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Upcoming Update - Pangea


Today we wanted to share a little more about what we've got in the works at the moment.

Many players voiced their opinion that they would like to see multibiome islands, Thea: The Awakening-style.

So the Pangea update will allow you to select between the regular single-biome-island-style land generation and the new one, where multiple biomes can be found on a single, larger landmass. We're hoping to give you a totally new gameplay experience, both in single player and co-op.





When will you be able to try it out? We're aiming to release the patch within a couple weeks. It should hit the alpha branch first for testing and if all goes smoothly, the main branch shortly after.




Build 0562 - 9th August

Additions:
- Added confirmation popup after selecting Forfeit on the fight info screen

Fixes:
- Fixed essence, non-weapon skills using ReciveTrueDamage which were bypassing shield all together instead of dealing 150% to shielded character shield(reminder to health) or 100% to not shielded characters - bees should be less OP now ;)
- Fixed Cmok event from Volh DLC
- Fixed a bug in Summer Harvest event
- Fixed text bug in reply in Rat Curse event
- Activated Dark Volh Start event in Volh DLC module
- Fixed a number of roaming groups not spawning on the map
- Fixed rounding on summary screen sometimes not granting god points for exactly 100 game points
- Fixed Pikulik event, so it should not continue triggering endlessly
- Fixed swamps event from Volh DLC
- Fixed a bug in autumn preserves event
- Fixed sanity regeneration going over maximum attribute

Modding:
- Added the possibility to mix various textures between categories when making mods (i.e. item icon instead of skill icon etc)
- Fixed misleading name used within scripts to deal damage ReciveDamagePiercing to ReciveTrueDamageEssence
- Fixed misleading name used within scripts to deal damage ReciveShieldAndTrueDamage to ReciveTrueDamageAncient
- Removed misleading name used within scripts to deal damage (ReciveTrueDamage)

Pizza for Devs

https://store.steampowered.com/app/1134160/Pizza_for_Devs/

Hi All!

To continue our tradition from Thea: The Awakening's Coffee for Coding, we have just released a DLC called Pizza for Devs.

Please note! This DLC is not an expansion for Thea 2. It is a way to send us a tip to keep us motivated and help us release even more free content in the future. In return, you will receive a pack of images - cards featuring Thea 2 characters.

Thank you for your continued support!




Return of the Volh DLC is here! (Build 0554 + Hotfix 0555)



This DLC comes as a free update to the base game and brings the following changes:

New Stuff:
  • Added Volh and Gusla - two new human male magic user classes
  • Added over 30 new events
  • Added skills for Volh and Gusla
  • Added 13 new rituals
  • Added new event arts
  • Added a couple of new character portraits and 3d models for them
  • Added half-race tag to mixed parents children
  • Added Elder Swamper, Rockers, Icicles and Lava Rockers
  • Added an event to Slavyan village where you can allow any of your people to leave you and join the Slavyans
  • Added a new difficulty setting which defines how far groups can join other groups' events
  • Added hotkeys and tooltips to the Navigation bar
  • Added tooltip on tasks on Village Overview screen
  • Added tooltips to tasks on Research and Rituals screens
  • Added Forfeit button on Fight Info screen
  • Rollover on characters on action queue highlights the corresponding character on the battlefield
  • Rollover on the characters on the battlefield highlights the corresponding character on the action queue
  • Added a list of participating groups on Resolve Event screen
  • Changed sfx when opening Logbook, God Info, Domination Victory, Theopedia and Factions screens


