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SAELIG News

Update 19.5 - Basic automation, greeting, and more

Hi all,

Another update going live.

  • Greet world interaction (long right click at location) - While in this mode your character will be extra approachable and people will come to chat. A good way to meet the towns people. This mode is cancelled when you move.
  • Extra details about what your spouse is spending money on.
  • Crop bonus for field size is no longer an upgrade and will happen automatically.
  • People more likely to stay in the Alehouse over night. Priced lowered.
  • Storage changes - Most buildings now have the same max stack (60) when fully upgraded. Most buildings will now also have six storage upgrades. Some buildings have additional upgrades to add more slots.
  • Basic automation has been added - You can now set your business to produce goods automatically, set a budget for purchasing goods, and instruct when to sell goods. This is still quite rough and will be expanded on.
  • Fixed a bug where Alehouse workers would leave their jobs for no reason.
  • Fixed a bug that would cause corrupt characters.
  • Fixed a bug where if both corrals were set to the same there was no added bonus.
  • Farmhouse should now be easier to select.
  • Tweaks to some farm productions.


Thanks for the support!

Cheers,
Stardog.

Update 19 - Farm improvements and more

Hey all,

It has been a while since that last update that introduced notable changes, and for that I can only apologise. Hopefully this update is a step in the right direction.

  • New models for fruit trees, vegetables, and all other farm crops.
  • Farm fields are now dynamically created based on the land they are on.
  • New upgrade for the farm that allows for more gain from crops based on field size.
  • New upgrade for the farm that allows you to move your corrals and fields around to make better use of space and to maximise field size.
  • Crops grow faster when it is raining.
  • Fixed several small bugs.
  • Optimisations and tweaks.

Update 18.5 - A few small things

Hi all,

Just another small update to address a few things.

  • Tweaked AI owned businesses so they sell goods sooner
  • Fixed a bug where the player's heir wouldn't take over some businesses
  • Fixed a bug where you could end up hating yourself
  • Increased the zoom height
  • Slight increase to walking speeds
  • Mine ore range extended and surveying upgrade removed
  • Farm animals no longer require oats
  • Farmhouse can now produce small carcasses



Cheers,
Stardog.

Update 18.4 - Bug squashing and more

Hi all,

A small update which will hopefully be the last before update 19.

  • More changes to market price calculations.
  • Fixed a bug that would cause a heavily pregnant lady to continue work.
  • Fixed bug that could cause crash when selling large quantities.
  • Fixed big where alehouse cart spawn point was too far away from the alehouse.
  • Fixed bug that would cause some characters to not load correctly and become corrupt.
  • Some new models.


Other than that there have been other minor changes and fixes as well as new back-end changes to get ready for a new farming system.

Cheers for all the support! Time to get back to work. I really want to get the next major update out. Pretty excited about it.

Stardog.

Update 18.3 - Bug fixes and tweaks

Hi all,

Another small update just while I continue work on update 19.

  • Should now get slightly more money when selling in bulk to the market.
  • New icon on market items that shows if the prices for said item are still calculating.
  • Changes to market item tooltips.
  • Changes to how the market prices are calculated.
  • Should now be more thieves.
  • Pickpocketing and waylaying should now be easier.
  • Fixed a bug that prevented AI businesses from checking trading posts for goods when the markets had none.
  • Heirs will only be shown if they are 16 or older.
  • Fixed some other minor bugs.


Thank you for all your continued support. Update 19 will focus on a complete re-work of the farming side of things.

Cheers,
Stardog.