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Update 54 - Trading and horse armour

Hi all!

Not a huge update this time - but I do have some extra goodies lined up. This update is more about ticking things off my list that had been there for a while.

BUG FIXES
  • Fixed some cart navigation issues.
  • Fixed an issue where right clicking tracked people did not work.
  • Less crowding at alehouse front doors.
  • You can no longer stack babies on top of each other inside your wife and then have her give birth to them all at once.
  • Fixed rare occasions where caravans would return a 'no priority' item.
  • Looting sometimes not working has been fixed.
  • Fixed issue with large cart being stuck inside carriages.
  • Giving away poison food has been fixed.
  • Fixed issue with being unable to control your character after being set to sell goods.
  • Fixed bug that meant characters were not able to talk to the player while Idle.
  • When mounted your character will now dismount and do assigned tasks properly.


TWEAKS
  • When riding a horse, the action at the top left will say if you’re galloping or not.
  • Moved some grazing areas.
  • When social class is changed people will now be more likely to adjust their outfit to match.
  • Tweaked the logic behind kids attending class.
  • Added a notification to say if you are relaxing instead of sleeping due to lack of beds.
  • The raid countdown timer now saves and loads, instead of restarting on game load.
  • Added another bed to homesteads.
  • Added ‘viking sail away silver’ as a setting to the config file.
  • Added a popup for renaming pets, buildings, carts.
  • Tweaks to the things that travellers (fyrds, thegns, etc) buy.


NEW
  • You can now trade with individual NPCs by using the trade command in the conversation window. With this you can trade items, buildings, and silver with other characters.
  • Added another filter for owned buildings that will group together damaged buildings.
  • You can now rename pets.
  • Using the new trading system you can buy horse armour off the horse breeder to equip on your horse. (Shout out to the Oblivion Horse Armour DLC)



Thank you for all the support and I'm so happy that people are still enjoying this odd little game!

Cheers,
Atorcoppe.

Update 53.5 - A few goodies

The last month or so has been a crazy time for me - been super busy. But my work on SAELIG ever stops, so here is a nice little patch.

  • Fixed an issue where pickpocketing someone could cause them to freeze in place forever.
  • Added text near player potrait to say the current player action.
  • Caravans and Trade Ship will no longer buy goods they are selling.
  • Family name at the top left of the UI now shows current player name as well as last name.
  • Added a button to selected player to teleport them elsewhere if they get stuck.
  • Fixed it so giving people something from pack no longer gives the entire stack.
  • Tracked people tooltip now shows full names.
  • Fixed some perpetual broken bone issues.
  • Trade estimation tooltip tweak.
  • Some UI fixes.
  • Fixed some bugs related to punching a watchman.
  • UI Tweaks.
  • Added wergild back in which means if you murder someone and get caught, their family gets the fine money.
  • People who you have gotten money from through begging, entertaining, and pickpocketing are now remembered for a while so you cannot endlessly spam the same person.
  • Some pickpocket balance tweaks.
  • Homestead warmth now more reliable.
  • Following when mounted now works.
  • Tweaked some of the thought process for children so some of the bored ones may be inclined to become a beggar rather than a pickpocket.
  • Tweaked some of the conditions around people becoming beggars, minstrels, and thieves.
  • If a crime isn’t intercepted on the spot by a watchman but dealt with in another way, it will now be counted as “intercepted” in the crime report.
  • Changed the “Report Crime” action label to “Alert Watchmen”.
  • Children now far more inclined to pickpocket instead of breaking in or waylaying.
  • Kids can now be declared outlaws if they run away from a crime scene - though note that a child outlaw doesn’t quite have the same penalty as an adult outlaw. It just means that watchmen will confront them on sight and demand retribution.
  • Fixed it so you can select the bottom notification icon when you are inside a building and have the UI minimised.
  • When people have broken bones, they will be way more likely to rest it off than before.
  • Fixed a bug where if you were sent to the pit, you’d teleport home first and then walk to the pit.
  • Relationship history has been added to character info that shows the last 20 or so relationship changes with any selected character.
  • Character fitness now works based on distance travelled, rather than just starting movement.
  • Vanity name is now shown in building info.
  • When typing numbers in trade route fields, it should no longer trigger hotkeys.
  • Map icons will no longer be activated when you press space.
  • New button added near the player potrait to open notification settings.
  • Fixed skill milestone popup getting stuck if it showed while saving the game.
  • A potential fix to the hotkeys menu not vanishing when you release the control key on some computers.
  • Fixed a navigation bug with a specific plot.
  • Fixed potential navigation issue with Herbalist Hut shed.
  • Sheds now have larger inventories.
  • Production tooltip fixes.
  • Larger timespan between military and merchant camps.
  • Player can now do healthcare at Herbalist while working at night.
  • Travelling Monk fix.
  • Weapon damage tweaks.
  • Recipe info tweaks.
  • Skills are now sorted showing General first, and then alphabetical after that.
  • There is now a min of 2 Vikings per raid.
  • Fixed a bug when selling building for missed taxes.
  • The player as an employee can now abandon a cart if they are working and forced to haul the cart after work hours.
  • Camera movement calculation tweaks.
  • Fixed a supervise bug where if you walked away after supervising your next task may be reset within a few seconds.
  • Bunkhouse tweaks - it is now displayed if you’re relaxing in a bunkhouse instead of sleeping due to lack of beds. Relaxing is way slower at increasing energy.
  • Fixed a major automation bug where offloading wasn’t working in some cases.
  • Fixed it so you cannot buy a wilderness plot without any money.
  • Improvements to the system that does random number generation and calculates chances for things happening.
  • When a building is destroyed, the AI will no longer rebuild the same building 100% of the time - instead they’ll evaluate what kind of building to build.
  • Fixed some UI Bugs.
  • Sick people will now do less things that require travel.
  • Entertainment, pickpocket, and begging options enabled when inside buildings.
  • Supervision notifications changed to a basic notification rather than a popup.
  • Relationship menu - you can now filter by profession.
  • Fixed a possible save error that could corrupt saves.
  • Fixed character creator FPS.
  • Major viking crash fixed.
  • Shader preloading optimisations.
  • You can now accuse people of crimes after the fact and a watchman will investigate and decide if they will prosecute or not.
  • Fixed an issue where horses could teleport into the doorway of longhouses.
  • Fixed some pit issues.
  • Fixed flour mill bugs when loading a game.
  • Some nav tweaks.
  • Fixed a bug that resulted in all horses being named Steve.



