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Fight of Gods News

The Norse Goddess of Love (and War) - Freyja - is available now!

It's time for a big reveal: the first-ever Fight Of Gods DLC. Priced at $2.99, it contains a brand new character, level and music. And because it's Valentine's Day today, we're unleashing Freyja, the Norse Goddess of Love (and War!).



What can you expect from Freyja? Well, she is the leader of the Valkyrja, who choose who will live and die in battle. According to legend she recruits warrior spirits for the coming Ragnarok: When a war ends in the mortal realm, she collects fallen warriors’ souls and leads them to Folkvang.

In our game, Freyja fights with a flaming axe and is immediately identifiable by her diminutive stature and bouncy hair. We hope you love our take on this awesome and iconic goddess from Norse mythology.



As well as releasing the Freyja DLC we're also pushing an update out to all Fight Of Gods players, containing a large number of tweaks and balances to the base game. The full list of all the amends is as follows:

Increased the overall game speed.
Fixed the hitbox mirror bug when switched sides – some cross-ups are now changed. (Ongoing amends.)
Fixed bug where Athena's super couldn't hit Sif in corners.
Fixed Santa's long idle animation.
Fixed black background bug in training mode.
Fixed Athena 5H hitbox so she can better hit close opponents
Update the control setting, added apply setting flow.
Redesigned character select screen.
Projectiles won't disappear when the game’s paused. (D.P. or Super)
Skill particles won't disappear when the game’s paused. (D.P. or Super)
Combos won't increase when blocking damage with armor. (Jesus' 424LMH)
Reduced the hitbox of Zeus' 236LMH.
Buddha 236LMH recovery frame +4.
Buddha 2L block stun -3.
Fixed hitbox of Buddha’s 626LMH.
Input timing adjusted for Odin 5M > 6M > 5H.
Guan Gong 5H recovery frame +5, block stun -5, forward force decreased.
Mazu 626LMH damage increased (20 > 30), startup frame -5, increased the hitbox.
Mazu 626LMH can be cancelled by D.P.
Mazu 626H increased the forward force.
Mazu 236LMH can be cancelled by 66.
Mazu 2H startup frame -2, increased the hitbox.
Mazu 214LMH can be cancelled by Super. (Only on the ground.)
Mazu Air 214LMH startup frame -3.
Mazu added new SFX.
Lamia's super startup frame -5, decreased the range.
Lamia 626MH startup frame -5.
Lamia 214H increased the hitbox.
Lamia JM and JH push force decreased.
Lamia added new SFX.
Amaterasu 236LMH added projectile number restrict.
Amaterasu 236LMH recovery frame +3.
Amaterasu 236LMH push force decreased.
Amaterasu Air 236LMH increased the juggle force when hit.
Amaterasu Air 236LMH can be cancelled by D.P. (Still need to trigger first on the ground.)
Amaterasu Air 236H increased the push force.
Amaterasu Jump Delay +2.
Amaterasu D.P. duration increase. (30s > 35s)
Anubis 2L, 5L can cancelled by 214LMH.
Anubis 214LMH increased damage. (100 > 120)
Anubis 214LMH > 626LMH slowed the timing.
Anubis 214M last hit juggle force decreased.
Anubis 214L won't juggle.
Anubis 5M juggle force decreased, 5M > 214LMH slowed the timing.
Anubis 626LMH damage decreased (45 > 30), recovery frame +4.
Anubis 626H decreased the push back force and the juggle force.
Anubis 626L decreased the juggle force.
Anubis 236LMH fixed the hitbox (won't miss hit in corner), added corner push.

Let us know your thoughts about Freyja and the latest update in the comments and in the community hub. We're continuing to listen to all your feedback as we seek to improve Fight Of Gods throughout our Early Access period.

Designer Update #2

Hi everyone, Paus Chen here again, the designer of Fight of Gods.

It has been two months since we released Fight Of Gods into Early Access, and during this period we’ve added two new gods plus a third – hidden – playable character into the game for free. We hope you’re enjoying them!

We were actually surprised that Lamia was found so quickly – we’d been worried that there weren’t enough clues for players to uncover her. So we’re glad that so many of you noticed the details we’d added. Being the star of our previous game, Lamia is an important character for Digital Crafter. We decided to put her in FOG ever since we had the idea of adding a secret fighter. We hope you guys like her.

