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Thea 2: The Shattering News

Build 0647 - 10th February - Wrath of the Sea + Hotfix 0649



Wrath of the Sea is the latest content update which fills the rather empty seas with new and exciting content! New locations to visit, new events to encounter, new god Mokosh with her own divine quest to pursue and lots more!

HOTFIX 0649:
  • Added the option to pay with a cosmic seed for special class when chosen human child grows up
  • Modified pirate attack quests so that you may escape the encounter
  • Fixed a few cemetery events where the rewards were too high for the challenge level
  • Removed several unused events from Wrath of Sea DLC module (ones that were copies of events moved elsewhere)
  • Added the baby troll growing up events on sea
  • Added a 'leave' option to sea loot
  • Added voiceover which was missing in the Mokosh god quest
  • Fixed task slots when creating new tasks on water
  • Group info on HUD will show details instead of portraits by default


New Stuff:
  • Added several new sea-based events and land-based ones too
  • Several unique characters to be gained via the new questline
  • Added Orc Pirates race along with their race-specific skills
  • Added new god Mokosh along with her divine quest
  • Added new end-game questline (not for the faint-hearted)
  • Added enemy groups roaming on sea
  • Added Water Demon faction events (this faction is now guaranteed to appear on Ice Biome)
  • Added non-player water settlements and locations ("ruins")
  • Added two new pets - a parrot and a crab
  • Added new resource - Seaweed - along with food recipes that use it
  • Added two pirate ships which can be obtained from pirates
  • Added new trait cards
  • Players can now gather and craft while sailing (not possible on Raft/Stribog's Raft)
  • Added story summary for game-ending scenarios
  • Added group composition info on HUD
  • Added notification for resources given by wells etc
  • Added an additional end game event, for those who want to kill very hard enemies for fun
  • Production screens can now be closed using Esc
  • The level up system will now offer at least one skill to upgrade (if possible)
  • Baby trolls will now have a chance to grow up into teenage trolls
  • Pineconettes have a chance to become young leshy
  • Added more glyphs to the font atlas (Chinese, Korean, Czech)


Fixes:
  • Fixed a crash when doing rollover on group info screen during an event if another player has already started the card game
  • Fixed a bug with ranged weapons made from gem essence not working properly
  • Fixed god points awarded for the best character being calculated incorrectly, often resulting in 0 value)
  • Fixed a bug where a group missing a boat was unable to disembark
  • Increased the number of god points awarded for Advancement Points gained
  • Fixed network game ID to allow only games of the same version to communicate
  • Fixed difficulty "rogue spawn" parameter not working correctly
  • Fixed maxed out skills being offered on level up
  • Fixed RMB movement on sea
  • Fixed icy biome not covering trees with snow except winter
  • Fixed Sea Encounters:14 where gathering the same thing more than once could cause an error
  • Fixed Pikulik consequence event, so that it stops popping up endlessly.
  • Awakening DLC Inventor event fixed: the trading profile TRADER-BANDIT changed to TRADER-BANDIT_TWO
  • Reduced the number of deserts and increased the number of forests on Ancient Forest biome
  • Fixed incorrect damage icons for SUBSKILL-SELF_PROTECTION_M_S and SUBSKILL-PROTECTION_M_S
  • Added child growing up at sea clone (as the sea growing up event has not been updated for a while)
  • Show Equipped button is no longer is available on Trades screen if item-list provided for player to trade does not contain equipped items
  • Fixed an issue where sometimes a trash can icon would appear on characters in Inventory


Technical info
about event structure changes, mainly useful to those who work on localisation and mods:
  • Research screen (Advancement screen) layout logic has been moved into scripts


Modules that have added events:
  • Generic; Borc growing up added id
  • Slavyans, Occupation Slavyan, id; Capturing orc slaves, id; Nemoslav spwn 2, id;
  • Spirit Talkers, Occupation Gob, id; Capturing gob slaves, id; Nemoslav spwn 2, id;
  • Alphaclans, Occupation Orc, id; Nemoslav spwn 2, id;
  • Earthbound, Occupation Dwarf, id;
  • Woodlandkin, Occupation Elf, id;
  • Scavengers, Occupation Scav, id; Capturing pine id
  • Divine; Mokosh and __Mokosh
  • Generic; id 32;33;34;35


