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SAELIG News

Update 33 - New Characters & More

Hello, and happy new year!

I hope all is well and you're having a good time.


New Stuff
  • New characters and outfits. More character variations are still to be added, but there are enough to start with. Clothing is now worn as entire outfits. Basic outfits are dictated by someone's job or status, more expensive outfits are made and purchased. Any purchased outfit is considered warm now as well. When you load a saved game from before this update your character will look different because you will be given a random new one.
  • New new game screen.
  • Monks are now proper people taken from the general population instead of being strange immortal entities. However churches can only hire men with no spouse or children, and they become celibate when hired.
  • Started working on a new camera mode for people who want a simpler camera. RTS Camera can be activated in options and it locks you to a specific top-down angle.
  • FPS limit has been added under custom graphics settings.
  • A lot of better animations to replace existing ones and new ones added for things that previously didn't have animations. (some old animations look a little odd with the new characters, but these will be slowly replaced too)
  • A new fighting system to replace the stabbing action. People with weapons will now fight back and the fight will continue until someone leaves, gets injured, ore killed. People will sometimes watch these fights. No legal action will be taken until the fight is over.


Tweaks
  • More information added to some notifications.
  • Notification sounds changed to be less annoying.
  • Health tweaks to make longer games more balanced.
  • People will now be better are storing stuff in their house if they're given something they don't need straight away.
  • Player buffs/debuffs/sickness icons are now shown at the top of the screen.
  • Tweaks to item and building prices.
  • Tweaks to sounds and effects made by woodcutters and miners when they are working.
  • Slight tweaks to your owned buildings menu.


Bug Fixes
  • Fixed a bug that would give the player free items at the trading post.
  • Fixed some spelling issues.
  • Removed dried fish from caravan resources.
  • Fixed some issues with loading games.


Windows 7 Saving & Loading
At some stage a bug with Windows 7 file system started happening which prevented listing saved games, which prevented loading. Me or no one else I talked to could find a solution so I have done a work-around. Basically if you're running Windows 7, if you save the game from the pause menu it will do a quick save, and then when you load it from the main menu it will do a quick load. This means that you will only have one save slot that is replaced every time you save. Autosaves will still happen as normal, but if you wish to load one you will need to go into the folder where the saved games are located and rename it to "Quick Save". It's far from ideal but it works for now.


More to come! Will keep you posted.

Much Love,
Atorcoppe.

SAELIG - A Labour of Love

Usually when I post an event I have something for you to download, It's not often I come here just to have a chat. So let's chat.

Hi, my name is Jamie and I'm a System Administrator from small town New Zealand. I've been working on SAELIG since mid 2016, and it's been an absolute journey. I'm not going to pretend I've enjoyed every moment of it, or pretend I've handled every situation perfectly. But bloody hell I love this game and all of you. You've given me the opportunity to make the game I've been dreaming about since I was 13, and you've given me the opportunity to take my time.

Yes, SAELIG is a labour of love, but it's also so much more than that. Sometimes it's the reason I get up in the morning... and the reason I've had too many late nights.

I would be honoured if you nominate SAELIG for the labour of love award because it isn't just my labour of love; it belongs to all of us. We're a village of people trying to raise our baby the best we can.

This post is a mess and obviously I'm not a wordsmith, but I think a lot of you would agree that SAELIG is a plethora of delights.

----

But hey, that's enough blathering from me. Here's some proper news for you.

I've taken last month's sales and put it towards new software and outfits. So if all goes well we should have new character models and way more outfits coming soon! Which is very exciting. The current characters have been in the game since the beginning, and I think it is time to say goodbye to them.

Also, I ran some tests one very late night and found out that SAELIG runs on iPads. Obviously I'm not focusing on this at the moment, but I very much love the idea of playing SAELIG on a touch device. So that's something else for me to consider for the future.


Much love,
Atorcoppe.

Update 32.3 - Tweak master

Hi everybody,

Just a few tweaks in this update.

  • Tweaks to the health system. These tweaks should decrease sickness rates in longer games.
  • The AI will now properly buy bows.
  • Fixed an unlimited money exploit.
  • Disposable packs have been removed. When chopping firewood at a chopping block or breaking into a building you will no longer be given a pack if you don't already have one.
  • Travelling merchants will now work much harder at removing goods from flooded markets.
  • Mines should do a better job at generating stones when using simple vegetation.
  • Fixed a bug that would disable trees when loading a game with simple vegetation enabled.
  • A new 'Hunter' start for each map.


Have also renamed the game files from SÆLIG to SAELIG. This will cause you to lose custom settings, however all your saves and key bindings should automatically migrate over. Let me know if you have any issues with this. The reason for this change is to fix a possible bug that the fancy Æ could cause in some computers.

Cheers,
Atorcoppe.

Update 32.2 - Pew pew pew

Hello,

I've been working 30 hours a day recently but I found some time to make a small update. Hope you enjoy. :)

  • Fixed an exploit that allowed you to farm relationship by spamming a button.
  • Fixed a bug that prevented wood cutting huts from delivery wood to other businesses.
  • Adjusted some automation settings for corrals and fields.
  • After hunting an animal your character will now automatically harvest it, even if it's outside of the map.
  • Fixed a bug that in some cases would cause caravan goods to be placed back in your businesses when you loaded the game.
  • You can now shoot people with a bow even when they're busy. Steve being a jerk and working while you're wanting to kill him? No worries, now you can shoot his face off while he's walking his cows.
  • Tweaked merchant camp item ranges, and slightly lowered the daily chance of one arriving.
  • Started overhauling the traveling merchant carts. Previously they would trade goods around the map to try and keep the markets all supplied. But now they will focus on removing excess goods when markets get flooded. It's not going to be perfect but I can tweak it from here. This should help in the late stages when markets get a bit full.
  • The AI characters can now shoot back! If you try to fire your bow at another character who has a bow and you miss, they're take a shot at you too. So careful, you might die.



Have fun!

Atorcoppe.

Another Hotfix

Fixed a few freezes and crashes.
Also fixed a bug where you could not select the woodcutting hut.