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Boss Spotlight: Elvira Duarte

Elvira Duarte has achieved what few others in her profession have managed to do: live into old age and still remain an active member of a criminal empire. She’s not some periphery player either, leeching in the shadows of younger, bigger fish. She’s a ruthless, tenacious gang leader bent on claiming more stake in Chicago’s fortune than any of the pissants half her age. 

A whole life lived before coming to Chicago, Duarte began her life in crime in her native Mexico. She had a natural flair for the business and an unforgiving attitude toward challengers to her regime. Working her way up the ranks, she became a gang leader before setting her sights on a better, more fruitful life for her and her sons in Chicago. She upped sticks and came to the windy city to start all over again. It didn’t take her long to get the lay of the land. Using her skill and experience, she muscled her way into the best of the city’s profits. Naturally, she made her way back to the position that fits her so well: gang leader of Los Luceros. Elvira came from nothing, twice, and carved a path to criminal royalty. Providing where she can, she guides her gang using her work ethic. She demands they be as resilient and bull-headed as her, instilling extreme loyalty and confidence among her followers. 

At a glance, there are many who would depreciate Elvira to a frail old timer. This is their mistake, and one she plays to her advantage when the opportunity arises. This long in the game, Elvira is under no illusion as to what it takes to get what’s desired. She is neither phased nor deterred by the prospect of breaking bones, or ending lives to further her own end in this wild city. What some call callousness, she calls business. Jaded to the pleas and bargaining of condemned enemies, if she doesn’t get what she's looking for on first request, she doesn’t think twice about pulling the trigger. She has plenty of heavies to clean up the mess afterward. 

Elvira has outlived countless other gang lords who have fancied themselves kingpins of the city through their schemes and ventures. The demise of each one has given her knowledge and experience of how not to do things. She can smell lies, betrayal, and ambitious ego under the best poker faces. There is no scam, backhanded deal, or mutiny she hasn’t heard of - or used herself in the past. She’s already four steps ahead of those considering the idea of attacking her domain. 

After a lifetime of cunning and violence, backed up by a gang of stone hearted trigger fingers, it shouldn’t be long before she sees herself as sole ruler of Chicago. 


The Letters


Raul, the adopted son of Elvira sent a letter to his relatives in Mexico to learn more about his mother and her roots. This is the translation of the response he received from his Tia Yoly.
Hello Mijito,

Raul, this is what I remember about my sister Elvira: she was a very proud woman, hard and strong. She was so rigid and tough; the only person I was ever afraid of. Elvira was a business woman and did not put up with any weakness from anyone. She raised her family during very hard times and had to do whatever she had to do to make ends meet. 

Tough as she was, she always paid it forward. Elvira helped so many people throughout her time in Hermosillo. Everywhere she went around here, she was well known. Police, professionals and other locals would always say hello to her. She raised her family the only way she knew how to. 

I don’t know when or how we came to get into the business we did, but we did. With the help of your Tios and I, she decided on brothels. They were combined with bars and restaurants. They were named ‘Waikiki’, the ‘B-21’, and the other one...I don’t remember the name. 

Your Tios were all bartenders, and we all helped out. Elvira had a friend at one time who couldn’t take care of her child, and asked Elvira to raise him. That child was you, Raul, and she raised you as her own. As you know, Mama Elvira was very strict with her children. Josephina, your sister, rebelled when you were still a baby. She ran away to Los Angeles. The last I heard she became a nurse.  

Elvira used to always help the poor and took in children. At one time she probably had around thirty. I always remember having new nephews and nieces to meet. 

Once, she won a quarter of a million pesos in a lottery. After that, she had a little chapel built across the street from our family house. She opened a second-hand store in Hermosillo, and she would help many people get back on their feet. All in all, Elvira was an extraordinary, tough, hard working person in our life. She did what she had to do to support her family in tough, unapologetic times. She wouldn’t stand for weakness. 

I loved her but was always afraid of her. After she got a hardening of her arteries in the back of her neck, she ate rattlesnake meat. She heard it was a good remedy. She would pay a man to collect some snakes, and she would blend the meat up and eat it. She claimed that it helped. I remember attending our business meetings, sitting across the table from her as she chewed on it. I do not know how she is managing now. I imagine there are fewer rattlesnakes in Chicago.

