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Flashing Lights News

UPDATE NOW LIVE | Vehicle Lights Customisation, Liveries Selection for Police




Hello all,

Flashing Lights' June update is now live, introducing the vehicle lights customisation system, as well as a selection of liveries for police vehicles.




With it comes a bit of news regarding the June update. We were originally planning to include vehicle lights customisation (lightbars, grill lights etc) as well as vehicle lights pattern and colour customisation this month. In order to allow developer Nils more time to work on the major background work, we’ve re-arranged our plans a little:

June update (out now!):


- Vehicle lights customisation (lightbars, grill lights etc)
- Livery customisation for police (designed as the first step for planned future vehicle customization options, including liveries for the other departments)

July update:


- Vehicle lights pattern and colour customisation

It won’t be long until we reveal the full Q3 2020 roadmap, so keep an eye out for that! It’ll be an exciting one.




https://store.steampowered.com/app/605740

June 2020 Patch Notes


New
  • Lightbar customization for player vehicles, available at Vehicle Selection menu (remember you can rotate the vehicle in-menu by holding right mouse button and dragging)
  • Livery selection menu for police cars (base system for future Vehicle Customization)
  • Additional lightbar models
  • Rambar for police Vic car
  • Vehicle IDs and order in menu changed


Fixes/Changes
  • Vehicle menu changed to mouse navigation


Thanks,
The Flashing Lights Team

UPDATE NOW LIVE | Bug Fixing Month



Hello all,

Flashing Lights' May update has arrived! This month is dedicated to bug fixes, and you can find the full list of patch notes below.

As we explained when we announced the April, May and June 2020 roadmap, this month was dedicated to rounding up and fixing lots of smaller issues - we recognise that there are still larger issues present in the game, and we are continuing to work on them.

Some of the issues run deep, which is why Nils is undertaking the large scale background work. However, we also know there are lots of smaller issues, some of which have been present for a while, that we would like to address. On their own these small issues are not game breaking, but we know that once some of them are addressed it will make the game much better. We appreciate your support and understanding that bugs are a part of Early Access development.



Fixes
  • Active missions now cancel when a host leaves the server in multiplayer, to prevent callouts and dispatch freezing
  • EMS players can now pick up patients with the stretcher who have been treated by other players
  • Deliver to Court (ID 1016) and Escaped Convict (ID 1025) callouts previously got stuck and never finished in multiplayer
  • NPC Tow and Prisoner Transport pathfinding logic now matches with that of NPC EMS, improving arrival at the scene and laying the groundwork for further AI improvements in the future
  • NPC Tow and Prisoner Transport now use the same vehicle models as players
  • NPC tow truck driver now gets out of the car correctly
  • Tow truck's controls pop up now displays correctly
  • Tow truck camera now pauses for 5 seconds before also rotating back to default position
  • Mugging and Shoplifting call suspects no longer are missing stolen goods when frisked
  • Fixed an issue with pedestrians levitating in the air
  • Occasionally NPC drivers would be invisible. This is no more.
  • Traffic vehicles now do not do not swerve as fast as they did when you approach them with sirens on
  • Traffic spawning stopped when player parked on road side at random locations
  • Player character's neck rotation limited
  • NPC Tow previously did not pick up vehicles after traffic stop chase
  • Disabled ability to cuff and uncuff NPCs while they sit in police vehicle
  • Added barrier to the curved steep road near the south city exit to highway, to prevent player and NPC pickup transport falling
  • Arsonist call (2013) NPC fire truck moved
  • Various missions' despawner location updated to prevent instant despawn after mission completed or cancelled
  • NPC traffic obstacle detection range increased
  • Ambulance and Tow engine sound loop adjusted
  • Fixed various sound glitches
  • Player no longer gets out of vehicles on sides that are blocked
  • Fixed an issue with parked White Vic cars levitating above the ground while towed
  • Player SUV model engine hood fix - previously you could see front lights through vehicle body
  • Player SUV glowing seatbelt props texture adjusted
  • NPC suspects no longer slide and fist fight at the same time
  • Aggressive driver call (ID 1000) previously did not end the mission if a player registered the suspect at police station
  • NPC car in in aggressive driver callout (ID 1000) no longer despawns if a tow truck has been called or is being towed by a player.
  • Aggressive driver call (ID 1000) did not end if the host did not accept the call or was playing as EMS or FD
  • If another Aggressive driver call (ID 1000) is accepted while previous car is being towed, the new call no longer shows the old location, bugging the new mission
  • Missing flashlight for EMS female #2 character is no longer missing
  • Spotlight offset altered when used from interior view
  • Host no longer receives reputation points for police NPC prisoner transport when not playing as police
  • Siren now syncs correctly for NPC Tow and Prisoner Transport arrival in multiplayer


