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SAELIG News

Update 50 - A new map and more!

Greetings!

I hope the end of the year is treating you well, and I hope you enjoy this update.


BUG FIXES
  • Fixed an odd issue where sometimes a watchman would be called a watchman without actually being a watchman.
  • Fixed blank profile pictures.
  • Fixed some issues related to character retirement.
  • Fixed an issue with Windows & Linux when playing with controller without a mouse attached where there would be no cursor.
  • Fixed a long-standing bug where misc buildings would sometimes build in pairs - two wells, two fire pits, etc.
  • Fixed an issue when you weren’t flagged as busy when supervising.



TWEAKS
  • Tweaked requirements for the AI to become watchmen.
  • Notification tweaks.
  • Wild animal spawn rate tweaks.
  • Your heir will now inherit your pets.
  • Quite a few interface tweaks.
  • Tweaked some volume settings for some notifications.
  • Navigation tweaks, especially around bridges.
  • Tracking camera tweaked - it is now smoother, will rotate back to the character after you have looked around, and when zooming the tracking angle will decrease as it zooms to the character.
  • Tweaked it so when selecting someone inside a building, the selection icon shows above the building they are inside.
  • Tweaked logic to the AI building certain buildings.
  • Tracking camera will now unlock when moving the camera using edge panning.
  • Carriage ride prices are now calculated based on journey length rather than distance from point A to B.
  • When you give someone a shield, they will equip it.
  • When starting a New Game + on Defenascir your character will now be given money if they don’t have enough and an axe if they don’t have one.



NEW
  • You can now right click on a tracked character in your tracking list to interact with them.
  • During autumn some trees will now change to various shades of orange.
  • You can now re-stack your player inventory and pack like with other inventories.
  • You can now double tap hotkeys to zoom to the thing bound to that hotkey.
  • Added a filter to the hiring menu that lets you filter by job, location, etc.
  • Added hotkeys for the market compare and relationship windows.
  • New grasses and nature textures - bringing better colour and vibrancy to the world (in my opinion).
  • All crops, fruit trees, and vegetable patches have been replaced with new models.
  • New screenshots for map select menu.
  • New map - Dofras - is a combination between the style of the classic maps, and Defenascir. It has one pre-existing town, and will allow you to also build your own.
  • A new ‘Persistent Stash’ that is attached to your player. Any goods you put in this stash will be accessible from any of your other saves. So you could use this to transfer items between saves.



I hope you all have fantastic holidays! See you in the new year!

Cheers,
Atorcoppe.

Update 49.5 - I love dogs

Hey all!

Another small update as I gear up for something more substantial.

  • A new starting scenario “Man’s Best Friend”. You start with the standard amount of silver and a pet dog that lives forever that you can name whatever you like. This start is a tribute to dogs.
  • Moved a particular grazing spot away from a particular plot of land so cows and horses no longer congregate there.
  • The requirements to build a boat will now show in the tooltip when selecting the production.
  • UI tweaks.
  • Fixed a bug where you could not sleep in a longhouse.
  • Removed the 5 pet limit from the player.
  • Fixed a bug that could prevent a saved game from loading.
  • Fixed some nav issues.
  • The tracking camera now sits further away from the character your are tracking.


I know it’s not a lot this time, but this kind of stuff is clearing the way for more substantial things.

Cheers,
Atorcoppe.

Update 49.4 - Some little fixes

Greetings!

I'm back again! Here's a little update with some fixes for things some people encountered. Endlessly thankful to all of you.

  • Buying dog when paused no longer causes issues.
  • You can now hold a feast at a longhouse without it being your active home.
  • Prevented having multiple towns with same name. This would cause issues with saving and loading your game, and possible crashes.
  • When typing X and Z, the camera will no longer rotate.
  • On Defenascir when in map mode the outskirts of the map will no longer show as a blue void.
  • Optimised a couple of functions, which should improve performance on older CPUs.
  • Tweaked some settings to improve stability on some systems.
  • Optimised ducks.


Is there something you want in the game? Email me at [email protected] and we can chat about it.

Cheers,
Atorcoppe.

Update 49.3 - Some small requests

Greetings!

I'm back for more. This time it is just a few small requests and fixes that have come up in the last couple days.

  • Fixed an issue where dog commands would sometimes be greyed out if you also had a Den.
  • Changed it so when kids become adults they retain all the money they had earned up until that point.
  • Prevented some cows from trying to take over a particular plot of land.
  • When restocking inventories, they will now be sorted into alphabetical and numerical order.
  • When opening the pause menu while the map is open, the map UI will now be hidden instead of sitting on top of the pause menu.


Cheers,
Atorcoppe.

Update 49.2 - Improved loading times

Greetings!

I've come back from a little holiday and have gone straight back to work. So here is a small update that fixes a couple things and improves loading times.

  • Fixed inventory stacking not working properly in some cases.
  • The character creator story panel has been adjusted slightly to work better on different aspect ratios.
  • Pack unequip confirm UI has been updated.
  • Loading time optimisations for creating new games and loading into existing save games. In some situations you may improvements of 20 to 30 seconds.
  • The game will now decide what kind of family to spawn (rich or poor) based on how many free workers there are in the game. So the less free workers there are, the morel likely the game is to spawn a poor family.
  • Fixed a major issue where starting a new game as a woman on some computers would not work properly.


Lots more to come. I'm continuing to work on further loading optimisations, as well as performance optimisations.

Cheers,
Atorcoppe.