Her house is still here. Someday you must come to see it. I have her wedding picture if you want me to send it to you. I hope you guys are safe and well. 

Take care of yourself mijito, love you.
Aunt Yoly.

P.S.: If you ever want to find out about Grandpa, who was a revolutionary soldier and fought with Pancho Villa, get in touch with Tio Donny. He knows all about it. 



A translation of a letter written by Elvira when she left Mexico. The letter is addressed to the Madam of one of her operations.
Madam Maria,

I leave the houses under your control for now. You have proven yourself ready. I always told you - never be sentimental. Here is a case in point. My life in Mexico has reached a hiatus, and I have no time nor like for goodbyes. I have made my choice. It is time to bring our operation elsewhere. What I have achieved here is my greatest pride. Now I will expand across the border, to capitalise on the affluence of foreign soil. Chicago seems the right place to spread our influence. 

In a way, I am back to my roots, which will be good for me. The easy life can become boring, I need the challenge. I need hard people who can make hard choices, adept to the values of real work. That is what our business runs on. For this reason, I’m leaving with no more than I require and a loaded pistol. Whatever is left in our house, the safe, my office, is yours to manage. Spend it, invest it, build upon our empire. 

I once considered retiring to what my mama would call “a decent life,” but thought better of it. I have acquired too much knowledge over our years here to squander it on honest living. The old ways are best, and our business model will translate well in America. Real money is rooted in the thrill, desire and false hope of common people, not the work of respectable professions. Remember that, tailor the house toward it, and we will have an operation that spans two nations. 

I am leaving swiftly, without warning, so we can avoid your teary farewell. Life is hard, and you need to harden to it. Now take what I taught you and continue the empire. I will do the same in Chicago, bring our business to people who know no better. They will have their eyes opened and their pockets emptied, and I will build another fortune with the help of my sons. 

I do not worry for you - you have shown me time and again that I have no reason to - so, do not worry for me. Look after yourself. Until we meet again. 

Vaya con Dios,
El.


Watch the Boss Spotlight on Elvira Duarte here:
[previewyoutube][/previewyoutube]

Boss Spotlight Stream: Elvira Duarte


Fearsome mobster boss in Empire of Sin and John Romero's real life great grandmother! This week John and Brenda Romero and Katie Gardner tell us about Elvira Duarte and take a closer look at missions and RPG elements.
Join us this Thursday at 5 PM CEST / 8 AM PDT on http://twitch.tv/paradoxinteractive!

Boss Spotlight: Dean O'Banion

Good business is about making your own opportunity and acting quickly on it. At least, that’s what Dean O’ Banion thinks, when he spots a whiskey truck stopped at a red light and decides to rob it single handedly. He has the entire load sold twenty minutes later. 

That’s the type of attitude befitting a man who grew up hard, on the streets of a place called “Little Hell”. As the name suggests it relies on stealing and debauchery as its daily economy. For a hell dweller though, Dean doesn’t see himself as a devil. In fact the front he presents to the public is the exact opposite. He’s at Mass every Sunday and one of his closest friends is the parish priest, Fr. Higgins.

He also runs a flower shop in the heart of Chicago. It’s the perfect front; who would suspect the friendly man in the florists would have a backroom set aside for shadier dealings? The flower shop is the top choice for most mob funerals, which means Dean can drum up business for one enterprise, by unleashing a little hell of his own through his other vocation. It’s win win. Running rackets with street gangs in his youth has really paid off. Dean has perfected the art of double ended enterprise, making money hand over bloody fist. 

Dean is a natural talker. Perhaps it’s his Irish roots, but he can talk his way into the best parts of a deal before the other party even knows what they’re agreeing to. He’s got connections that run far and wide and even though Chicago’s North Side is his usual stomping ground, Dean has aspirations, as well as guts to go after a wider territory. He may have come from nothing, but that doesn’t mean he has to stay there, or be satisfied with the little bit of the city that's already under his heel. As any good business person knows, you’ve got to expand to survive, and Dean is prepared to supply more flowers to more funerals in order to tighten his grip around the entire city of Chicago. 