Added nodes with text:
  • Divine module; event id 2, node 50 (plus, last output of node 10 that leads to node 50)
  • Divine module; event id 2, node 51 (plus, last output of node 39 that leads to node 51)
  • Divine module; event id 10, node 60 (plus, last output of node 36 that leads to node 60)
  • Divine module; event id 11, node 67 (plus, last output of node 36 that leads to node 67)
  • Divine module; event id 8, node 50 (plus, last output of node 15 and 16 that leads to node 50)
  • Divine module; event id 9, node 58 (plus, last output of node 15 and 16 that leads to node 58)
  • Awakening DLC; event id 10; node 31; (plus, last output of node 19 that leads to node 31)
  • Awakening DLC; event id 23; node 22; (plus, last output of node 2 that leads to node 22)
  • Sea Encounters; event id 6; node 48; (plus, last output of node 2 that leads to node 48)
  • VOLH DLC; id 37; last two outputs of node 2


Added modules:
  • Wrath of the sea DLC
  • Water demons
  • Sea Ruins

Save Compatibility Warning

Just a small heads up - the Wrath of the Sea update, which will hopefully drop on the upcoming Monday 10th Feb, will not be compatible with the current database - this means saves created with the current version 0.624 will likely not load correctly after Wrath of the Seaupdate.

As usual, we will put the current version on a beta branch so you can finish a game in progress if you wish.

Your player profiles and god progression will not be affected.

Apologies for any inconvenience.

Build 0624 - 2nd Jan

Happy New Year everyone :)

Here's a small patch to fix some urgent issues:
  • Fixed a relatively common crash when doing concept challenges vs high-level groups,
  • Fixed events in goblin villages not applying some results to groups of all players (i.e. healing in the villages).

Build 0622 - 19th December - The Awakening has returned!

Hello everyone!

As you may know, we are currently working on Wrath of the Seas DLC, but to keep you busy, we managed to do another content update - The Awakening - as a little Christmas present.

For those, who know Thea: The Awakening, this will feel quite familiar - this update is all about nostalgia and bringing back the past. Of course, due to lore constraints, not all stories were included, but we've chosen 40 that we thought fit the best and adapted them to the mechanics of Thea 2.

Apart from that, there's also a bunch of bug fixes and minor changes. Full changelog below:

Additions:
  • Added 40 new events,
  • Added 8 god traits,
  • Added Inventor character class along with its class trait and skills,
  • Added a summary screen where all characters can be inspected from anywhere - just press F1,
  • Added tooltips to recipe screen for essence and skill level bar,
  • Added more Chinese glyphs to the font atlas, also added Greek, Korean and Japanese glyph sets.


Fixes:
  • Fixed Replace Idol ritual that would sometimes cause a crash,
  • Fixed Dwelling speed boost not being applied in the first turn after leaving the village,
  • Fixed CONST_NIGHT_MOVEMENT_RANGE where speed boost would not be applied in the first night turn,
  • Fixed challenge difficulty for concepts and challenges above lvl 10 not being displayed correctly,
  • Fixed a bug that would prevent health being permanently recovered following a challenge when the player started a fight with a wounded character and used a weapon with life leech effect,
  • Fixed targeting bug in co-op challenge.


Events:
  • Fixed KS Events/Fli Catapult Spwn2, Cemetery/Cemetery Goblin D3 and Cemetery Orc D5 as their requirements would not let them trigger on Pangea,
  • Fixed Woodlandkin:27 where TradeNode would not have the option to cancel,
  • Fixed Misc Encounters 2/HeresyQuest tag deletion which could block main quest progress,
  • Fixed mChapter 1/Bandits3 which would mark the quest as complete on the logbook at an incorrect point,
  • Fixed mChapter 1/TrappedDwarf6 where a spiritual challenge with Ail'yleth would cause an error (added ChallNod82 as a copy of ChallNod37 but without entry requirements),
  • Fixed mChapter 1/Scavengers4 which could spawn another red cave when a child was returned,
  • Fixed Earthbound/DwarfKillMEdOrcSkel where one option would not have a group assigned,
  • Fixed Generic:28 where Lada path would make girls grow up to be befuddlers instead of rusalkas,
  • Fixed Scavengers:51 where the player would not receive loyalty points to Scavengers faction,
  • Fixed Generic:5 where mythical path would cause a missing group error,
  • Fixed mChapter 1:21 - support from demons after killing them is no longer an option,
  • Fixed trade node in SpiritTalkers:27 that could cause a crash when cancelling,
  • Fixed Misc Encounters 2:19 - missing group in deal damage node that could cause a crash,
  • Added the inventor class as an advancement option for the chosen - localization change: Volh DLC, event 37, node 2 last output: Become an inventor.

Chinese Localisation now available

We've got great news for our Chinese players! A dedicated group of fans in China - 游侠LMAO汉化组 - has prepared a full localisation of our game!

The language pack is provided as a mod. If you own Thea 2 you can visit the mod page in Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1903809614
and subscribe to the mod. Once it downloads, run the game, open the Mods page from Main Menu, check the tick box next to the mod and restart the game.



Many thanks to 游侠LMAO汉化组 from all of us at MuHa Games!