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Stone Story RPG News

Blowing Steam Update - 3.41.2

New
- Event: Blowing Steam
- Lost item: Fire Talisman

Balance
- Changed the weighted average of training offline time from 15% to 21% (loops).

Improvements
- The Referral Quest now reappears if there is a treasure to collect.
- Stonescript: Abilities can now be activated by their id. E.g.: "activate cinderwisp"
- Remnants of Five: Reworked some details to improve completion rate.
- Scotty has a new explanation dialog when you can't add a referral code.
- Improved the white flash effect on ability buttons when they come off cooldown.

Bugs
- Fixed crash in the pooling of ability HUD buttons.
- Fixed R&D book layout in some languages.
- Buffs/Debuffs can no longer be added to dead characters.
- Fixed Dysangelos (phase 1) that could get stuck with his evolving animation on loop.

FTUE Update - 3.40.1

Improvements
- Added blowing steam event countdown.
- Stonescript: Added new `key` namespace. This allows rebinding of keyboard shortcuts.
- Added 'À' to the font.
- Added "Dig" indicator to Rocky 0-stars.
- Added a shop sign and outro text at the end of Mushroom Forest 0-star.

Quests
- Croaked: Fixed the enchantment reward in case you use Hatchet.
- Croaked: Reworked section with Sight Stone to improve completion.

Bugs
- Fixed achievement "One For the Books".
- Enchanted treasures can no longer be selected at the Triskelion and Moondial stations.
- The Re-roll button no longer appears on Moondial if an Enchantment is selected.
- Fixed crash if you bought a treasure in Mushroom Shop then quickly went over to Hotspring Shop.
- Fixed rare crash if opening a treasure with Ki Crystals inside while having zero crystals in inventory.
- Fixed rare crash when exiting the shop if you've never received the Crafting Booklet.
- Fixed serialization of decimal numbers in some locales that lead to bugs.
- Fixed the pivot calculation for flipped multi-layer sprites.

New Weapon Recipe: Heavy Hammer

Hope you’ve all had a fun launch week, Stoneheads!

Today we’re bringing the first of many planned updates to Stone Story RPG.

Smashing its way into Stone Story is a new weapon recipe: the Heavy Hammer. A hefty tool, the Heavy Hammer packs a punch and smashes through enemy defenses with ease. Remember though: while it can swing wide and hit hard, the Heavy Hammer is slower than its one-handed counterpart.



From now until August 7th, players will have a chance to earn a Unique Golden Skin for the Heavy Hammer. Obtain the skin by participating in the Challenge Event, which can be started by discovering the recipe and crafting a ☆☆☆ Heavy Hammer.

You also have the opportunity to earn a more powerful reward! Players can upgrade their event treasure by completing additional milestones before the event ends on the 7th.



Having trouble figuring out what the recipe is? Not sure how to use the Heavy Hammer efficiently? Join other players on the Steam forums or the official Discord server to tackle these goals and ensure that a powerful Golden Heavy Hammer will be yours!

-SSRPG Team

Stability Patch - 3.38.4

Improvements
- Added dialogs and extra UI during 2x Ki event.
- Remnants of Five: Improved the comedic timing of narrator dialogs.

Bugs
- Fixed black screen on startup.
- Fixed Mushroom Forest that would sometimes get stuck on 1 star.
- Improved line breaks in Japanese.
- Fixed Grappling Hook description in German.
- The Crafting Booklet now shows the accurate number of recipes.
- Fixed cooldown for unlocking the next Legend quest that could keep resetting to 8 hours.

I love the animated ASCII artwork in Stone Story RPG - out now

With some really fun animated ASCII artwork, Stone Story RPG is a really interesting mixture of an auto-RPG with strategic combat, crafting, programming and more.

Read the full article here: https://www.gamingonlinux.com/2023/07/stone-story-rpg-out-now-ascii-art