[h2]Dean O’Banion Dictograph Conversation[/h2]
Chicago Police Dept.
File: #01584



Status: Open investigation
Date of exchange: 02/16/1920
Date of transcript: 02/17/1920
Stenographer: G. Avery

The following transcript is a verbatim exchange between Dean O’ Banion and his second in command George Clarence “Bugs” Moran. The audio signal was captured via a dictograph planted by an undercover officer; in Schofield’s [Mr. O’ Banion’s flower shop], on 736 North State st., Chicago. 

Storebell rings. Faint shuffling sounds. A man can be heard singing softly, then coughing.

Moran: ’Ey, Deano? Ya in here?

Muffled voice sounds in the distance. 

Moran: Yeah, it’s me. [unintelligible mumbling]

Background noise and footsteps can be heard, growing louder. A man clears his throat. 

O’Banion: Mornin’ Bugs.

Moran: Hey arch killer. Whaddaya doing back there?

O’Banion: Keep ya fuckin’ voice down! I’m open for business here. 

Moran: Chrissakes, alright. Relax wouldya?

O’Banion: You gotta buzz on Bugs?

Moran: I stopped by our friend O’Sullivan’s on my way here. I got thirsty. 

O’Banion: Uh-huh. It’s ten fuckin’ thirty in the mornin’.

Moran: Ah, I skipped breakfast. 

O’Banion: Explains why ya so loose.

Moran: Ah Save ya ‘holier than thou’ shit for Higgins, c’mon!

O’Banion: ’Ey! Ain’t nothin’ wrong with tryin’ to follow the Lord’s word outside a church y’know. 

Moran: [Lowering voice] Only when it suits ya.

O’Banion: Howzzat?

Shuffling sounds. Somebody sniffs.

O’Banion: Did ya tell him what I told ya to?

Moran: Every word.

O’Banion: Did ya…punctuate it like I asked?

Moran: Yup. I mean it took a little while…but he got the message, eventually. 

O’Banion: You sure? He didn’t…fall asleep on ya did he?

Moran: Nah, he was singing his understandin’ when I got to leaving. 

O’Banion: Good. Good! [Clap sound] Shouldn’t be any issues with payments then. Now, about later-

Storebell rings. Faint shuffling sounds. Footsteps heard entering. 

O’Banion: Oh, hiya Frankie! What can I do ya for?

Frankie: [Breathless] Fella’s, ya gotta help me. It’s an emergency, I need somethin’ for the lady.

Moran: [Laughs] You in the doghouse again, Frankie?

Frankie: Like ya wouldn’t believe.

Moran: Let me guess, caught in ‘Dark Desires’ with ya pants down?

O’Banion: Better fuckin’ not be, else I won’t be servin’ ya! This ain’t no shop for brothel rats.

Frankie: Nah, Nah it ain’t like that, it’s fuckin’ Valentine’s day. I went and forgot it…again.

Sounds of laughter.

Moran: Oof. That’s gotta cause a stink.

Frankie: Second year runnin’. I swear to God, this fuckin’ holiday. One of these years it’s gonna get me shot!

O’Banion: So ya need flowers?

Frankie: Yeah, yeah. Gimme like what…a half dozen roses?

Sounds of Laughter.

Frankie: What? What’s so funny?

O’Banion: Lemme ask ya somethin’: How much do ya love ya lady? 

Frankie: Huh? Whaddya mean?

Moran: It’s a simple fuckin’ question. Do ya love her or is she somethin’ that just uh…tags along?

Frankie: She’s the love of my life.

O’Banion: Alright. Well, half a dozen roses ain’t gonna cut it then.

Moran: Yeah, that’s what ya get for the tag along, when ya remember the fuckin’ day.

O’Banion: What you need is a far…grander gesture of your love. 

Sounds of footsteps.

O’Banion: Might I suggest this fine bouquet here. Two dozen Darcey roses, arranged around a single Tibet rose at it’s centre. 

Moran: That’s a beauty. Say Dean, does the vase come with that bouquet.

O’Banion: Indeed it does, Bugs. Wouldya look how fuckin’ white that Tibet is, huh?

Moran: Lemme tell ya Frankie; ya bring that home to the lady, she won’t just say she forgives ya, she’ll show ya how much she does.

Frankie: Jeez…I dunno fellas. Seems a little outta my price range.

O’Banion: Ah…Don’t worry about it.

Frankie: Huh?