I didn't get around to adding a few things I really wanted to add - but hopefully soon!

Thank you for all the support, reports, and suggestions!

Atorcoppe.

Update 53 - Loading times smashed!

I hope you're all well! I'm here with another update - This one sat in testing for longer than I wanted because I kept wanting to fiddle around with a few things.

BUG FIXES
  • Fixed a crash caused by soldiers trying to dance at the Mess Tent but then it all went to crap and caused a game crash.
  • Fixed some automation bugs.
  • Fixed controller cursor issue where it was behind production selection popups.
  • Fixed the Bunkhouse showing sleep two times in the action menu.
  • Fixed some typos.
  • Fixed a bug where after you equiped a weapon if you pressed space it would unequip it.
  • Fixed a potential bug where your horse could get caught following you while you have mounted it, thus making it walk in circles.
  • Fixed camera issue when starting a new game on Defenascir.
  • Fixed a bug with trading ships.
  • Fixed a bug with carts at trading dock and fishing dock.
  • Fixed it so you can no longer bypass an elder vote or town naming.
  • Fixed issue with trade routes stopping and never starting again.
  • Fixed bug where you could open the trade route manager from a trading post that did not have the upgrade.
  • Fixed some King’s Standing silver choices not working.
  • Fixed issue with a random building called the Smokey Cat showing in the Travel To menu. Fixed a related issue with a New Game Object market showing in market compare.
  • Fixed some camera loading issues.
  • Fixed some camera placement issues.
  • Fixed it so you no longer get 2x inheritance if both your parents die.
  • Fixed bug where in some cases a cart could not be selected.
  • Fixed some typos.
  • Fixed some map boarder issues.
  • Some UI fixes.
  • Right clicking a hidden notification to dismiss with a cart selected will no longer move that cart.
  • Fixed an issue where minimised UI would expand itself if the selected character entered or exited a building.
  • The follow cam now works correctly with RTS camera turned on.
  • Fixed issue where sometimes you could not sleep at camp.
  • Fixed an issue where sometimes the plague would vanish as soon as someone caught it.
  • A lot of work to try and fix a potential saving issue that can be caused by some virus programs, or permissions issues.
  • Fixed nav issues on some plots.
  • Fixed an issue where sometimes some buildings would just stop producing things (fields primarily).
  • Fixed issues related to producing goods in rented home.



