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Update 47 - Cheese and Poison

Greetings!

I hope you are all doing well on this fine day.

I've been a bit busy and unwell as of recent, but I have managed to add enough small things and do enough small tweaks to warrant an update!

BUG FIXES
  • Fixed it so that the Metal Armour and Meat Pie skills has the correct classifications.
  • Fixed an issue where multiple learning halls or pits could be built in a single town by someone who did not live in that town.
  • Fixed a bug where in some cases woman would become Monks.
  • Fixed bug where in some cases player could not claim free plots.
  • Fixed some bugs with some specific plots of land.
  • Fixed the Landlord start not working correctly.
  • Fixed a bug where entering a building in FP mode would not work.
  • Fixed crash related to a specific type of social interaction between two people.
  • Fixed a crash related to combat.
  • Fixed a bug that created an exploit that would allow workers to go to work outside of work hours.
  • Fixed a bug where fishing boats could not be built via automation.
  • Fixed a bug where sometimes the game would not be paused after loading.
  • Fixed a bug that would cause the Trading task at the Trading Post to reset.
  • Fixed a bug where if you loaded a character in for New Game +, the heritage would not come across.
  • Fixed a bug where you were unable to interact with some buildings when a nearby building was on fire.
  • Fixed a very specific bug where if you married your tenant, your active home would be reset.
  • Fixed a bug where automation was producing items not on your priority list.
  • Fixed a bug where automation would stop completely after running out of goods, even though there were enough goods to make something else.
  • Fixed a bug where productions would not resume in some cases when loading a game.
  • Fixed a logic flaw that would allow children to be set as outlaws.
  • Fixed an issue with an achievement not unlocking.
  • Fixed an issue where you would not get the elder tribute every night following election.


TWEAKS
  • Kids will no longer get arrested and set to the pit for punching each other.
  • Added more birds to maps.
  • When renting a house that is for sale, it will now be removed from sale so it isn't sold to someone else while you live there.
  • Increased starting storage of the Homestead.
  • Unhirable people will now show their skills in the hiring menu.
  • When you get a notification telling you that an employee is unwell, the 'show me' button will now jump to the workplace rather than the character.
  • When hovering over items being currently produced the tooltip will now show the skill level of the worker.
  • You can now abandon plots that you don't want if the town isn't big enough to buy it from you.
  • Storefronts will now stack items better.
  • Some UI tweaks.
  • Character creation tweaks.
  • AI criminals will now no longer break into buildings between midnight and 4am.
  • Viking raider spawns are now staggered to try and prevent stuttering on some computers when they spawn.
  • Tweaks to how some illnesses are passed on to other people.
  • Tweaks to the chances related to waylaying carts.
  • As the Town-Reeve you will now be notified when someone nearby is witnessed breaking the law. But only if you're within a certain range.
  • When selecting 'show me' on a notification about a character said character will now become selected.
  • Tweaks to crime prosecution if you are a Watchman or Town-Reeve.


SLIGHTLY MORE EXCITING THINGS
  • As the Town-Reeve you can now release people from The Pit.
  • If your character is standing inside their home and they start getting tired they will now go lay down.
  • Added Cheese which is produced at the Corral.
  • Added new winter themed production events for some buildings.
  • Added Poison and Purple Berries. Purple Berries can be collected from your garden and then combined with honey at your fireplace to produce Poison.
  • Poison can be applied to any food and then anyone who eats that food will get an awful case of the deads. Technically you could host a feast with nothing but poisoned food and take out half the town. Fatality rate isn't 100%, but it's certainly close.


I finally feel like my todo list is shrinking, which is a nice. Definitely still have a bunch of stuff I want to do, but recently I have been checking off quite a few items.

Cheers,
Atorcoppe.

Update 46.3 - General fixes

Me again!

  • Corrected performance issues when using the hiring menu.
  • Fixed a slight issue when loading in a game where a horse merchant is present.
  • Fixed one particular small plot on the Wiltunscir map being too low, so any buildings on that plot didn’t allow correct navigation.
  • Reduced the chances of character portraits overlapping when opening something like the hire menu for the first time while there are lots of unemployed people huddled in the bunkhouse.
  • Added wiki entries for Homestead, Longhouse, and Landlord.


