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Flashing Lights News

News on the New Map Update

Hello all,

We wanted to keep you in the loop on a slight change of schedule. As you may know, we were hoping to get an early version of the new map update out on the unstable branch by the end of September for you all to test.

Unfortunately we ran into a few issues and need more time before we'll be releasing the unstable version for testing. Of course none of us like to delay things, but we want to do right by you, the community, and not release the update until we're happier with its quality.

We think you'll love the update and would rather take the extra time to work on it as opposed to releasing something we're not happy with, even for the unstable branch.

As we're asking you to wait a little longer we wanted to show you some more new screenshots too. Enjoy!







Watch out for more news soon - we'll let you know when the unstable version is released and you can get your hands on it! We hope you're looking forward to playing this early version and helping to test the update.

Thanks,
The Flashing Lights team

September Update Teaser + Release News



Hey all,

As you may know, the next Flashing Lights update will focus on three core pillars:

- Expanded new map which will replace the original map
- Remaining callouts from the original map ported over to the new map, with tweaks to increase variety
- Bug fixes

As this update adds various new environments to the new map, and ports lots of content over to it, we're going to need your help testing before the update releases to the public. That's why we're now planning to release an unstable version by the end of this month, and then release the update to the public in October.

We believe you'll really enjoy the new update and we hope that lots of you will join us in testing the unstable version. We really appreciate your feedback. Please do jump into the Discord and keep an eye on the #announcements channel where we'll post when the unstable version goes live.

Update Teaser


We also wanted to give you all a sneak peek at the upcoming update right now. While this upcoming update will not fully populate the new map with callouts, it will introduce lots of new environments, ready to be further developed later down the line. Enjoy!

New rural town

New dirt roads, a much requested feature for the new map. Look carefully and you'll spot the new suburban area ahead

New railway tracks hang above, with a new business district to the right

New highways with fresh details. Note the road bumps on the right.

Driving underneath the new highway. Note the different road texture, adding more variety to the world.



A look at new building types around the rural area.

What's to Come in Late 2021 and Throughout 2022




Switching from the old map to the new, more optimised, map has been quite the journey - and we're grateful for your support along the way.

We're excited to now reach the point where we'll be transitioning fully to the new map as it means that, following the next update, we'll then be able to focus on two core pillars:

1) Improving the quality of existing content and implementing bug fixes, making for a more refined experience.

2) Adding lots of new content, such as...
- New map area: Suburbs with interiors
- New callouts specifically designed for the suburban area
- Rural towns with additional police, fire and EMS buildings
- Traffic stop update with vehicle search and drug tests
- Fire system rework with spreading fires, hose system update, plus a fire engine

Thanks,
The Flashing Lights Team

September Update Teaser: Expanded New Map

Hello all,

Today we wanted to give you all your first look at what we have coming in the September update! As previously announced, this month's update will see the new map expanded, and the old map removed. We'll also be introducing the rest of the existing callouts to the new map, reworking and updating multiple languages and of course fixing more bugs.

September Update Teaser




In the September update we'll be expanding the new map to include various areas outside of the city. Here's a little look at the desert area.



What's to Come in Late 2021 and Throughout 2022




Switching from the old map to the new, more optimised, map has been quite the journey - and we're grateful for your support along the way.

We're excited to now reach the point where we'll be transitioning fully to the new map as it means that, following the September update, we'll then be able to focus on two core pillars:

1) Improving the quality of existing content and implementing bug fixes, making for a more refined experience.

2) Adding lots of new content, such as...
- New map area: Suburbs with interiors
- New callouts specifically designed for the suburban area
- Rural towns with additional police, fire and EMS buildings
- Traffic stop update with vehicle search and drug tests
- Fire system rework with spreading fires, hose system update, plus a fire engine



We're excited to get the September update in your hands and we hope you're looking forward to the future of Flashing Lights!

As always, we look forward to hearing your thoughts and suggestions. Feel free to join us on Discord to discuss the game.