TWEAKS
  • Controllers can now use the left trigger to interact with map icons, the same way that you can use a mouse to right click on them.
  • Upgrade and ingredient requirements are now both shown at the same time on production tooltips.
  • Changing automation priorities will no longer make you lose ingredients from other productions. It will still cancel any productions that aren’t compatible with the automation settings - but it will now refund the ingredients or provide a partial refund and a partial production.
  • Slower energy consumption when on the back of a cart or horse.
  • Less chance of finding a pet fox or chicken the more pets you have.
  • You can now equip items directly from the storage of your own buildings.
  • You can now give items from your pack.
  • Some tweaks for handhelds.
  • Changed logic around being caught during pickpocketing so it is based on stealth level whereas getting money from pickpocket and the amount is based on the pickpocket skill.
  • Reduced game size, reduced RAM usage.
  • You can now open hidden notifications when paused.
  • “Spouse” income now counts towards daily balance.
  • In some cases on laptops and handhelds you may see higher FPS and less stutters.
  • Animation tweaks.
  • More info on automation panel.
  • Reduced exquisite sword rate - allowed it as demand item on caravans.
  • After supervision the animation will now stop.
  • Enter key can now be used to OK upgrade confirmations.
  • The hire menu will now load people gracefully rather than trying to load everyone all at once, which was causing the hire menu to perform very poorly. It should run a lot better now, but you may have to wait a bit longer for everyone to load in.
  • Made sure no one will migrate during a raid.
  • Made it so if you hide the UI, pressing escape will turn it back on.
  • Tooltip text size tweaks.
  • Now if you have lots of people tracked, there will be a new button that allows you to see all the tracked people in a popup.
  • Trading Docks and Trading Posts where you don’t really produce items, using the cart “load all” command will now load any items in the inventory. Unlike production business where it only loads produced items.
  • Your player is now way better at resuming their previous task on load.
  • Notification popups will now temporarily hide the nearby trading inventories UI to prevent overlapping on some screens.
  • If you select an item in an inventory you can now select a cart/building in the related menu or the cart menu to open the trade window for that inventory.
  • Needs tooltips now update live.
  • Waylayed trade route carts should now restart their trade routes better.
  • Fields are now way better at functioning under automation.
  • Businesses with automation on that produce an ingredient and an end product (milk + cheese), will now handle storage of the ingredient better. For instance, a corral will only store excess milk for cheese production if the player either doesn’t have any priority items or has cheese as a priority item. So if you have only milk as a priority item, it will no longer hold excess milk to cheese production… I think that makes sense.
  • Cart loading at end of day works better now with hand carts.
  • Wage changes now effect relationship with employees.
  • Watchman application tweaks.



NEW
  • Military camps have horses that you can steal. The success of this is determined by your stealth skill. A failed attempt will cause you to get kicked in the face. Horse theft is a crime.
  • Stealth skill added - stealth is increased when you are successful at crimes. The higher your stealth, the less chance there is of someone seeing you do a crime.
  • Abbot can now call down the wrath of god and denounce a business to cripple its production for a day.
  • Healthcare at the Herbalist Hut is now an upgrade and sick people can turn up at any time during work hours to ask for medical help. A worker will stop what they’re doing and assist the patient.
  • The player as an abbot can now specify the person who should lead sermons, including themselves.
  • With trade routes now if you don’t assign items, the cart will take any item in the source inventory.
  • Character creator back button added.
  • New loading system with substantially faster loading times on all devices. Please let me know if you have any trouble loading saves.
  • Added ‘good slander’. You friends will now talk to other people about you, which can increase your relationship with that other person.

Update 52.1 - Naming carts

Me again,

I quick update to push live some things I did after yesterday's update.

  • Add small chest with an inventory to your camp.
  • Camps are now saved.
  • You can now dismantle your camp.
  • If you setup a camp when you already have one your previous one will be moved to the new spot, along with the inventory of your camp chest.
  • You can now interact with the church when viewing inside it.
  • You can now right click to buy horses and dogs.
  • Now if you press the warp button and you don’t have anything selected the camera will warp to the player and select them.
  • When you select an item to trade, the tooltip will now be disabled on the trading item so it doesn't get in the way.
  • You can now name carts whatever you like.
  • Changed it so when you rent a town owned home it will be reserved for you to buy at any time. This does not apply to homes owned by other characters.
  • Fixed FPS limit not working correctly.
  • Refinements to minsters, beggars, and thieves.
  • After yesterdays tweak to how storefronts work (upgrade with the main inventory) - I have fixed it so that loading in from a previous version of the game will match the storefront to the inventory of the building.
  • Fixed some typos.
  • More tooltips.


More stuff to come.

Cheers,
Atorcoppe.

Update 52 - Lots of goodies!

Hey all, I hope 2025 is treating you well. Welcome to update 52 of SAELIG - this one has lots of QOL goodies.