O’Banion: Look, right before ya came in here, Bugs and I were talkin’ about some work we gotta do. I tell ya what, you go along with Bugs later and this bouquet is all yours...no charge.

Frankie: Really? What kinda work is it?

Moran: Call it manual labor. Some rearranging of furniture and basic, y'know uh…touch ups.

Faint shuffling sound. 

O’Banion: There’ll be cash payment too, so ya can buy something extra for the lady to go with the bouquet.

Moran: Sounds good to me, Frankie. You get the lady a nice piece of jewelry, you won’t have to remember Valentine’s day ever again.

Frankie: Yeah. Alright, deal. I’ll do it. 

O’Banion: Great! She’s gonna love this, Frankie.

Rustling sound and footsteps.

Moran: Hey, how’s ya brother?

Frankie: Peter? He’s good.

Moran: Ah, bring him too. Could always do with more muscle.

Rustling sound.

O’Banion: Here ya go.

Frankie: Alright, I’ll tell him. Hey, thanks Dean, ya really helped me out here.

O’Banion: No problem.

Footstep sounds, growing faint.

Moran: Ey, be home at 6:30. I’ll call ya. 

Frankie: Sure thing, Bugs.

Moran: [Raising voice] And tell ya brother!

Storebell rings. Door closes. 

Moran: Well, that was a freebie. 

O’Banion: Nah, Bugs. That was God. I’m tellin’ ya, I don’t pray every day for nothin’.

Moran: Sure it was. Say, I’m starvin’. Ya wanna get somethin’ to eat?

O’Banion: Nah, I got orders to do here. 

Moran: Alright. I'll be back later.

O’Banion: Sure, sure. God bless.

Footsteps sound, growing faint. Storebell rings, the door closes. Sighing. Footsteps sound, growing faint. 

End Transcript

 

[h2]Father Higgins’ Religious Journal[/h2]

Tuesday, February 10th 1920

Dear Lord our Father,

This morning’s confessions have left me troubled, young Dean O’ Banion came to me. His confessions grow darker by the week, I would swear it. I believe he thinks I do not know it is him, and thus lays all bare, but I’ve known that voice for so many years now, it is hard to misplace. Besides, he always catches himself about to curse and sure that’s a dead give away. I’ve never known a mouth as filthy as his. 

He is in peril of finding grave danger for himself. He is carrying around a loaded shotgun with him everywhere. It seems he is getting more bold with each new sting he pulls off. ‘Business ventures’ he calls them. The latest ‘venture’ was holding a driver at gunpoint and stealing a truck filled with alcohol. I fear this is how he sources our wine for mass, but I dare not ask. Sometimes we’re better off not knowing these things. ‘Ask no questions tell no lies’, as Dean himself is fond of saying. Just last week he confessed to beating someone senseless in the back of his shop. Worse still, he showed no remorse. In fact, he chastised the man for bleeding on a rhododendron display he was working on. 

There have been inklings to this carry on for as long as I have known him. Running with the “Little Hell gang”, shoplifting, mugging the people he’d spiked with a Mickey Finn. What hope had he really? Losing his mother at such a young age, and growing up in that hell Kilgubbin with his father and brother, surely had an effect on the boys' upbringing. He had no maternal influence to deter him from delinquency. 

I did my best Lord, I hope you know. I still do. I groomed him, showed him your love and he was accepting of it. He sang your praises with that beautiful tenor voice in the church choir. Then I learned he used that voice to distract patrons in restaurants whilst his friends robbed the coatroom. Should it really be held against him if he used the gifts you bestowed unto him to further his way in the world? He was a poor boy Lord, it drove him into business, something he has a natural flair for. He and his friend Bugs Moran. They are a bad influence on each other, but they are as thick as thieves. Inseparable since their days of slugging for the city's newspapers. 

In truth it is not his soul I worry for, more his safety. He is a sensitive boy underneath it all. His love of singing, his passion for flowers and he still repents, aware of his own misgivings. He’s in mass almost every Sunday, confessions a few times a week, and takes his penance seriously. I can’t help but wonder what kind of man he would be, were his mother still alive...

