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SAELIG News

Update 18.1 - Bug fixes and performance tweaks

Hope you are all well. Just dropping a small update to address a few things.

  • Tweaked options menu
  • Fixed first person bug
  • New options and exit buttons for character creation menu
  • Performance tweaks for lower-end computers. High-end computers may also get a small boost.


That is all for now.


Cheers,
Stardog.

Update 18 - Update crime system, a knoweldge system, and more!

Hey all!

Hope you're having a great holiday period. It has been a while but I have a large update for you all to enjoy.

Thanks to those who have done some really great testing for this update.


New Stuff & Changes
  • Newer Herbalist Hut building.
  • Changes to marriage acceptance making it a bit harder.
  • New Well building.
  • A knowledge system. Most actions have this knowledge system attached to them and when people do these actions they get better and better at them.
  • New buff that increases rate of learning for the knowledge system when people are well fed and rested.
  • Scroll wheel now works for scrolling UI windows.
  • People will now stock up on medicine when they can and store it in their home.
  • Changes to some work hours.
  • Changes to some productions. A few recipes have changed slightly and dried fish is now cured fish.
  • People can now give birth to twins.
  • New Alehouse building and upgrades.
  • Changes to the market system – including price calculations and some new UI.
  • A Punishment Pit has been added for when people cannot pay fines after committing crimes.
  • You now have the option to flee from a guard after breaking the law which will add a bounty to your character and make you an outlaw. People will slowly start to talk about you and the news that you’re an outlaw will spread from person to person. People who know you’re an outlaw will have an icon above their head and will report you on sight.
  • Guards now have a break from patrolling at around midnight.
  • Kissing and other close contact has the chance of passing on illnesses.
  • A new type of notification that appears at the top right. These notifications will tell you when you learn a new skill or when you’re warm, cold, etc.
  • Less monks and guards at game start.
  • Tree, foliage, terrain, and snow changes.
  • You can now click the background graphic for a inventory in the trading window to select the corresponding cart or character.
  • Herbalist Huts now sell medicine directly.
  • You can now buy produced goods directly from Alehouses, Bakehouses, and Herbalist Huts.
  • Dozens of changes to the AI – businesses, carts, employees, productions, etc.
  • Many changes and optimisations made to the maps.
  • Updated tutorial.


Bug Fixes
  • Fixed bug where businesses weren’t hiring properly in some cases.
  • Fixed bug that allowed people to get pregnant multiple times at once.
  • Fixed some building navigation issues.
  • Fixed where people would not sober up properly after being drunk.
  • Fixed a few camera issues.
  • Fixed a bug which would cause people to leave their job for no reason.
  • Many other fixes.



Hope you enjoy!

Cheers,
Jamie.

Update 17.9 - There is more on the way

Greetings!

Just wanted to release an update for you all while I get some other things together for a larger update to come.

New Stuff
  • New system for AI detecting crimes. AI can now choose to report crimes they see, depending on their relationship with the person. Crimes are more easily detected during the day than at night.
  • Thieves can now be sent to distract people who walk past them.
  • A new button that shows information on the selected building, including owner and productions.
  • You can now change your heir via your character’s information window.
  • You can now receive inheritance from family members who die.
  • Children can now go to the Learning Hall during the day where they will keep warm and be kept entertained. More to come with this.


Changes
  • Additional notifications added.
  • Women can now work while pregnant up until they become ‘Heavily Pregnant’.
  • Various changes to UI.
  • Tweaks to caravans.
  • Changes to the employment window, you can now choose to see people who you cannot hire and why.
  • A few map changes.
  • Graphical and LOD tweaks.
  • People will now have the option to visit trading posts to buy food.
  • Tweaks to some upgrades.
  • Changes to some buildings.
  • General gameplay tweaks and improvements.


Fixes
  • Fixed game breaking bug that would result in a duplicate player family.
  • Fixed some small production bugs.
  • Fixed bug that would cause you to lose relationship points with someone after they change family.
  • Fixed bug where AI would forage when they shouldn’t.
  • Fixed bug that would cause a baby to die before birth.
  • Fixed bugs related to dying.
  • Fixed some nav issues.
  • Fixed some loading bugs.
  • Dozens of other fixes to many different aspects of the game.



Cheers,
Stardog.

Update 17.6 - Getting ready for a bigger update

Just a small update while I work towards a bigger one.

Fixes
  • When gifting a house they will now decide to live in it if it is better than their current house.
  • Fixed bug that would empty player inventory on load.
  • Fixed foraging when out of season.
  • Fixed bug that meant the pyre could kill people near it.
  • Fixed some saving and loading bugs.


Changes
  • Earlier trading post work hours.
  • You can now again see the current task on characters, but it is vague for non-family members.
  • Changes to how AI characters deal with some relationships.


New Stuff
  • You can new view detailed info on each family member and friend by clicking the info button when they are selected.
  • Wealthy people can request goods to be delivered to their homes.
  • The camera zoom now works differently. It now zooms based on the angle of the camera, instead of moving the camera up and down.


Update 17.5 - Some new stuff

Howdy,

Update 17.5 is now ready to download.


Bug Fixes
  • Fixed bug that prevented you from abandoning a wilderness building.
  • Prices at markets were adjusting too quickly.
  • Only male orphans were being generated on game start.
  • Player will no longer instantly heal when becoming sick.
  • Fixed loading bugs.
  • Fixed saving bugs.
  • Fixed NPC health, buff, and debuff related bugs.


Changes
  • Changes to some UI panels.
  • More people will now spawn in the wilderness.
  • Travelling merchants and soldier camps can now leave early if they run out of gold.


New Stuff
  • Soldier camps that now show up on some maps like travelling merchants, except they only buy certain goods.
  • A filter has been added to the map mode.
  • A mini financial log has been added that tracks recent transactions and displays wage summaries. (Click the money bag icon near your money amount)
  • A new option added to change the size of the UI.
  • You can now allow or deny the marriages of your children.
  • You can now abandon your children.
  • You can now gift buildings to people. (Right click on the NPC)
  • You can now adjust the quantity of an item you are trading using newly added UI buttons.
  • New Flour Mill and upgrades.
  • New Trading Post and upgrades. Will only sell items if someone is assigned to that task.



Hope you enjoy!

Cheers,
Stardog.