We hope you enjoy this update, and cannot wait to keep on improving and expanding Flashing Lights throughout 2020! Take a look at the Q2 2020 roadmap if you are yet to do so:



As previously announced, developer Nils Jakrins is also continuing with some major background work that will ensure Flashing Lights is bigger, better, faster and stronger before the end of the year. More on that in the coming months!

Thanks,
The Flashing Lights Team

UPDATE NOW LIVE | New Callouts, Up to 20 Player Lobbies, Animated Dashboards



Hello all,

April's Flashing Lights update is now live, delivering new content and bug fixes!

As promised, this update includes functioning vehicle dashboards, displaying speed, tachometer, fuel, and engine temp - along with three new callouts. A missing person callout along with a shoplifting callout have been added for police, as well as a new escaped convict call for the police and EMS. The latter call features a new NPC type too.

Alongside that, we have a bit of a surprise: we're testing larger servers. You can now have up to 20 players in a game, but only when setting up a lobby with a password.



Incoming Flashing Lights Price Increase


Please note that on 7 May, we will be increasing the price of Flashing Lights from $14.99/£11.99/€13.99 to $19.99/£15.99/€16.99. It's been almost two years since we launched the game in Early Access. Countless updates have delivered new content, and so this small price increase reflects the substantial growth of the game since it launched. If the game has been on your wishlist and you're looking to jump in before the price goes up, now is the time.



April 2020 Update Full Patch Notes


New
  • Animated player vehicle dashboards (speed, tachometer, fuel, engine temp)
  • New police and EMS callout: Escaped Convict, featuring a new NPC type (ID: 1025)
  • New police callout: Missing Person (ID: 1027)
  • New police callout: Shoplifting (ID: 1026)
  • We're testing larger servers! You can now have up to 20 players in a game, but only when setting up a lobby with a password.
  • Player vehicle engine sound sync in multiplayer
  • You can now turn on/off 2D vehicle dashboard with F5
  • You can now use grab on NPCs without them being handcuffed
  • Added dispatch debug messages in Log Window (F4), to let you know if a department is to busy to be issued a new callout. In multiplayer, only the host can see them


Fixes
  • Changes to player character, player vehicles, traffic and pedestrian update cycles, potentially reducing lag on servers. Please let us know if any of you who have been experiencing lag have a better experience!
  • Potential fix introduced for the framerate drop which appeared in the March update. Please let us know if it's better - performance will be slightly different on different PCs, so hearing reports from various players helps us massively.
  • Unmarked SUV spotlight brightness adjusted
  • Fixed an issue with the rescue spreaders sync in multiplayer
  • Player character movement animation sync optimized - this was causing lag on start/stop movements
  • Ambulance steering wheel position adjusted to not block gauges visibility
  • Fixed an issue with NPC suspects sometimes shooting a gun while walking
  • Added a filter for dispatch to not issue new callouts or co-op callouts if any departments are already busy with another mission


We cannot wait to keep on evolving Flashing Lights throughout 2020. Take a chance to look at the Q2 2020 roadmap if you are yet to do so:



As previously announced, developer Nils Jakrins is also continuing with some major background work that will ensure Flashing Lights is bigger, better, faster and stronger before the end of the year. More on that in the coming months.

Thanks,
The Flashing Lights Team

April, May, June 2020 Roadmap Revealed

Hello all,

We’re excited to announce the Q2 2020 roadmap, detailing our plans for April, May and June! In addition, developer Nils Jakrins is also continuing with some major background work that will ensure Flashing Lights is bigger, better, faster and stronger before the end of the year. More on that in the coming months.



Q2 2020 Roadmap




In April, we’ll be delivering three new police callouts, while also enhancing vehicle interior dashboards with functioning dials. These features, along with the player vehicle sound sync in multiplayer, brings us up to speed by delivering upon the remaining options in the previous two community roadmap votes.