If you are experiencing crashes and have some spare time I'd love to try and sort it out with you. I haven't had much luck at all reproducing crashes on my end, so I want to gather as much information as possible to try and find a pattern or a common cause. So please feel free to email me at [email protected] with your computer details and we can discuss some troubleshooting options.

Cheers,
Atorcoppe.

Update 46.2 - Woodcutting injuries be gone

Hey folks!

Just a little update.

  • Portrait tweaks to avoid them turning blank.
  • Updated the elder vote window.
  • Tweaks to navigation.
  • Slight change to immigration - now the chance of an immigrant being a Geneat is reduced if the town doesn't have an Alehouse. This will help increase the number of poor people that turn up early on.
  • No more injuries when chopping wood. Instead added a chance to fail at getting any wood.
  • Fixed some slight issues with game speed.
  • Fixed an issue with one particular plot of land that when built on wouldn't allow you to navigate into the building.
  • Fixed an issue where the player's animations would reset when looking at the info window.
  • Increased the skill learning rate for skinning and butchering wild animals. (Today I discovered there is a subreddit for SAELIG, and very slow progression on this particular skill was a topic).
  • Fixed an issue where if you viewed the inside of a building just after loading a game the interior would vanish.
  • Tweaked some button layouts.


Cheers,
Atorcoppe.

Update 46.1 - Ghosts be gone!

Greetings!

Just a few little fixes:

  • Church forgiveness notification has been fixed
  • Fixed blank portraits when hiring people
  • Fixed conversations not working indoors
  • Eating at home when no market was an issue, and is an issue no longer
  • Fixed people being invisible indoors


Cheers,
Atorcoppe.

Update 46 - Become a village drunk

Hey!

Firstly thank you to the folks who have been playing on the Test Builds brach and putting up with frequent updates and providing feedback.

Here’s whats new in this update:

NEW
  • New Game + - You can now load an existing character when you start a new game. This will load in your appearance, skills, inventory, and money.
  • You can now filter and search the People window.
  • Added a raid difficulty setting for when you start a new game.
  • Added a new starting scenario for starting the game as a village drunk. This start will make your character an alcoholic who needs to drink alcohol to maintain their mental ability.
  • Added a garden upgrade to houses and huts so you will be able to harvest eggs, fruit, and vegetables from home.
  • Some new animations.
  • Updated UI panels, main menu, options menu, load menu, and save menu.
  • Added a setting in options to change the colour and opacity of the UI.
  • A new “New Game” experience.



TWEAKS
  • AI can now buy wood for development from player owned Trading Posts.
  • In the Market Compare window you can now only see Trade Deals when your Trading level is 40 or higher.
  • Tweaks to the conversation mechanic to make it less exploitable.
  • Gardens at Longhouses, Homesteads, Huts and Houses now work like any other production.
  • When automation is turned on, any carts that were requesting goods will be sent home.
  • Added a confirm window for hiring people.
  • Productions will now show % complete when you hover over them.
  • Added a toggle to the hiring window to allow you to sort by distance or skill.
  • Businesses will no longer reset their productions when they load their carts.
  • The wind effect on snow, rain, and trees will now increase during a storm.
  • Character portraits are now generated in a more efficient way.
  • When a house catches on fire and there is a tenant, they will be evicted.
  • Unclaimed towns can now be added to existing towns once you have founded the max number of towns.
  • Tenants are now more gracefully removed from their rentals when they die.



FIXES
  • Fixed some navigation issues for some buildings in some locations.
  • Fixed navigation issues with the Den.
  • Fixed an issue where you could build more markets than you’re meant to by building them all at once.
  • Fixed a bug where homemade productions would continue even after you went to work at your job.
  • Fixed a bug where in some cases you could send a caravan to the character creator screen.
  • Fixed a bug where you could start a town using an Estate plot, which would cause the game to break.
  • Fixed a bug where in some cases you could be elected Town Reeve, but not actually receive the position.
  • Fixed a bug where Watchmen would not load in.
  • Fixed it so you can now longer use the action buttons when you’re at work or in the pit.


Now to start on my next list of things!

Cheers,
Atorcoppe.