1. SAELIG
  2. News

SAELIG News

Update 44.5 - General Improvements

Greetings! I'm back.

  • When hitting a tree with an axe it will once more spawn wood chips.
  • Skills should no longer go above 100.
  • Added a new option to automation that allows you to define items you
  • never* want to transport/sell.
  • Metal armour will now display correctly on the player.
  • Fixed some typos.
  • Fixed a bug where the Bunkhouse would not save as your home.
  • If automation is on but deliveries are off, you can now manually control the cart.
  • Carts now sell for less money.
  • New item: Fertility Charm. Made at the Herbalist's Hut and is used to increase the chances of getting pregnant.
  • When Vikings turn up they will automatically be added to your tracked people list.
  • Notifications will no longer close your currently opened window.
  • Tweaked the pricing on some building upgrades.
  • Changed the notification text from orange to a much less angry looking blue.
  • Flipped the Barley icon so it looks less like Wheat
  • Added more storefront slots to Alehouse and Bakehouse.
  • You can now rotate the camera when in map mode.
  • Selecting a building that you want to gift someone should now be easier if you have lots of buildings.
  • Map mode will now show an icon for the player.
  • The player will no longer run past the animals when hunting.
  • When going to talk to someone the player should no longer walk past them.
  • Notifications for a friend dying will no longer be pop ups.
  • Camera boost will now work when paused.
  • Damaged Shields will no longer show as high demand in caravans.
  • You can now rotate empty plots. The empty plots will now also have a sign post on them near the front so you know what direction any building built on that plot will face.
  • Fixed a bug where in some cases your heir would not take over properly when you died.
  • Various tweaks and polish.


In some cases in your existing save games you may start seeing odd rent prices for your rental properties. If you do, manually readjusting your rental prices should fix this.

That's it for the moment! I'll have some videos of the new map soon hopefully.

Cheers,
Atorcoppe.

Update 44.4 - Getting those carriages under control

Hey there!

Another small update on our way to the next big one,

  • Fixed a bug where carriage drivers would go absolutely crazy.
  • Removed sheds from the competition list, so you will no longer lose relationship with other people who have sheds.
  • Pressing escape on the main menu will no longer break the game.
  • You can now view building info for the Learning Hall and Graveyard, so you can see who works there.
  • The game will now tell you if you are trying to use firewood instead of wood to develop a plot.
  • You can no longer hire students.
  • A new Skinning & Butchering skill used when harvesting animals that you hunt. The higher the skill, the more chance you'll be successful at harvesting an entire carcass or hide. A failed carcass harvest will result in only getting a few chunks of meat.
  • Killing your spouse will no longer prompt you to customise your character.
  • Sad people will no longer throw themselves into a burning pyre during a funeral.
  • Fixed a bug where a hyrmann assigned to follow someone wouldn't stop following them after work, and in some cases would alternate rapidly between following the person and trying to sleep.
  • Added more options for flirts and insults.
  • Tweaked the information that is displayed when selecting a gravestone.
  • Have started tweaking some menus starting with the market compare window. Still very much WIP, just trying different layouts and whatnot.
  • Added tooltips to the character creation screen to indicate what each backstory option does.
  • Fixed a bug where you could not retire your character during winter in some cases.


More to come! Trying to get a lot of small things out of the way so the next big update is smooth sailing.

Cheers,
Atorcoppe.

Update 44.3 - Another one

Hello,

It is me once more.

  • Fixed a bug that meant you could not make metal or leather armour.
  • Wood cutters will now be better at switching over to cutting wood from firewood.
  • More wild animals on all maps.
  • Fixed the DEL key issue on one of the maps.
  • Added animals to map mode, so now each animal has their own icon on the map. This should make hunting them easier.
  • You can no longer freely claim wilderness plots.
  • Fleshed out some more new mechanics in the background that aren't available yet.




I'm having so much fun making the new map. I built a tiny little village from scratch (2 houses) and got unreasonably excited when someone moved in to the other house. I cannot wait for you to try it.

Cheers,
Atorcoppe.

Update 44.2 - Another day, another update

Hey all!

It's me again. Another update to enjoy. :)

  • Replaced the classic lute with a new one, as well as a new animation for playing it.
  • Fixed it so the pack removal warning appears in front of the player commands panel.
  • Removed a patch of grass on the main menu so that you can see the feet of your character.
  • Some UI tweaks and adjustments.
  • Fixed it so that you no longer hear the sound of rain when it snows sometimes.
  • Some general optimisations.
  • You now require your own weapon when applying for a watchman position. You will no longer be given one.
  • After you sell a cart the selection UI will now close automatically.
  • You can no longer chop wood and collect fruit at the same time.
  • Reordered the player area commands that you see when you click your character to more closely match the same commands that you see when you hold right click.
  • You will no longer hear rain when the game is paused.
  • Fixed a bug where you would not get notified if you won a position of power if you were the only applicant.
  • Characters will now try to avoid other characters when they are standing still. So hopefully they won't clip through each other.
  • You can no longer bless the same person endlessly - I fixed it for real this time.
  • Added a link to the Wiki to the pause menu.
  • Added an option to exit to the game completely to the pause menu. So you don't have to exit via the main menu anymore.
  • The follow cam will now work properly when the game is paused and won't hover and twitch.
  • The game will no longer resume automatically when you toggle any of the options in the options menu.
  • You can now use escape to close notifications and windows.
  • If you keep inviting people to dance with you they will start getting annoyed and eventually decline you.
  • Fixed the navigation in the Den so now it works correctly again.


I've also made a bunch of changes and additions that should not have any affect on your current games, as they are more tailored to the new map, which I'm still working on. Watch this space.

Thank everyone so much for all the great suggestions and feedbacks recently. There are a tonne of small things that I'm quickly getting through that will hopefully make the overall experience better.

Much love,
Atorcoppe.

Update 44.1 - A few fixes

Hi!

Just a small update to follow up from Update 44 that fixes some little issues.

  • Corrected the gender icons in character creation.
  • Changed the 'Teleport Home' command to be a key combination instead of a button. If you get stuck you can now press ctrl+f10 to teleport out of it.
  • Fixed a small tutorial bug.
  • Fixed a bug that meant if someone pushed out a baby while the game was still loading in your save, the save would not finish loading.


So you're likely wondering why this update is 300mb if that is all I've included in this update. Well because after I released update 44 I built an entire new map that will allow you to build towns from scratch. Now while that isn't included in this update, there are some small parts of it in the background.

Here is a tiny first look at starting a town from scratch on the new map.

Cheers!