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Age of Defense News

New Update. Version 1.15 is available now.



Hello there,

This was a rough week. We have got a lot of reports about windowed mode. So, our programmer was worked on this task all week. There is it now. We made a resin window, you can choose any size you want. We hope it will provide better experience for players with screens with high resolution.

Let us know, if you meet any more issues.



Also, we added localisation system to the game and added 7 more languages. We were in hurry, so there could be mistakes. Let us know if you will find any incorrect translations.

Have a good game!



[h2]Play with us,[/h2]

Skelethrone: The Chronicles of Ericona is Out Now! ⚔️



Greetings friends!!!
We have some great news to share with you today.

Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.

You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.

[h3]Let's celebrate the game's launch![/h3]
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.

[previewyoutube][/previewyoutube]

Age of Defense leaves Early Access with its biggest update ever.



Greetings, everyone!

We bring truly amazing news - AGE OF DEFENSE has now left Early Access and is fully released!
We would like to thank everyone who accompanied us on our Early Access journey. It was a really long journey. We want to thank for your support and feedback that we've been able to bring you the full experience that Age of Defense has become.

To celebrate this joyous occasion, let's watch the new trailer we've prepared. Then, let's take a look into detail of what the full release is all about.

[previewyoutube][/previewyoutube]

Changes of 1.14 Update

We have completely reworked the sound system in our game. Now, each monster has unique sounds for their abilities and death, unlike before when the same sounds were used for all monsters. This enhancement immerses players deeper into the prehistoric atmosphere of Age of Defense.

Our game features five worlds, each representing a different real era of Earth's history, accompanied by a unique soundtrack that matches its respective world. The UI is designed in the style of ancient carvings, further enhancing the experience of being an ancient human.

We hope these improvements provide you with a truly unique and immersive gaming experience. Have a great time playing!



[h3]Main Menu Enhancements:[/h3]
  • Added "Start" label to the start button.
  • Swapped positions of the Game Difficulty button and the Skills button.
  • Introduced a cool visual effect in the background.
  • Removed the unused Old/New balance button.
[h3]Hotkeys and Controls:[/h3]
  • Added hotkeys for game speed settings (Ctrl and Num 1, 2, 3) and starting a new wave (Space).
[h3]Defender Adjustments[/h3]
  • Keeper defenders no longer apply buffs to other Keepers.
  • Increased the duration of Spike Traps and Barricades by 1.5 times.
[h3]Animation and Visual Improvements:[/h3]
  • Updated animations for World #2 monsters (Shark, SlowFish, Pleozavr, Bug Boss Head, etc.) to correct frame issues.
  • Added new animations for the ability cast of Big Yeti Machine (World #5).
  • Enhanced the animation of tablets with text in battle to be less intrusive.
  • Added cast animation for Big Magic Dino with lizardmen riders (Mission 9).
  • Microbes affected by the Parasite ability now have a different walking animation.
  • Pink Minions (Boss #1) now have proper death and transformation animations.
  • Added new visual effects for the Yellow Plant buff (Mission 14) and the Spike Trap poison upgrade.
  • Improved the appearance of flying units from portals (Mission 11).
  • Significantly improved the walk animation for Bug Boss Head (World #2).
[h3]Gameplay Adjustments:[/h3]
  • Hunter's passive ability now throws 2 spears every 5 seconds.
  • Increased the size of larger enemies, requiring more space.
  • Enemies reaching the end of the path now provide a meat benefit.
  • Increased the duration and cooldown of Keepers' Range buffs.
  • Easier to light bonfires in Mission 13.
  • Fish Tamer's Oil Fish ability no longer targets air units and includes several animation improvements.
  • The Ultimate ability of Colossus no longer affects air units.
[h3]Gameplay Adjustments:[/h3]
  • Texts in the Skill menu appear much faster.
  • Resistances of monsters in the info menu change color if altered.
  • Text on the tablet in the Skill menu now appears in the center.
  • Added a confirmation window for the Restart button in the pause menu.

We hope these updates improve your gameplay experience. Let us know if you encounter any issues or have any feedback!