May will be a little different than recent months. In addition to continuing to develop new content, you’ve asked us to fix some specific issues, and we hear you. Some of the issues run deep, which is why Nils is undertaking the large scale background work. However, we also know there are lots of smaller issues, some of which have been present for a while, that we would like to address. On their own these small issues are not game breaking, but we know that once some of them are addressed it will make the game much better. We appreciate your support and understanding that bugs are a part of Early Access development. May will be our time to look at fixing some of the outstanding issues you have all been asking for.

In June, we’ll be delivering vehicle lights customisation, including options for lightbars, grill lights, rambar lights and more. We’ll also be giving you the option to customise emergency lights patterns and colours. A vehicle lights customisation system has been one of the most requested features for a long time, so we’re glad to be able to fulfil that wish in June.

Want to Play Online With a Friend Who's Yet to Buy Flashing Lights?


Let them know that the game is on sale at 20% off until 2 April! Or why not gift them a copy?

https://store.steampowered.com/app/605740/Flashing_Lights__Police_Firefighting_Emergency_Services_Simulator/

Ongoing Community Translation Project


Thanks to the amazing support you've shown so far for our community translation project, we've already been able to complete and implement new languages. This project, using Localizor, is still ongoing, and we're still looking for players to help translate the game into remaining languages. If you're interested in getting involved, check out the Steam announcement.

Thank you very much for all of your ongoing support, and we look forward to delivering these updates and sharing more news with you down the line.

Thanks,
The Flashing Lights Team

UPDATE NOW LIVE | Unmarked 'Charger', Flashlights + Flares, EMS/Fire Callouts



Hello all,

We're excited to announce that Flashing Light's March update is now live! Based on your feedback from the roadmap vote, today's update introduces an unmarked 'charger' type car for police, new EMS and Fire callouts, flashlights and flares for all departments, spotlights and more.



Thanks to the amazing support we've received from you, the community, we've also been able to add Czech, Italian, Turkish and Finnish language support in today's update! Thank you so much to everyone who has contributed to the community translation project via Localizor so far!

We'll be announcing our plans for April, May and June next week, so keep an eye out for the latest Flashing Lights news!

Flashing Lights Now On Sale! 20% off until Thursday 2 April!


https://store.steampowered.com/app/605740/Flashing_Lights__Police_Firefighting_Emergency_Services_Simulator/



March Update Patch Notes


New
  • Unmarked "charger" type car for police added
  • Updated EMS callout ID 4, additional injured NPC added
  • New callout for EMS and Fire Department: Vehicle incident with injured NPCs and trapped driver [ID 4000]. Callout can take place at 10 random locations
  • New callout for EMS and Fire Department: Vehicle incident with injured NPCs and 3 trapped drivers [ID 4001]. Callout can take place at 5 random locations
  • Firefighters can now use Medbags in callout 4000 and 4001
  • Flashlight added for all player characters (On/Off key by default: E)
  • Road flares added to all department vehicle trunks
  • Portable scene lights added for fire department, accessible from vehicle trunks
  • Spotlights on department cars and SUVs (On/Off key by default: P; Right Mouse Button to aim spotlight)
  • Additional lights for tow truck and van (On/Off key by default: P)
  • Additional lights for Fire Department and EMS trucks (lights control panel on/off key by default: P)
  • Face masks introduced as an option in character customisation menu
  • Translations updated for the following languages thanks to community translators: Traditional Chinese, German, French, Brazilian Portuguese
  • New languages added thanks to community translators: Czech, Italian, Turkish, Finnish
  • You can now view previous info pop ups (Key by default: F4)




Fixes
  • Mission complete UI should no longer get stuck on screen
  • Grass performance improvement
  • Performance spikes in city reduced
  • All vehicle headlights beams adjusted
  • When moving a stretcher, the physics should no longer push the player forward
  • Vehicle steering adjusted (might need reset your steering sensitivity in Settings > Controls)
  • NPC tow truck previously didn't pick up red car from aggressive driver callout
  • Fixed an issue where players couldn't reload weapons after getting out of vehicle
  • Emergency lights adjusted: removed white on rear side of the lightbar
  • CPR animation no longer includes mouth to mouth
  • Tow truck hook input is now inactive while using chat
  • Fixed an issue where towing the same car twice from callouts would stop working
  • EMS truck's right side mirror now works while using interior view
  • Updated NPC emergency vehicles on callouts
  • Updated police and firefighter NPCs on callouts
  • Removed EMS NPC on callouts as now firefighters call for pickup
  • Tow truck players, in multiplayer, can now tow all wrecks from driver rescue calls
  • "Grab stretcher..." message changed