Ah! But I see Lord, taking her was your will, of course, and your will has made him the man he is today. He is the result of the hard city that shaped him, such an outcome has branded him a success in the world he dabbles in. Even the strongest of your flock, Lord, can be tempted by the devil’s vices. I should know, and for that I beg forgiveness. The point is that we are trying, daily, to be worthy of your love, Dean O’ Banion more than anyone. He is a good Catholic who I have well versed in your word. That is more than I could have hoped for I suppose. 



Watch the Boss Spotlight on Dean O'Banion here:
[previewyoutube][/previewyoutube]

Boss Spotlight Stream: Dean O'Banion


Good business is about making your own opportunity, and Dean O'Banion sure knows good business. He's got the perfect front; who would suspect the friendly man in the florists would have a backroom set aside for shadier dealings?

Join Brenda Romero, Chris King and Katie Gardner on the streets of West Loop for a sit-down with Dean O'Banion and take a closer look at diplomacy! Stream starts on Thursday, 5 PM CEST / 8 AM PDT on twitch.tv/paradoxinteractive!

A real swell AMA!


On July 23rd we packed into our towncar and took a trip down to reddit for a grand old Ask Me Anything! We were absolutely flabbergasted by the attention, and we had a real swell time answering questions that night!  While the full AMA thread is still there on Reddit for you to take a gander at, we have gathered here a fine selection of questions and answers for you to enjoy. 

[h2]On the setting[/h2]

BlueLantern84: What made you lean toward this particular setting?

Brenda Romero: I have been fascinated with the Prohibition-era since I was a kid. There is a bar in my hometown called The Place. Rumor has it that it is the oldest continuously running bar in the US, and never shut during Prohibition. The bar itself is a short walk to the St. Lawrence River and across that is Canada. So, it served a lot of Canadian booze during that time. I knew I wanted to make a game in this setting at some point, and I started toying with the idea in 2000. The challenge with making a game, though, is that it has to have a hook -- the unique thing that separates it from all other games. That's the game you see here. Chicago was key to it. It's geographic location, the people who were there during the time... it was just an incredibly rich space to develop in.



kirsebaer-_-: When you make a game such as this, do you talk with old mobsters and get their input?

Brenda Romero: I've had 20 years to research the game, so I've taken in a lot. I've read every book I could get my hands on, watched a ton of documentaries and read police files and testimony from the time. I also have watched every film and TV show that's even remotely related (and the whole Sopranos series six times). I didn't talk to any actual gangsters of modern era for this game, however. Just the stuff on Capone could keep me going for years. We also had a guy on the design team, Darius Monks, whose job it was to dig all kinds of stuff up. Some of the bosses in the game are a credit to his sleuthing work.

[h2]What makes the game stand out?[/h2]

Hieremias: I am super on board for an "XCOM-with-gangsters" game, but because there are so many games in that genre can you give some details on how yours is different?

Ian O’Neill: Great question! The setting is a huge part of what sets Empire of Sin's combat apart from similar games in the genre. The weapons and equipment, the Gangster professions and abilities, and the environments all combine to really make our combat systems their own. Combat will feel familiar and comfortable to fans of the genre, so they'll be able to jump right in and get started, but there's also some new tricks and tactics that you're going to have to become familiar with to come out on top. I'll give one example. Combat can happen anywhere, and I mean anywhere. Hit that ambush button and traffic around you will stop as the game switches over to turn-based mode. You've now got a whole bunch of cars that will provide you with cover or block line of sight. Use it wisely.

Brenda Romero: Great question! Most importantly, we have no aliens (or they are just disguised as humans. The truth is out there on the internet. It is the only way to get this message out. Help us.)

Empire of Sin has a lot of different stuff going on in it. You're building an entire empire in a variety of different ways. That means that you have to gain strategic control of neighbourhoods, maximise their earnings, and learn all the little things you can do to increase prosperity (or trash it in your enemy's neighborhood). To do that, you need to get and manage a crew who often have minds of their own and might make friends, enemies or lovers of one another. Bosses have their own unique stories as do some of the gangsters, and those stories come into play as missions in unique ways. While you're trying to be Boss of Chicago, someone is also trying to kill you. Many someones. So, you have to manage your diplomacy and know your enemy like you know yourself. Make alliances, Form trade agreements. Accept and offer protection treaties. There's just so, so much going on in the game.



