1. SAELIG
  2. News

SAELIG News

Update 20.2 - Some nice fixes

Hey all,

Just a small update to address a few things.

  • Some slight optimisations.
  • Some notifications now have more information.
  • Bishop and Guard Captain now get a wage.
  • Bishop and Guard Captain will no longer be able to be hired, and will quit their job if they are employed when they gain the position.
  • Pregnancy is now capped at 45 years old.
  • Fixed a bug that would prevent the AI from supplying some of their businesses.
  • A few tweaks here and there.



Got some new walls, towers, and gates coming in the next major update.

Cheers!

Update 20.0 - Positions of Power and more

Hello,

Sorry, this took a few days longer than I wanted it to, but here's the next update.

  • Positions of Power: Elders, Bishops, Guard Captains. Each town, depending on its size, has a number of elders. These are the oldest members of town. They vote on who will be the next bishop or guard captain. The player can become an elder and a guard captain. Bishop is currently unplayable. Click on the new button in the top right menu or on a longhouse for more details.
  • Children can now be properly enrolled at the learning hall. This costs a small amount of gold but they will be fed and warm during the day and learn new skills.
  • Update to automation so that you can now supply your other businesses.
  • Updates to AI and how they run their businesses.
  • Old people now have grey hair.
  • Corruption stat for those who abuse their powers.
  • Fixed bug where employees would go missing.
  • Various other bug fixes.
  • Few tweaks here and there.



I'm already working on the next update, which will further expand on the Positions of Power system, and more.

Cheers,
Stardog.

Update 19.9 - A few more fixes

Howdy,

Hopefully this is the last little update before the next big one.

  • Fixed a bug that could cause corrupted saves.
  • Fixed a bug that would make workers go back to work outside of work hours.
  • Adjusted the base wages for most buildings (may require new game).
  • Tweaked a few prices.
  • Various other little tweaks.



The plan is to have a large update ready for the 1st of June. No set plans for the content in it, but am going to do as much as I can between now and then.

Cheers,
Stardog.

Update 19.8 - Fixes and tweaks

Howdy,


In this update you'll find the following -

  • More info added to the automation setup screen.
  • People will now need a way lower relationship with you before they start burning stuff.
  • Fixed a bug that cased the farm to load incorrectly in some cases.
  • Fixed some other loading issues.
  • Fixed a bug where people would easily die if they got two mild illnesses in a row.
  • Fixed some sowing issues with the farm.
  • Fixed a crash caused by automation.
  • Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers.
  • A few other tweaks here and there.
  • Fixed a bug that would cause trees to not appear in certain cases.
  • Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.



This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.

Cheers,
Stardog.

Update 19.5 - Basic automation, greeting, and more

Hi all,

Another update going live.

  • Greet world interaction (long right click at location) - While in this mode your character will be extra approachable and people will come to chat. A good way to meet the towns people. This mode is cancelled when you move.
  • Extra details about what your spouse is spending money on.
  • Crop bonus for field size is no longer an upgrade and will happen automatically.
  • People more likely to stay in the Alehouse over night. Priced lowered.
  • Storage changes - Most buildings now have the same max stack (60) when fully upgraded. Most buildings will now also have six storage upgrades. Some buildings have additional upgrades to add more slots.
  • Basic automation has been added - You can now set your business to produce goods automatically, set a budget for purchasing goods, and instruct when to sell goods. This is still quite rough and will be expanded on.
  • Fixed a bug where Alehouse workers would leave their jobs for no reason.
  • Fixed a bug that would cause corrupt characters.
  • Fixed a bug where if both corrals were set to the same there was no added bonus.
  • Farmhouse should now be easier to select.
  • Tweaks to some farm productions.


Thanks for the support!

Cheers,
Stardog.