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Update 27.5 - Some good bug fixes

'ello,

Update 27.5 is now available for all platforms.
Sorry this one is just bug fixes. However I am working on a new map for update 28. So that's exciting.

Bug Fixes
  • Carts will now load properly when loading a saved game. No more returning home on load.
  • Fixed bug where the home location of the Estate Farm cart would not be picked up by the Estate Farm trading menu.
  • Fixed a bug where automation sometimes would not start or load properly.
  • Fixed a bug where tooltips would not display when game paused.


Also did some general tweaking.

Enjoy your December!

Update 27 - Some big things

Howdy, hope everything is swell,

Update 27 is now available for all platforms.

New Bits
  • Playable Abbot. Apply the same way you'd apply for Guard Captain. You'll get to run the Church, receive 'donations' from people during sermons, and bless people.
  • A new toggle that lets you disable or enable direct sales from the Alehouse and Bakehouse.
  • Entire new design for inventory trading. The new system allows you to trade with a building from a cart or character, so you no longer have to click on the market. And other good bits.
  • Tooltips for items. Long time coming, but now you can see proper details about items.



Changes
  • Lots of UI tweaks and inventory tweaks.
  • No more selling direct from Herbalist.
  • Big changes to a lot of items, recipes, prices, etc. Cured fish removed.
  • Big AI changes. They are able to sustain themselves a lot better, which also translates to better automation.
  • Tweaks to starting goods for some merchants.
  • People make better choices when they are poor.
  • Learning at the Learning Hall is now more effective.



Bug Fixes
  • Inventory duplication bugs fixed.
  • Fixed production events happening at the wrong time.
  • Fixed missing production events from Bakehouse and Farmhouse.
  • Fixed a bug that would cause save corruption.
  • Fixed bug that would cause your cart to stop moving after pressing TAB.
  • Fixed some bugs with pausing.
  • Fixed a bug where AI characters would not get 'Well Rested' buff.
  • Fixed a bug where some people would not go and eat food. Which is just a bad choice on their part.
  • Fixed some interior camera issues in the Estate Farm and Herbalist Hut.
  • Fixed a bug where you could not set default keys during gameplay.



Quite a few other bits have been done as well. You'll probably notice things I have not listed. This update was a long time coming and I'm very happy with the tooltips and new trading. The new trading feels way less awkward and cumbersome.

I spent a lot of time on tweaking recipes and items and running various businesses in AI mode for years to make sure the items and the AI had profit potential. Which is why this took so long... Just so much testing. Like millions of testings. Maybe.

Happy gaming!

Stardog.

Update 26 - Stuff to make life easier

Howdy, hope you're all doing well!

Update 26 is now available for all platforms.

New Bits
  • You can now convert corrals to fields and fields to corrals, if you have the Building Placement upgrade for the farm. The more fields or corrals doing the same production means more bonus crops or increased production speed.
  • A new event for both teachers and gravediggers.
  • New church.
  • A second possible alehouse interior.
  • At certain heights and distances you can now see town names above towns, to help you know exactly where you are.
  • A trading skill that can grant you a gold bonus when selling items to market.



Changes
  • Warping to a character, building, etc, now retains your existing camera rotation. No more camera automatically changing rotation for you.
  • Opening the map will also keep the existing Y rotation of your camera.
  • Fines for crimes now increase based on previous criminal record.
  • When you're tired you will now learn at a slower rate.
  • Tweaks to various things, including recipes, UI, and entertainment income.
  • People will now be more likely to stay around home when dark.
  • You can now wake up your sleeping spouse to engage in activities.
  • New notifications in certain situations.
  • Cured fish is now considered a food.
  • The wage info panel will now take into consideration child workers and free workers.



Bug Fixes
  • Some loading corruptions have been banished.
  • Give item was disabled for no obvious reason sometimes.
  • Fresh orphans sometimes would not properly change their town based on their new home at the church.
  • There was a bug where it was possible to have a bounty of 0.
  • The farmhouse had purple hives sometimes.
  • The odd situation made right click not work. Not anymore!
  • Fixed a bug that would cause people to stand around doing just about nothing for no reason.
  • The camera will no longer jump around when the game is paused.
  • Waylay had some problems. These problems have been improved.
  • Navigation bugs have been identified and smashed.
  • There was a couple problems with inheritance which have now been squashed.



Happy gaming!

Stardog.

Update 25 - New fun things, and lots of fixes

Hi all,

Update 25 is now available for all platforms.
Quite a few new things, changes, and fixes in this version. Hope you enjoy!

New Bits
  • Become a gravedigger at the graveyard if the position is free.
  • Become a teacher at the learning hall if the position is free.
  • New carts and load system which shows the kind of items on the cart.
  • A simple foliage mode which will give you less trees and grass.
  • Swords and axes. Can be made, bought, used.
  • Assassinate people with a sword or axe.
  • Foxes. New production events will spawn foxes. Dogs will keep them away.
  • Elder events. New events which occur when you're an elder.
  • New production events.



Changes
  • No more trees in map mode.
  • Graphical changes. Textures, trees, terrains.
  • Map filter changes.
  • When inside a building you can now exit while the UI is hidden.
  • New notifications when certain things happen.
  • Comparing inventory items in a business inventory will now show other items that it can produce.
  • Some extra UI changes.
  • People will now buy more food and medicine.



Bug Fixes
  • Fixed bugs where people would not return to work or leave work properly
  • Fixed bug where ducks would not spawn at Farmhouse.
  • Fixed bug where coats would not display.
  • Fixed some waylay positions.
  • Fixed bug where seasons and years would not pass correctly if playing more than one day per season.
  • Fixed bug which would make the game fail to save.
  • Fixed bug where tenants would move out after loading a saved game.
  • Fixed bug which would cause guards to break after you bribe them.
  • Looting carts that have no drivers will now not break interactions.
  • Fixed some interior nav issues.
  • Made it easier for people to navigate through fences.
  • Fixed bug where a worker could move to a different town and break production.
  • Fixed bug where buildings would not be able to be entered.
  • Fixed bug that would cause the game to freeze when paused.
  • Fixed bug where people would vanish from family trees.
  • Fixed some coding errors that could cause some slowdowns.
  • Fixed bug where recent transactions were not listed.
  • Fixed bug where certain people would not work at certain jobs properly.


I didn't end up doing everything I wanted for this update, but I did some other cool stuff instead.

Happy gaming!

Stardog.

Update 24.5 - Bug fixes and a new thing!

Hi all,

Update 24.5 is now available for all platforms.
This is just a small bug fix mainly, but I managed to sneak in a new feature.


New Bits
  • You can now rebuild hits and houses into a different style



Changes
  • Slight adjustment to fog



Bug Fixes
  • Fixed a bug where recent transactions would not display
  • Fixed a bug where crops would not grow, thus breaking farming
  • Some navigation fixes
  • Fixed bug where rental money would not show




Next Major Update
(Not set in stone)
  • Playable Bishop
  • New Map (if time allows)
  • Some very basic construction
  • Rebuild houses and huts in a different style
  • Inventory tooltips
  • Towns to expand and change when populations increase
  • Perks
  • Elder voting events


Stardog.