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SAELIG News

Update 44.7 - Horse time

Greetings!

If all goes okay, this is likely the last update before I release Update 45, which will include the new map.

Bug Fixes
  • Cats will no longer be dragged around on the ground when you guard/escort a cart.
  • Automations will no longer reset when your character dies.
  • Fixed some typos.
  • Entertain, See Patients, and Build Boat will now assign properly via automation.
  • If your Corral is doing more than one production when you load your game, it will no longer cancel one of those productions.
  • Spouse will now buy less food to store at home.
  • If you have a shield on your back and you chop wood, your axe will no longer hit your shield and create splinters.
  • Fixed a bug where you would teleport home if you were sleeping and you right clicked on a market in your building list.
  • Adult children will no longer change families if their mother gets remarried.
  • Fixed a bug where in some cases carts would not be sent to buy items when automation is on.
  • Fixed the last objective in the tutorial not progressing.


Tweaks
  • Job search list will now show jobs in other towns, as well as some jobs that were being excluded for no good reason.
  • After you kill and harvest an animal, the chances of another one spawning somewhere has been increased.
  • Added a 'Go To' option to the right click menu when right clicking on a building (including in your building list).
  • Optimisations.
  • Large horse cart is now an ox cart.
  • Lovemaking skill now increases at a higher rate when doing the deed.
  • Moved the spots that horses and oxen will navigate to when they aren't being used. This should ease congestion.
  • When people are putting out fires there is now a priority list. So they'll focus on buildings most important to them first.
  • Tweaks to how buildings are saved and loaded. You should notice no difference, but let me know if you're missing buildings.
  • More display slots for market inventories.


New
  • New dog models.
  • New cow models.
  • New loading screen art.
  • You can now ride horses. A travelling horse breeder will turn up every once in a while and hang around for a bit. You can buy a horse from him and then ride it around like an absolute boss. Horses, like other pets, will die of old age. When you are not riding it, it will follow you around.



More to come next week hopefully!

Cheers,
Atorcoppe.

Update 44.6 - Just a quick one

Nothing major, just a few more things I wanted to get out of the way.

  • Fixed the cancel button not working on popups.
  • Fixed some typos.
  • The AI will no longer offer to hire you at their sheds.
  • If you right click on a market in your building menu, your character will run to that market.
  • Skills will now apply correctly when starting a new game.
  • Added a new conversation option to ask someone who their best friend is. Then you can discuss that friend.
  • Fixed some terrain issues.
  • Increased the duration of injury that can be sustained when chopping wood.
  • Various UI tweaks.


Cheers,
Atorcoppe.

Update 44.5 - General Improvements

Greetings! I'm back.

  • When hitting a tree with an axe it will once more spawn wood chips.
  • Skills should no longer go above 100.
  • Added a new option to automation that allows you to define items you
  • never* want to transport/sell.
  • Metal armour will now display correctly on the player.
  • Fixed some typos.
  • Fixed a bug where the Bunkhouse would not save as your home.
  • If automation is on but deliveries are off, you can now manually control the cart.
  • Carts now sell for less money.
  • New item: Fertility Charm. Made at the Herbalist's Hut and is used to increase the chances of getting pregnant.
  • When Vikings turn up they will automatically be added to your tracked people list.
  • Notifications will no longer close your currently opened window.
  • Tweaked the pricing on some building upgrades.
  • Changed the notification text from orange to a much less angry looking blue.
  • Flipped the Barley icon so it looks less like Wheat
  • Added more storefront slots to Alehouse and Bakehouse.
  • You can now rotate the camera when in map mode.
  • Selecting a building that you want to gift someone should now be easier if you have lots of buildings.
  • Map mode will now show an icon for the player.
  • The player will no longer run past the animals when hunting.
  • When going to talk to someone the player should no longer walk past them.
  • Notifications for a friend dying will no longer be pop ups.
  • Camera boost will now work when paused.
  • Damaged Shields will no longer show as high demand in caravans.
  • You can now rotate empty plots. The empty plots will now also have a sign post on them near the front so you know what direction any building built on that plot will face.
  • Fixed a bug where in some cases your heir would not take over properly when you died.
  • Various tweaks and polish.


In some cases in your existing save games you may start seeing odd rent prices for your rental properties. If you do, manually readjusting your rental prices should fix this.

That's it for the moment! I'll have some videos of the new map soon hopefully.

Cheers,
Atorcoppe.

Update 44.4 - Getting those carriages under control

Hey there!

Another small update on our way to the next big one,

  • Fixed a bug where carriage drivers would go absolutely crazy.
  • Removed sheds from the competition list, so you will no longer lose relationship with other people who have sheds.
  • Pressing escape on the main menu will no longer break the game.
  • You can now view building info for the Learning Hall and Graveyard, so you can see who works there.
  • The game will now tell you if you are trying to use firewood instead of wood to develop a plot.
  • You can no longer hire students.
  • A new Skinning & Butchering skill used when harvesting animals that you hunt. The higher the skill, the more chance you'll be successful at harvesting an entire carcass or hide. A failed carcass harvest will result in only getting a few chunks of meat.
  • Killing your spouse will no longer prompt you to customise your character.
  • Sad people will no longer throw themselves into a burning pyre during a funeral.
  • Fixed a bug where a hyrmann assigned to follow someone wouldn't stop following them after work, and in some cases would alternate rapidly between following the person and trying to sleep.
  • Added more options for flirts and insults.
  • Tweaked the information that is displayed when selecting a gravestone.
  • Have started tweaking some menus starting with the market compare window. Still very much WIP, just trying different layouts and whatnot.
  • Added tooltips to the character creation screen to indicate what each backstory option does.
  • Fixed a bug where you could not retire your character during winter in some cases.


More to come! Trying to get a lot of small things out of the way so the next big update is smooth sailing.

Cheers,
Atorcoppe.

Update 44.3 - Another one

Hello,

It is me once more.

  • Fixed a bug that meant you could not make metal or leather armour.
  • Wood cutters will now be better at switching over to cutting wood from firewood.
  • More wild animals on all maps.
  • Fixed the DEL key issue on one of the maps.
  • Added animals to map mode, so now each animal has their own icon on the map. This should make hunting them easier.
  • You can no longer freely claim wilderness plots.
  • Fleshed out some more new mechanics in the background that aren't available yet.




I'm having so much fun making the new map. I built a tiny little village from scratch (2 houses) and got unreasonably excited when someone moved in to the other house. I cannot wait for you to try it.

Cheers,
Atorcoppe.