[h2]Bug Fixes[/h2]
  • Fixed a visual bug where some effects could remain on the screen after an enemy's death.
  • Fixed a bug with the wave counter where clicking it multiple times added +2 to the count.
  • Fixed a critical bug where zombie horses left impassable areas after resurrection.
  • Fixed a bug that caused an error during the Boss Battle phase in Mission 3.
  • Fixed a critical bug in Mission 3 where Pink Boss Spawns left impassable areas after disappearing.
  • Fixed a critical bug in Mission 3, Mode 3 where the game crashed after the First Eye died.
  • Corrected sound/music volumes that worked incorrectly when starting a new mission.
  • Removed incorrect death animations for Dino Skeletons.
  • Fixed a critical issue in Mission 14 that prevented defenders from being upgraded.
  • Added proper animations to the Bird Tamer defender and removed a loud sound.
  • Corrected the ability description for JellyFish in World #1.
  • Updated graphics for Mammoths in the last wave of Mission 13.
  • Properly adjusted the point of ability shot for the Big Jellyfish.
  • Fixed a bug where the armadillo monster (World #5) turned back after its armor broke.
  • Fixed a bug where paratrooper yetis played the death animation after deployment.
  • Fixed a bug where paratrooper movement speed decreased at high gameplay speeds.
  • Relocated tutorial barricades in Mission 3 to prevent enemies from moving forward completely.
  • Properly adjusted effect sizes for different air units.
  • Ensured all animations for Mammoth Mutant (Mission 13) play correctly.
  • Fixed a bug where Mammoth Mutant left a Whirlwind effect on the path upon death.
  • Removed an excessive visual effect on the Berserker defender under the effect of the Focus ability.
  • Fixed a bug with Air Dinos (World #3) where they could deploy fish in the wrong place.
  • Matched the color of the resistance icon and its number in the info menu.
  • Fixed a bug where the Parasite monster (World #1) didn't apply its ability effect.
  • Fixed a bug in Mission 3, Mode 3 where some enemies could skip Big Barricades.
  • Fixed a bug where Mission 15, Mode 2 couldn't be completed.
  • Fixed a bug where Mission 9, Mode 2 didn't have a Start Wave button.
  • Added missing icon for Dino Skeletons in the info menu.
  • Added missing icons for Boss Pink Monsters in the info menu.
  • Prevented Wolf and Snake monsters (World #4) from turning around when using abilities.
  • Removed the black screen effect at the start of Missions 10 and 13.
  • Corrected the wave info about air units in Mission 12.
  • Improved the movement of Jumping Jellyfish (World #1).
  • Fixed a bug where the Blunt resistance area effect of Big GreenDino remained on the road after the unit's death.
  • Ensured the last skill in the Stone branch affects all towers in the Stoneman branch.
  • Added a proper icon for the Keeper Tower in the info menu.
  • Added sounds to the Redfish in the cutscene at the start of Mission 4 and fixed a bug where it activated the run ability immediately on Easy Game Difficulty.
  • Properly adjusted the learning skill animation in the skill menu.
  • Corrected the effect sizes for tall monsters (Worlds #4, 5).
  • Fixed the animation speed of the Torch in Mission 15.
  • Fixed an issue where the Hunter Tower Level 4 didn't show attack range under the Keeper's Range buff.
  • Ensured the death of Mutant Cocoon (World #5) no longer leaves blood spots on the screen.
  • Added a missing sound for upgrading the Spearman.
  • Fixed a bug where movie icons in the movie menu weren't shaking.
  • Fixed a critical bug with the Snake's ability (World #4) and the Keeper defender.
  • Fixed a bug where effects weren't showing on the Keeper Tower.
  • Corrected the requirements for the Scrooge Steam Achievement.
  • Ensured the Balloon mob (World #2) plays the proper death animation.
  • Fixed the Big Balloon mob (World #2) to play its full death animation and leave blood spots.
  • Corrected the transformation animation and meat reward for the Insect bug (World #2).
  • Ensured the death of Boss Bug Head (World #2) no longer leaves blood spots on the screen.
  • Adjusted the size of blood spots for Shark, Blue Evolution mob, BigFish, and Big Balloon mobs.
  • Fixed a bug where the Magic Beetle (World #2) didn't play the ability animation.


Age of Defense is now available with a 35% discount for the first week after launch.

https://store.steampowered.com/app/603320/Age_of_Defense/

Thank you very much for playing and if you like Age Of Defense, don't forget to leave a review here on Steam!

[h2]Play with us,[/h2]

Full Release is coming!



Hey, friends!

We are pleased to announce that we have completed the development of our game. We have found a publisher and are now ready for the full release!

We want to take this opportunity to thank you, our dear players, for your patience and support throughout this long development journey. Yeah, it was a really long process.

As a result, the full release will take place on July 29th. at 10:00 AM Pacific Daylight Time

A new version of the game will be available on release day. We will also provide a list of all the latest changes, a list that features more than 100 changes. We think you'll like it!

[h3]If you have never played Age of Defense.[/h3]



To help you decide whether the game is right for you, we've prepared a special free version called Age of Defense: Prehistory.