Thanks,
The Flashing Lights Team

UPDATE NOW LIVE | Brand New Sedan + Map Loading Improvements



Hello all,

Flashing Lights' July update is now live! This update brings the new Sedan vehicle to the game. We have also made improvements to the loading system for the new map, and have added support for Greek, Hungarian, Norwegian, Slovak! Read on for the full patch notes.

The new vehicle has been added to all 3 services with some additional blank liveries. Here's how the vehicle looks across the different roles:

Police:

EMS:

Fire:

Of course, we have a full interior as well for those of you who prefer the first person driving experience:


[h2]Full Update Notes[/h2]

New
- Sedan car for all departments
- Languages added: Greek, Hungarian, Norwegian, Slovak
- New map ambient background sound

Fixes
- New map area loading sequence improvements to now load assets closest to the player first
- The player character tripping on curbs and stairs has been greatly reduced
- Vehicle wind sound lowered whilst driving
- Default amount of pedestrians temporarily reduced due to causing fps drops

What's Coming Up?

We have more on the way for Flashing Lights! Next up is the September update, which will see the new and expanded map replace the original city. We'll also be adding callouts for all departments and updating/reworking multiple localisations.



In case you missed it, we've also teased a little bit about what we plan to add later on in 2021 and throughout 2022. Take a look at the Steam announcement.

Thanks for the continued support,
The Flashing Lights Team

UPDATE NOW LIVE | EMS + Fire Department Callouts on New Map



Hello all,

A new update for Flashing Lights is out now! This update brings all EMS callouts over to the new map, plus a fire department callout and some new liveries for the ambulance. Read on for the full patch notes!

EMS callouts ported from the old map to the new one include motor vehicle collision, unconscious person, hit and run and gunshot wound callouts. We've also ported a fire department rescue callout to the new map: motor vehicle collision.



Steam Summer Sale


As of this post being published there's just 1.5 hours remaining of the Steam Summer Sale! This is a great opportunity to jump in if you haven't already, or maybe even gift a copy to a friend.

https://store.steampowered.com/app/605740



Full Update Notes


New

- EMS calls ported from old map with adjustments:
3000: Motor Vehicle Collision (Can spawn at any intersection with random cars and/or driver trapped set up)
3001: Unconscious person (Spawns anywhere around the city)
3002: Hit and Run, Possible Bone Fracture (Spawn at any intersection)
3003: Gunshot wound (Spawns anywhere around the city)
- Fire Department rescue call ported from old map with adjustments:
3000: Motor Vehicle Collision (Can spawn at any intersection with random cars and 1 or 2 driver trapped set up)
- EMS can choose to spawn either at Fire Department or Hospital
- New liveries for default ambulance
- New med bag model

Fixes

- Mission spawn could skip loading data for client players
- EMS don't have to remove clothes to perform CPR anymore
- ECG/Defib leads, bandages and splints placement offset prevented to apply these tools for different screen resolutions
- Fixed an issue where leaving defibrillator attached while calling for transport could break the tool
- Fixed an issue where clicking on vehicle scene lights panel made the player step out the vehicle
- Can no longer activate MDT while scene lights panel is open
- Dispatch random times adjusted, can now send new callout between 8-30 seconds
- Role change didn't update CAD active mission card
- EMS map tag now at hospital
- EMS: delivering a patient by dropping them out of an ambulance with doors open could lock interaction with the stretcher
- Voice chat volume slider
- In vehicle MDT didn't update home screen when changing from/to police role
- Chat command /nm_[id] added to new map to request desired next mission. List of IDs can be found here.



What's to Come


There's lots more exciting content on the way for Flashing Lights soon! The next planned update, due towards the end of this month, will add a new vehicle, introduce support for Greek, Hungarian, Norwegian & Slovak, and deliver more bug fixes.

Read the 'What's Next for Flashing Lights' Steam announcement for more details on our big plans for the September update and beyond.

Thanks,
The Flashing Lights Team