[h2]On what inspired the team[/h2]

Scythius1: Which 3 games would you say Empire of Sin is mechanically most influenced by?

Brenda Romero: From a design perspective, it is heavily influenced by the games in the Civilization series, Jagged Alliance and XCom.

Katie Garner: I can answer to the narrative design, which is inspired by branching path style dialogue found in games such as Fallout 3 & New Vegas, mixed with some Divinity: Original Sin 2. Skill checks and traits play a part in missions, so they're certainly something to bear in mind when making dialogue choices!

---

MachoToast1122: Are there any films or television shows that inspired the game and it’s mechanics? 

Brenda Romero: Without a doubt, The Untouchables and The Sopranos. The interplay between the various bosses in The Sopranos and the humour/depth in their own stories is something that I definitely wanted in the game. I can't claim credit for its delivery, however. That is all down to our writing team: Katie, Mike, Luke and Jack.

---

titus_1_15: As a kid Gangsters: Organised Crime was one of my favourite games, and for years I'd been hoping someone would have a modern take on something in the same vein. I particularly enjoyed the legal fronts/illegal business and money laundering mechanics, which few other games have explored, and the general tycoon aspects, as much as the combat.

Was this game one of the influences you looked at when designing Empire of Sin?

Brenda Romero: Surprisingly, it wasn't, though it certainly comes up a lot. The main influences from a gameplay perspective were games in the Civilization series and XCom (for the combat). My favorite game of all time is Civilization Revolution. I also love the time period of 1920s prohibition-era Chicago. At some point, this happened in my head: What if instead of picking Napoleon or Gandhi, I was picking Al Capone and Dean O'Banion? What if instead of trying to build an empire to last the test of time, I was trying to build an empire to take everyone else out?

I also drew heavy inspiration from my favourite TV series, The Sopranos.



[h2]On Game Development[/h2]

tmjhurts: What are a few things about developing a game, even just minutiae, that a lay person doesn’t know about but you find interesting?

Conor Jordan: The most interesting thing I find about developing a game is you've got a group of experts in art, programming, design, narrative etc. all coming together and just making this one awesome thing for others to enjoy. It's the fuckin' coolest thing.

John Romero: The process of developing a game is one of constant problem solving. The first big problem is that you have a game idea you want to make - to solve that problem you have to break it up into hundreds of smaller pieces. Those pieces tend to break into dozens of smaller pieces as well.

This is why it takes years to make a game.

Brenda Romero: Wow. Interesting question. I have never done anything else, so I find it a challenge to have perspective on what other professions might feel like. I do know that game development feels more like a family to me than any other "team" I've been on, and I mean "family" in the near-literal way. It's pretty demanding, and the game is in your head even when you are not working. I wake up at 3, 4, 5am thinking about stuff. It means that our partners, families, kids also live this thing. When we launch the game, we ALL launch it. There is a tremendous closeness bound by that purpose. I can't imagine it's like that at an insurance company.

---

Bazztoner: How challenging has been for you to conceptualize this type of gameplay coming from so many different backgrounds?

Brenda Romero: If you're referring to the gameplay style, it was 20 years worth of challenging. I've wanted to make a game based on Prohibition-era Chicago for a very long time. It took that length of time for that unique mix to come together.

---

RSAnderson: Hey guys, love your work! How do you go about casting voice over for your projects?

Katie Garner: Good question! Casting for VO is a lot of work, but also really fun. For our part, we listen through tons and tons of auditions and match up voices with characters. Every so often, a voice will just click. You're listening to an audition, and you'll immediately go, "Wow, that's exactly what this person sounded like in my head." It's a really cool moment.

---

guyewhite: What is a programming skill that you learned early on that has been useful over and over again in game development? (Could even be a “beginner” move!)

Ian Dunbar: I distinctly remember when I realized that you can safely remove elements from a list while looping over it if you loop over the list in reverse. That blew my mind at the time.

John Romero: The most important skill in programming for me has been writing only small bits of code before running and testing it. The bugs you have are typically very small and easy to understand and fix.

The longer you code before testing, the harder it is to debug.



[h2]On Gameplay[/h2]

grumpyfrench: Multiplayer?

Brenda Romero: Empire of Sin is a single-player game.

---

JoshRTR14: Will the Nintendo Switch version be watered down or the same as the PC release?

