1. SAELIG
  2. News

SAELIG News

Update 49.5 - I love dogs

Hey all!

Another small update as I gear up for something more substantial.

  • A new starting scenario “Man’s Best Friend”. You start with the standard amount of silver and a pet dog that lives forever that you can name whatever you like. This start is a tribute to dogs.
  • Moved a particular grazing spot away from a particular plot of land so cows and horses no longer congregate there.
  • The requirements to build a boat will now show in the tooltip when selecting the production.
  • UI tweaks.
  • Fixed a bug where you could not sleep in a longhouse.
  • Removed the 5 pet limit from the player.
  • Fixed a bug that could prevent a saved game from loading.
  • Fixed some nav issues.
  • The tracking camera now sits further away from the character your are tracking.


I know it’s not a lot this time, but this kind of stuff is clearing the way for more substantial things.

Cheers,
Atorcoppe.

Update 49.4 - Some little fixes

Greetings!

I'm back again! Here's a little update with some fixes for things some people encountered. Endlessly thankful to all of you.

  • Buying dog when paused no longer causes issues.
  • You can now hold a feast at a longhouse without it being your active home.
  • Prevented having multiple towns with same name. This would cause issues with saving and loading your game, and possible crashes.
  • When typing X and Z, the camera will no longer rotate.
  • On Defenascir when in map mode the outskirts of the map will no longer show as a blue void.
  • Optimised a couple of functions, which should improve performance on older CPUs.
  • Tweaked some settings to improve stability on some systems.
  • Optimised ducks.


Is there something you want in the game? Email me at [email protected] and we can chat about it.

Cheers,
Atorcoppe.

Update 49.3 - Some small requests

Greetings!

I'm back for more. This time it is just a few small requests and fixes that have come up in the last couple days.

  • Fixed an issue where dog commands would sometimes be greyed out if you also had a Den.
  • Changed it so when kids become adults they retain all the money they had earned up until that point.
  • Prevented some cows from trying to take over a particular plot of land.
  • When restocking inventories, they will now be sorted into alphabetical and numerical order.
  • When opening the pause menu while the map is open, the map UI will now be hidden instead of sitting on top of the pause menu.


Cheers,
Atorcoppe.

Update 49.2 - Improved loading times

Greetings!

I've come back from a little holiday and have gone straight back to work. So here is a small update that fixes a couple things and improves loading times.

  • Fixed inventory stacking not working properly in some cases.
  • The character creator story panel has been adjusted slightly to work better on different aspect ratios.
  • Pack unequip confirm UI has been updated.
  • Loading time optimisations for creating new games and loading into existing save games. In some situations you may improvements of 20 to 30 seconds.
  • The game will now decide what kind of family to spawn (rich or poor) based on how many free workers there are in the game. So the less free workers there are, the morel likely the game is to spawn a poor family.
  • Fixed a major issue where starting a new game as a woman on some computers would not work properly.


Lots more to come. I'm continuing to work on further loading optimisations, as well as performance optimisations.

Cheers,
Atorcoppe.

Update 49.1 - Some refinements

Hello!

I’m going away for a couple days so thought i’d release a small update with some requested QOL additions.

  • Each boat you build at your Fishing Dock will now increase the inventory of the Fishing Dock.
  • Some slight UI tweaks.
  • When creating your character you can now tab between first and last names.
  • Some Linux fixes, including upside down map during character creation.
  • Made it so you cannot hire yourself or rent a house to yourself.
  • Rare and very rare production events are now less likely to happen multiple times a day.
  • Your productions will no longer reset after Vikings are defeated or leave.
  • Corrected some tutorial issues.
  • Some notification tweaks.
  • You can no longer claim land owned by someone else when the town population is low.
  • Fixed an issue where the new family notification would incorrectly assume the wealth of said family.


I’ll be taking my laptop away with me so can dial into my workstation and do any work on SAELIG if needed. I’ll also still be free to support any issues that pop up for anyone.

Atorcoppe.