Bug Fixes
  • Fixed issues with skill notifications.
  • Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.
  • Fixed a raid bug.
  • Fixed some crashing.
  • Fixed some controller bugs.
  • Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
  • Fixed an exploit for selling plots to get lots of money.
  • Fixed visual issue where producing food at home shows in business.
  • Fixed some inconsistencies with setting up a camp with firewood.
  • Fixed issue when breaking into sheds.
  • Fixed a sometimes empty item tooltip.
  • Fixed some deer spawning under the map on Dofras.
  • Fixed some issues when selecting multiple items of the same type from carts.
  • Fixed carts sometimes not saving properly and then loading in incorrectly.
  • Fixed small navigation issues with sheds on fields.
  • Fixed some issues with game not respecting player’s set speed after pausing and resuming.
  • Fixed issue where right-clicking a building while a selected cart was driving would stop the cart.
  • Fixed tents at merchant camps not working correctly.
  • Fixed a production issue at alehouses when inventory is full.
  • Fixed nav issues for alehouse.
  • Fixed FPS limit not saving.
  • Fixed item duplication issue.
  • Fixed warmth issues.
  • Fixed a bug where sometimes Vikings would be arrested.
  • Fixed issues with fire pits, chopping blocks, and merchant/military camps.
  • Fixed issue where you could move two carts to the same location.
  • Fixed it so people are only considered lovers if they’re 16 or older…
  • Fixed a tonne of navigation issues with horses, carts, and characters.
  • Fixed an issue where workers would just stop working.
  • Fixed a bunch of typos.
  • Fixed an issue where entertaining for an Alehouse would not increase the entertaining skill.
  • Fixed some UI bugs.



Tweaks
  • Increased difficulty for Vikings at higher settings.
  • Player’s spouse now more likely to garden at home.
  • AI hunting adjusted so that they don’t hunt down and kill every animal on the map.
  • New and improved begging system for better results.
  • Added a background to basic and financial notifications to make them easier to see.
  • Tooltip improvements for foods, resources, inventory upgrades, trade routes, etc.
  • Skills are now displayed as bars and will realtime update as you increase your skill.
  • Levelling at higher levels has been slowed down.
  • More brutal poison effects.
  • Increased text sizes in some cases.
  • Camera warp-to tweaks and zoom smoothing.
  • Added zoom sensitivity slider to settings.
  • Changed the hiring menu so that it should not longer kill your FPS.
  • Eating while sick will no longer offset the sickness.
  • UI improvements and tweaks to map mode.
  • Characters will now wait for the player to be idle for some time before interacting with them.
  • Adjusted some text in various windows to explain things a bit better.
  • Storefront inventory upgrades scale with main inventory.
  • Adjusted trade route settings - max now means ‘max items at destination’.
  • Optimisations for performance.
  • You can once again sleep at fire pits and camp.
  • The player will no longer teleport home when in a location that cannot be navigated. They will instead teleport to the closest safe location.
  • Increased the range for trading with an estate plot.
  • Persistent storage button moved to inventory window itself (can still be disabled in config).
  • You can now offer rentals to current renters, if the new offer is better or closer to work they will accept..
  • Added a bed and woodcutting block to the camp you can setup. And also made it so you can set up a camp without any firewood.
  • Children will now no longer steal from their parents house.
  • Various tweaks to some maps.
  • Space is now default for pausing the game.
  • When hauling a cart, the player will no longer drop it unless you specifically command them to.
  • Reduced the size of the game.



New
  • You can now apply poison to weapons. It will last one hit, cause extra damage, and also do long lasting damage to the character.
  • New notification settings window where you can adjust what type of notifications pop up and what type are automatically minimised.
  • Town-Reeve can now adjust fines for crimes.
  • Added commands for your spouse which they will carry out if they’re not busy: Garden, forage, grocery shopping, training, hunting, relax at home, fishing, go to church.
  • Tree fading has been added for when the camera is close to trees. This can be turned on or off in settings.
  • You can now right-click on map icons for actions.
  • Added a notification for skill milestones with an achievement-like banner.
  • Added an interrupt option for busy NPCs so you can interact with them - but it can reduce your relationship if you for instance interrupt them when they’re sleeping, making babies.
  • New upgrade for Trading Post to import exotic goods from ocean-access maps.
  • Added shipbuilding skill.
  • Added cart logistics upgrade for Trading Dock.
  • Added dog command to “find game” - they will find the closest animal to hunt.
  • Made a new system for warmth, crime, and animal detection. Should perform better.
  • Added a new filter for plot/building buying menu.
  • Added map icon for your camp.
  • Added end-of-day delivery option for automation.
  • Added a note on player info window that shows how many units they are away from their destination.



Thank you for all the great feedback and support for the game! I believe this update improves a lot of aspects of the game in small but good ways.

Update 54 will focus on added new scenario options when you start a new game, so you can customise the game world itself to suit how hard or how easy you want things to be.

Cheers,
Atorcoppe.