week. It feels and plays very good. We are going to do the same for 2nd and 3rd missions this week. After that, the game will be ready for alpha test. We will show the game to a certain amount of our fans to get a feedback.

While Game Designer is preperaing the game balance, our artist is drawing interfaces of the game. There you can see some sketches. We want to make the game in the style of cave drawings with minimum of the text

Play with us,
Battlecruiser Games

Development News #5



Hello there,

We are working on the first location now. There will be 3 maps with a lot of various enemies. There are some sketches of them from our artist.

Each unit despite health,speed and abilities will have several tags. It can be "Resist to Fire", "Flying" or "Immune to Pierce" and etc. It will make the gameplay much more deeper.

Not of all these monsters will appear in the game, but as you can see, there will be a lot of enemies (much more than you could see in Warstone).

Play with us,
Battlecruiser Games

Development News #4



Hello there,

Attack type system


In this news we want to tell more about towers and special buildings. There will be 24 towers in the game. 18 of them (Men) are attack towers and 6 (Women) are supportive towers (they don't attack).

There are 3 main damage types: Pierce, Magic and Siege. And there are 4 extra damage types: Fire, Cold, Poison and Curse damage.

Basic towers have only main damage types, but improved towers have combined damage type. For example, Veteran Spearman will have 30-40 Pierce damage and 25-45 Fire damage attack. This system allows to make a very deep battle system with a lot of interesting situations.



Special buildings


We also have in mind some other ideas. There will be altars which change a half of damage to another one. For example, the Spearman near bonfire will deal 50% damage as Pierce and 50% as Fire. Probably, we will add a feature to upgrade these altars and then they will perform some cool abilities.

If we will have time we will add other cool buildings like Houses, Resin pans and etc.

We will tell more how this system work with enemies in the next news!
Share with us your thoughts!

Play with us,
Battlecruiser Games