It's kind of a mini TD game. It consists of only 3 missions, but they are completely different from the main game. You will have access to basic towers and spells from the main game, and even have a small boss fight at the end of the 3rd mission. You can also check the amazing soundtrack we made for the game. And even earn Steam achievements! We tried our best to make this little game as good as Age of Defense.

Age of Defense: Prehistory will be released simultaneously with the full launch of the main game on July 29th.

https://store.steampowered.com/app/3042480/Age_of_Defense_Prehistory/

[h3]Got any questions?[/h3]

If you have questions, feel free to ask them in the Steam forum or join the publisher's
Discord community dedicated to the game.

New Update. Version 1.13 is available now!



Hello there,

In this update, we've added a lot of cool features and improvements:
  1. Sound System Rework: We've completely reworked the sound system and added ambient effects for all 15 maps. Each map now has unique ambient sounds to enhance immersion in the game universe.
  2. Music Adjustments: The music now starts when the first wave begins, instead of at the start of the mission. After a track ends, there will be a 1-2 minute pause before the next track starts. In our opinion, this creates a great atmosphere.
  3. New Logo: We've designed a new cool logo for the game.
We hope these changes enhance your gaming experience. Enjoy!



Another huge addition is the completely new sounds for all monsters. Adjusting them took a lot of time, and we've currently finished the work for monsters from Worlds 3 and 4. Each unit now has special sounds for its abilities, death, and unique roar sounds. For example, dinosaurs roar, birds scream, and beetles make quiet stomping noises. As more monsters appear, these roar sounds will occur more frequently, adding a new layer of immersion as new waves approach.

Additionally, we've changed the formula for sound and music volumes, making it easier to find the perfect balance.

We are still fine-tuning these adjustments, so if you find any sounds that are too loud or too quiet, please let us know.



[h3]Game Changes[/h3]
  • Added extra cast animations for Snake, Red Horn Big, Jerboa, and Wolf monsters of World #4.
  • Increased the size of the following World #3 monsters: Armadillo, Tyrannosaurus (both versions), and Magic Dino Big (both versions).
  • ]Increased the size of the following World #4 monsters: Bull, Tall Birds (both versions), Red Horn Big, Wolf, Big Lions.
  • Properly adjusted the cast animations of Snake and Red Horn Big. Added a red shield effect for Red Horn Big.
  • Added an Ice Underground form of Jerboa for World #5.
  • Reduced the size of the effects animation for Bird Boss.
  • Ice Shaman's passive slow aura now stacks with the usual slow effect.
  • Boss tracks now start playing more smoothly.
  • Lowered the base volume of music by 20%, providing a better balance with the volume for sounds and music.
  • Disabled all sounds for tower construction at the start of a new mission.
  • Fixed the volume slider so it no longer extends beyond the frame.

We're currently working on a three-mission prologue, which is set to be released in July. Stay tuned for more updates!



If you find any bugs - please report them in the forum.

[h3]Bug Fixes[/h3]
  • Fixed a critical bug causing the game to crash when starting Mission 9.
  • Fixed a crash that occurred after restarting the game following the Dino Boss reaching the end of the road.
  • Fixed a critical bug where the Ape's gold ability (Poison Explosion) could render the path impassable.
  • Fixed an error window that appeared after upgrading the Keeper Tower.
  • Fixed a bug where the casts of the Reptiloid Shaman could cause other monsters to get stuck.
  • Boss tracks now play at the proper times for Boss #1 and Boss #5.
  • The Cocoon of the Air Mutant no longer blocks tower upgrades endlessly.
  • The Cocoon of the Air Mutant now correctly acts as a ground unit, allowing Stone Towers to hit it.
  • Fixed bugs where certain monsters did not have death animations, including Paratrooper Yeti, Big Magic Dino, Purple Mob (World 2), Birds of Carrier, and Red Bird of Bird Boss (World 4).
  • Fixed a bug where the game could get stuck due to the Healing Jumping Bird of World #3.
  • Fixed a visual bug with the Tyrannosaurus, which was missing one frame in its animation.
  • Fixed a bug with the dead animations of the Turtle (World 4) and tall Shell Mutant (World 5), which could sometimes cause the game to get stuck.
  • Improved the walk animation of the Big Magic Dino.
  • Fixed a visual bug where the Wave button appeared for 0.1 seconds after starting a new wave.
  • Fixed a bug where the Berserker's Battle Trance ability could drop the tower attack speed to 20%.
  • Fixed a bug where the pre-built Woman Tower couldn't be upgraded in Mission 8.
  • Corrected the text description for the Boulder Reduce Cooldown Skill.
  • Fixed an incorrect requirement for the achievement for the Challenge mode of Mission 1.


[h2]Play with us,[/h2]