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The Hamartia Event returns-- Take down bosses and earn special loot!

[h2]Stone Story RPG's Hamartia Event Returns[/h2]

An odd wind blows once again-- Stone Story RPG’s Hamartia Event returns!

From now until Friday, May 19th, you have a chance to earn a shiny treasure!


The Hamartia Event operates on a milestone format: In order to upgrade your reward, you must defeat bosses and add those victories to the counter.

For the Hamartia Challenge, the game’s bosses will gain new resistances (while some will gain new weaknesses). Use the Sight Stone to aid you, but don’t get too comfortable: every day at noon (local time) these attributes change.

Read below to see what this new set of challenges entails.



While boss immunities are random each day, they are the same for all players. Collaborate with others on the Steam community forums or the official Discord server to efficiently tackle these goals and ensure that a valuable shiny treasure will be yours!

For the duration of the event, rerolling enchantments will cost 90% less Ki. Use this opportunity to experiment with each new day of rotating boss resistances.

Higher tiered rewards will raise the threshold on the milestone requirements. At the end of the event, each player will receive their own shiny treasure. These shiny treasures will give players a random shiny item they don’t already own, in addition to other mysterious rewards...


Update 3.31.1

New
- Dysangelos Perfected has a new ability: Adaptive Defense.

Balance
- Decreased Lifesteal on ranged weapons, from 12 + 1.5/Lv -> 8 + 1.5/Lv

Bugs
- Fixed the advice given by Dysangelos after defeating Angry Shroom.
- Fixed XP dialog at the end of locations that would sometimes show the wrong information and not play VFX.
- Fixed Xyloalgia's tail animation.
- Fixed a bug where the Ki indicator could briefly disappear at the top of the screen while receiving items in Shop.

Hamartia, Skip button and Stability Update 3.29.0

Additions
- The Hamartia event is back and is set to repeat yearly.
- New [Skip] button added when opening all treasures.

Improvements
- Halved the costs to mutate basic items and runestones.
- Item selection container now scales for different screen resolutions.
- Improved the UI layout of Hotspring Shop.
- UI content that is smaller than its container can no longer be scrolled.
- The Ki indicator at the top of the shop is now aligned to the center of the shop's content.
- The [Export] button no longer appears if you have zero save files.
- The [Codes] button is now disabled if you have zero save files.

Bugs
- Fixed a bug where the Bronze Key could fail to drop from Pallas.
- Fixed a bug where daily quests could cause the game to continuously save progress, multiple times during a run.
- Fixed a bug where rainbow and shiny sprites at the edges of a clipped view would bleed their effects outside of the clip.
- Fixed a bug in the Saved Games screen where pressing too quickly on the Export/Import buttons would close the dialog.

Level up during the 3x XP Weekend!

Time to level up, Stoneheads - 3x XP Weekend is here!



For any new players or seasoned adventurers looking to push their limits, this event is for you~

From now until April 30th, Stone Story RPG will be running a 3x XP weekend. All XP gained will be triple the normal amount!

[h3]
Stone Story RPG Twitter


Stone Story RPG Discord[/h3]

2x Loot Event

Step in time, Stoneheads - The Bolesh 2x Loot Event is happening now!



From now until April 24th, Stone Story RPG will be running a 2x Loot Event. Complete runs in the Caves of Fear to earn this extra loot.

[h3]
Stone Story RPG Twitter


Stone Story RPG Discord[/h3]