Fixes:
  • Fixed a bug where elf skills would be reset upon growing up
  • Children can no longer level up their racial skill
  • Fixed Flock of Craftsmen trait
  • Scavenger boss Hanka can no longer move over sea tiles
  • Fixed Zmey in the quarry, where you could sacrifice the single character you had in your group, thus you were unable to continue the quest
  • Fixed the Guard being too clingy and staying with you despite you telling him to go
  • Fixed forest demons giving you a boar instead of a bear
  • Fixed main quest path with Ail'yleth, where she would not help rescue the dwarf if you already visited the jail before meeting her
  • Fixed the POI quests from villages, so that they cannot be exploited forever
  • Fixed summons not using passive skills
  • Fixed Delay display in character tooltip
  • Fixed health sacrificing mechanics not using proper damage multiplier
  • Fixed a small bug in elf growing up where one of the options looped
  • Fixed max char count for server name and password on Host and Join screens to make sure the joining player can always input the entire server name and password
  • Fixed modding models
  • Fixed a regression forbidding to create new modules
  • Fixed multistaged events
  • Hotkeys on HUD should now work without having the radial menu open
  • Fixed a bug where removing all entities from a group and then opening another screen that referenced this group would crash the game
  • Fixed the dwarf growing up event, where a dwarf chosen child had no chance to become a warrior
  • Fixed a bug in dwarf 'birth' event where all rockers got a buff when the new one was born
  • Fixed a bug where VSync and FPS limit settings were not applied correctly when the application was restarted
  • Fixed Sort by Value on Trade screen not taking into account the merchant's multiplier


Balance:
  • Reduced the difficulty of Lightbringers on the starting island
  • Healer's skill is now based on Intelligence
  • Tweaked Healer's starting skills and skill packs
  • Zerca now starts with Inspire skill
  • Reduced damage of Reliable Argument skill
  • Increased movement points of flying demons by 1
  • Reduced randomization in starting subraces' attributes
  • Increased trading value of pets
  • Reduced the trade value of cooked food
  • Balancing changes to Drain Vigour skill
  • Balancing changes to various groups, including concepts
  • Buffed Guard Tower
  • Lucky Sod skill is no longer available for children
  • Ailyn and Naiysir now have Beautiful tag
  • Balancing changes to Dziad Mroz and Sniezynki's stats and starting skills
  • Increased shielding granted by Protect Others skill
  • Czort now starts with Weakness skill
  • Orc Matriarch starts with Corruption skill, has less Faith but more Sanity
  • Kraken is now more dangerous in mental and spiritual challenges
  • Reduced Strength and Perception of Light Sick Karakandza
  • Increased Intelligence, Wisdom and Sanity of Light Sick Alkonost
  • Increased Sanity and Intelligence of Hohlick
  • Balancing changes to Forest Leshy, Dormant Leshy and Enlightened Leshy - both in starting skills and attributes
  • Reduced Perception and Health of Viatroviec
  • Increased Perception of Forest Fairy
  • Master Striga now starts with War Shout skill, increased attack
  • Striga Mistress now starts with Hypnosis and Two Flying Daggers skills, increased attack
  • Increased Wisdom of Werewolf
  • Reduced Health of Cmok
  • Reduced Health and Sanity of Light Sick Rusalka
  • Reduced Mental Shielding of Unliving Dragon
  • Increased Mental Shielding of Swamp Troll
  • Increased Strength and Perception of Lava Troll
  • Increased Intelligence and Wisdom of Dwarf Statue #3
  • Unliving Rat and Unliving Spider are now Unliving by race
  • Reduced Strength and Health of bees
  • Reduced the strength of Blood Protection skill
  • Changes to how AI values non-basic damage types
  • Increased duration of Toxine and Illness effects


Modding:
  • Changed methods names: PutSkillOnLocalQueue to PutSkillOnQueue_Local, PutSkillOnMainQueue to PutSkillOnQueue_Main, GetCardsOpposingCardsOnBattelfield to GetOpposingCardsOnBattelfield
  • Cleaned up old and unused database files
  • Added a message if there are no paths of an event node


As mentioned, old saves will not be compatible with this update (but your profiles should be fine), if you have a saved game and would like to continue playing, please use Betas tab to switch to the previous version.

Hotfix 0555:
  • Child growing-up event should no longer show a warning popup
  • Tutorial pop-ups should now appear only once per profile
  • Fixed card game crash on card rollover during Fight Phase
  • Fixed Chinese characters not correctly appearing in the game
  • Fixed screens being switched when pressing hotkeyed letters/numbers in any input field
  • Added arrows to change order in event logic editor