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SAELIG News

Update 40.95 - Tweaks & Fixes

Hello! It’s been a minute, but I’m still here, I promise.

I’ve been super busy at work recently and with life in general. However I’ve just ended up with COVID, which has actually freed up some time for me.

Nothing major in this update sorry. I’m getting closer to implementing some new stuff, but wanted to get a few bugs out of the way first.

  • Fixed a bug where people sometimes would not take medicine from their house.
  • Some tweaks to the logic behind herbalists choosing what tasks to carry out.
  • Fixed some UI labels that were wrong.
  • Fixed a bug where people would not lay in bed.
  • Tweaks to mild illnesses to better adapt to longer day lengths.
  • Slight changes to carriage drop off points, they will now stop further away from the actual drop off point so they don’t get congested in tight places as easily.
  • Some fixes to the cat adoption notifications.
  • Slight reduction in the chances for some production events triggering.
  • Fixed some plot placement issues.


I hope to get more stuff out to you guys soon!

Cheers!

Update 40.9 - Minor fixes

Greetings!

I'm back at work after taking a small break for my wedding (which went very well!)

This is just a small update before I start on the next round of features.

  • Fixed an issue where you would not be able to continue as your spouse after you died.
  • Improved loading speeds in some situations.
  • Improved some stuttering issues in some situations.
  • Upgraded the game engine to a newer version - ideally you will not notice any changes, but this has included some back-end improvements.


That's about it sadly. Just a quick one.
However, hopefully this means I can start working on new features!

Cheers,
Jamie.

Update 40.8 - My wedding gift to you

Greetings!

I found a lady, followed her around, talked to her a bunch, and gave her a some barley. Now we're getting married! This coming Saturday I will be off doing the wedding thing, which means I may go quiet for a few days. However, I didn't want you leave you without first giving you another update!

BUG FIXES
  • You can now interact with bunkhouses and sleep inside them.
  • Fixed CTD when buying out some buildings.
  • Fixed many automation bugs - things should work a lot better now.
  • Fields will no longer reset their crops when they should not.
  • Fixed a bug where your character would start fishing in the middle of the map.
  • Fixed a bug where the caravan ui would not open correctly.
  • Fixed a bug where offloading all goods to market automatically vs selling them manually would net a slightly different return.


TWEAKS
  • You can now give your workers items while they are working - though this will interrupt their current production until the interaction is complete.
  • The cart 'Send To' menu will now show houses last.
  • Automation - Business A will now only supply Business B with the goods required at that moment in time, unless Business B isn't working on anything, then Business A will supply any relevant goods.
  • Many other automation tweaks, including cart made being set to 'Never Load' by default, so that it doesn't send to market as soon as you turn it on. Should also be more intelligent about loading carts, selling items, etc.
  • Tweaks to item price calculations when selling in bulk. You should now net a but more when selling bulk items. Also tweaked the length of time it takes for prices to adjust, and some of the calculation inputs.
  • Camera will now look at buildings and people when you warp to them.


NEW
  • There is now a new panel in the market compare screen that calculates the best deal between all markets. It will tell you what item to buy from what market, then where to sell it, and how much profit you'll make. This only shows one trade at a time.
  • New 2D artworks for building profile pictures.


Much love!
Jamie.

Update 40.5 - Retire yourself

Greetings! Update time!

Bugs
  • Fixed a bug that would cause corrals to not supply your other businesses with meat or hide.
  • Fixed bug where your adopted kid would not move in with you sometimes.
  • Fixed a bug where you could duplicate items while holding Q when transferring them between inventories.
  • Fixed several errors that would cause the game not to load specific saves.


Tweaks
  • Removed 'Very Simple' quality setting. It performed worse than 'Simple' quality, so is redundant.
  • Slight reductions to farm production times. Thus making them more economical.
  • If you're friends with someone and they are renting, you can now enter their home.
  • Small reduction to the prices of weapons.
  • Tweaks to the AI logic for buying luxury items.
  • Some tweaks to the Alehouse model.
  • Tweaks to the logic applied when automation is supplying other businesses.


New
  • You can now retire your character at any stage as long as you have a heir. This is done via the info panel for your player.
  • You can now feed eggs to foxes.
  • You can now select if you want to start with player needs on or off during the new game process.


Also! You can now vote on what features you'd like to see next - https://development.atorcoppe.com

See you soon!

Atorcoppe.

Update 40.1

Me again!

Nothing major here, just a couple small fixes.

  • Pet chickens will no longer crash the game by trying to drive boats.
  • Tweaks to winter snow to improve performance when snowing.
  • Slight adjustments to the weighting of goods requested by other maps when creating a caravan.


:)