Brenda Romero: Same game, no water added.

---

AllntheReflexes: You guys are great!

In Empire of Sin, will there be other ways to defeat the bosses in the city other than killing them? How will police/FBI interact with the player and the AI? Will there be any form of a court system/arrests/judges?

Thanks! Looking forward to the game!

Brenda Romero: Chicago in the 1920s was a tough place. The police will arrest people and send them to jail, but everything has its price. So for enough cash, you can get them sprung from jail. One way to avoid that is to get the police to like you enough, then you pay them and the will turn a blind eye to your activities. Ultimately, Empire of Sin is a game about making allies... and then making enemies.

---

MachoToast1122: What rackets will we see in Empire of Sin? I’ve read on the steam page about protection rackets and union skimming but haven’t heard anything about those in a while. Was wondering if they’re still a part of this game.

Brenda Romero: There are currently 4 base rackets in Empire of Sin, Breweries, Brothels, Speakeasies and Casinos. Protection was modified as a racket and moved into diplomacy which gave it way more strategic depth. Weaker gangs can pay protection to stronger ones so paying protection is still a thing in Empire of Sin. Union Skimming ended up on the bad end of a gun and did not make it to the end of development.

---

RomanMad: Will the maps in Empire of Sin be randomly generated each time you play?

John Romero: When you start a new game you can choose how many Bosses and how many Neighborhoods you want to play against and in. Then, the placement of the Bosses is randomized and the Neighborhoods themselves have random placement of rackets. The Neighborhoods themselves are designed, but not the function of the buildings. One game could have a building be a derelict place filled with Thugs, another time it could be another Boss' Brewery.

---

bozz14: Hi team, thanks for taking the time and cannot wait for the release! If it's not too revealing of an answer, do you have a ballpark estimate yet of long the game is hours-wise?

Brenda Romero: It's not a revealing answer at all... just a tricky one. Empire of Sin has such wide-ranging gameplay. There are 14 bosses for starters, 10 different neighborhoods and then a bunch of minor factions. So, you can play a smaller game with a few neighborhoods and bosses or a much longer, larger game.

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Collected1: Do you have any plans for a future livestream to showcase the game and perhaps some development insights? 

Conor Jordan: We've actually been streaming the game on https://www.twitch.tv/paradoxinteractive. The next live stream is August 13th :)



[h2]Modding[/h2]

KakisalmenKuningas: Do you have plans to include modding tools that would allow for user made content along the lines of the Long War mod for Xcom? Tools powerful enough to potentially change even the strategy layer of the game, and not just the tactics layer.

Brenda Romero: Yes, we designed the game to support mods right from the beginning of development. We’re planning to provide almost all the tools we used to develop the game to modders and can’t wait to see what the community do with them!

[h2]Release date[/h2]

Joeonandoff: I was looking forward to the game since last year? Any reason for the delays ?

Brenda Romero: I have two answers: because that's how it goes sometimes, and because we have a great publisher.

I'll explain.

"Sometimes, that's how it goes." At the beginning of game, you make estimates based on what you think the game will be and what you think it will need. As these things come to pass, you realise that you need more of this and less of that. Games are a highly iterative process, particularly when you're trying to make something no one else has made before. So, you do your best, and we as a team have (I'm so lucky to work with so many amazing people, genuinely).

"We have a great publisher." Throughout the development, Paradox has been very involved. I have said publicly a number of times that they *feel* like a development studio that's masquerading as a publisher. I don't think anyone knows their fans or their genre as well as Paradox does. They saw the potential of the game and gave us the time that we needed. Every member of the team is grateful for it.

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Blaeys: Because you have to know the question is coming: 

Do you have a release date - or more refined release date window - you can share?

Really looking forward to this game.

Brenda Romero: Fall 2020. Glad you're looking forward to it. We can't wait to have it in your hands.

[h2]Preorder[/h2]

i_am_fear_itself: Brenda, when can I pre-order? I'm terrified life is gonna get busy and I'm going to completely forget EoS is coming out until it's a year old?

Can you fix this?

Brenda Romero: Yes, I can. Sign up for the newsletter, and you will definitely not miss it. https://www.empireofsingame.com

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Read the full AMA on reddit here: https://pdxint.at/EoSAMA