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SAELIG News

Update 49.4 - Some little fixes

Greetings!

I'm back again! Here's a little update with some fixes for things some people encountered. Endlessly thankful to all of you.

  • Buying dog when paused no longer causes issues.
  • You can now hold a feast at a longhouse without it being your active home.
  • Prevented having multiple towns with same name. This would cause issues with saving and loading your game, and possible crashes.
  • When typing X and Z, the camera will no longer rotate.
  • On Defenascir when in map mode the outskirts of the map will no longer show as a blue void.
  • Optimised a couple of functions, which should improve performance on older CPUs.
  • Tweaked some settings to improve stability on some systems.
  • Optimised ducks.


Is there something you want in the game? Email me at [email protected] and we can chat about it.

Cheers,
Atorcoppe.

Update 49.3 - Some small requests

Greetings!

I'm back for more. This time it is just a few small requests and fixes that have come up in the last couple days.

  • Fixed an issue where dog commands would sometimes be greyed out if you also had a Den.
  • Changed it so when kids become adults they retain all the money they had earned up until that point.
  • Prevented some cows from trying to take over a particular plot of land.
  • When restocking inventories, they will now be sorted into alphabetical and numerical order.
  • When opening the pause menu while the map is open, the map UI will now be hidden instead of sitting on top of the pause menu.


Cheers,
Atorcoppe.

Update 49.2 - Improved loading times

Greetings!

I've come back from a little holiday and have gone straight back to work. So here is a small update that fixes a couple things and improves loading times.

  • Fixed inventory stacking not working properly in some cases.
  • The character creator story panel has been adjusted slightly to work better on different aspect ratios.
  • Pack unequip confirm UI has been updated.
  • Loading time optimisations for creating new games and loading into existing save games. In some situations you may improvements of 20 to 30 seconds.
  • The game will now decide what kind of family to spawn (rich or poor) based on how many free workers there are in the game. So the less free workers there are, the morel likely the game is to spawn a poor family.
  • Fixed a major issue where starting a new game as a woman on some computers would not work properly.


Lots more to come. I'm continuing to work on further loading optimisations, as well as performance optimisations.

Cheers,
Atorcoppe.

Update 49.1 - Some refinements

Hello!

I’m going away for a couple days so thought i’d release a small update with some requested QOL additions.

  • Each boat you build at your Fishing Dock will now increase the inventory of the Fishing Dock.
  • Some slight UI tweaks.
  • When creating your character you can now tab between first and last names.
  • Some Linux fixes, including upside down map during character creation.
  • Made it so you cannot hire yourself or rent a house to yourself.
  • Rare and very rare production events are now less likely to happen multiple times a day.
  • Your productions will no longer reset after Vikings are defeated or leave.
  • Corrected some tutorial issues.
  • Some notification tweaks.
  • You can no longer claim land owned by someone else when the town population is low.
  • Fixed an issue where the new family notification would incorrectly assume the wealth of said family.


I’ll be taking my laptop away with me so can dial into my workstation and do any work on SAELIG if needed. I’ll also still be free to support any issues that pop up for anyone.

Atorcoppe.

UPDATE 49 - Lots of Tweaks

Greetings! Not a massive update dripping in features today, but there are a few great tweaks and some nice QOL stuff.

NEW:
  • Added a 1 quantity selector when trading items.
  • You can now directly offer someone a job by clicking on them.
  • You can now directly offer someone a rental by clicking on them.
  • Added commands for pet horses. You can now command them to go home or follow you.
  • Covered Fire Spots will now randomly pop up near new buildings that are constructed.
  • You can now adjust the starting silver for the standard starting scenario in the config file.
  • You can now adjust the skill increase multiplier into the config file.
  • Added a new panel when you select a cart that will show related things, such as the building it belongs to and the other carts that belong to the same building.



TWEAKS:
  • Some UI Tweaks.
  • Some optimisations to scenes.
  • Extra buttons on mice can now be bound to keys in key mapping.
  • Reduced the starting quantities for resources attached to fruit trees, vegetable patches, and coops.
  • Haggle bonus is now included in items in transaction log, rather than being separate.
  • People will now reset if they’re sitting at a military camp when it leaves.
  • Lots of tweaks to AI logic when supplying their other buildings.
  • Higher energy consumption when training or fighting.
  • Fertility Charm will now temporarily remove the age restriction for when you try to make a baby.
  • Some general tweaks to Trading Post and Trade Routes.
  • Tweaked Automation so you can now source goods from Trading Posts.
  • Tweaks to how portraits are generated.
  • Tweaks to how the AI conduct some of their interactions and the time they’ll wait before they do something else.
  • Removed saves older than 2021 from New Game +, as these are simply not compatible.
  • The camera warping function will now only adjust camera height if it needs to. For the most part when you now double click on a characters portrait, the camera height will not change.
  • Added Trading Posts to your Storage filter in your building menu.
  • Made it easier to select carts from your building menu if the building has more than three carts.
  • Improved logic for people breaking into buildings.
  • Major lighting adjustments for fire pits and torches.
  • Tweak to how people are assigned classes when they are spawned.
  • New games now start later in the day, rather than very early in the morning.
  • Stan The Tax Man is now mortal and can be murdered. Though the King will surely replace him.
  • Horse Breeder, Travelling Monk, and Tax Man will now automatically be added to your tracked characters list.
  • Pets are now added to the Tracked People list so you can easily find them.



BUG FIXES:
  • Carts will no longer sell goods to other carts requesting resources if the carts are owned by the same person.
  • Fixed it so that if the player is hauling a cart and you right click on a building in the building menu, the player will no longer freeze in place.
  • Fixed a bug where a horse would still have a buy button even after your already bought it.
  • Fixed a bug where if you have multiple dogs guarding multiple carts they would not load in correctly.
  • Fixed some issues with some starting modes.
  • Removed some achievements from the tutorial.
  • Fixed an issue where sometimes people would not extinguish fires.
  • People will no longer sit inside burning buildings.
  • Fixed a bug where in some cases Automation would not load correctly.
  • Fixed an issue with children having incorrect portraits when they grow up.
  • Fixed a bug that would prevent you from loading a game from 2020 or older.
  • Fixed a bug related to a production event.
  • Fixed it so you can now sell Carriages again.
  • Fixed an issue where AI characters would sit down somewhere and not stand up again.
  • Fixed an issue where some AI characters would climb on top of the bunkhouse roof.
  • Fixed some navigation issues.
  • If someone approaches someone for a conversation but that person is already talking to someone else, they will walk away instead of interrupting the existing conversation.
  • Fixed some typos.
  • Fixed some tutorial bugs.



As always, save games are compatible with this version, if you have trouble loading yours please to send me an email ([email protected]) or reach out on Steam or Discord.

The next update will focus very heavily on loading and performance optimisations, as well as any QOL features that people send me.


Thank you for all your support!
Atorcoppe.