We wanted to update you on a few of the major gameplay changes we’ve made. These are:

1. Fixed Air Recovery Loop
The air recovery is now invincible, and light attack has become a way to reset the air-juggle force. We’re still thinking if it’s good to add more variability after resetting.

2. Fixed infinite combos
Some characters’ 2L were too fast compared with others, so I increased the recovery frame. We are still tracking if there are any loop combos.

3. Throw Condition Fixed
Opponents cannot be thrown when stunned. I designed this to let opponents have a chance to perform throw tech. This also has an impact on grapple-style Super move (Anubis, Zeus) – their Supers are no longer able to be combined into a combo.

4. Bug Fixes
The most important of all the fixes has been the 2P side bug, mentioned on our last update. We’ll continue to track bugs for further fixes.


As we head into 2018, I also wanted to share our future plans:

1. The new god public vote
We haven’t forgotten: we still want to let you decide a future Fight Of Gods character! The shortlist is almost finalized, and this vote will be happening VERY SOON. Stay tuned…

2. Releasing more gods
Work is already underway on other god releases. Expect more news on who’s next in January…

3. Enhanced Story
We want to do a lot more with Fight Of Gods’ story and its Arcade Mode. With all these fantastic characters all coming together, there are a lot of story implications we want to flesh out.

4. System changes
We’re discussing some core system change about FOG, namely:
*Gauge fills much faster.
*Gauge has more uses.
*Decreasing the damage of Supers and the requirements of Gauges.

Mainly, we want to make a clear distinction between players using/not using the Gauge.

5. Netcode
Netcode for online multiplayer remains a work in progress. We’re facing some desynchronization issues and are trying to resolve them. Some of the issues require us to change the structure of the game. We plan to provide a Beta version for you guys to test once we solve some critical issues - hopefully soon… Thanks for your patience in advance!


6. Balancing
Netcode feature and new characters are currently the highest priorities on our to-do list at the moment. Character balancing is still an ongoing task, of course, but we have no imminent dramatic changes planned and will continue to listen to your feedback to make informed decisions. So please be vocal!

I know we’ve said it before, but again we all want to thank you for your immense support of Fight Of Gods. If you guys have any thoughts or advice about this designer note or FOG in general, please leave a comment below.
See you next time!

Kind Regards,

Paus Chen, Digital Crafter

Ho ho ho! Santa Claus has joined Fight Of Gods!

Forget logs on the fire and gifts on the tree: it's a Silent Night, Holy Fight in the North Pole this December, as Santa and his elves dropkick down the chimney and straight into Fight Of Gods!



Yes, The God Of Christmas is here! And he's ready to do battle with Jesus (i.e. The God Of Christmas) and friends as part of our latest free update to Fight Of Gods.

What's more, he's brought along a special, secret gift for players as well... Let us know how you get on trying to find it!

The full list of the changes in the latest patch are as follows:

Added new character: Santa.
Added Santa’s stage.
Adjusted the light of the Garden Of Eden stage.
Added camera movement of Guan Gong’s Super.
Can’t throw stunned opponents.
Zeus’ Super can’t throw the stun opponent.
Anubis’ super can’t throw stunned opponent.
Anubis’ 214LMH can’t throw stunned opponents.
Increased Buddha 5H push force.
Increased Buddha 2L push force
Fixed a bug where some combos can’t hit on 2P side.
Fixed the push force of the right-hand corner.
Fixed the bug of blocking on the left-hand side.
Increase Athena’s D.P. duration (30s > 35s).
Changed Amaterasu’s 236H into overhead.
Lowered the damage of Amaterasu’s super (360 > 330).
Added stage select in Training Mode.
Modified the voice of Mazu.
Increased Athena’s D.P. cost of special (4 times > 3 times).
And finally: Added a secret “?” (Happy hunting!)

Mazu arrives in Fight Of Gods! (Patch 1.0.4 notes)

Bow down to the first new god of Fight Of Gods' roster! Today, Mazu has been added to everybody's game for free.



The Goddess Of The Sea plays rather differently from every other Fight Of Gods star - she's able to summon demons, much like The Stand, to do her bidding for her...

Mazu also comes complete with a new stage (a dockside scene in a howling storm, which turns sunny if Mazu isn't in the fight), music, biography and achievement.

That's not all our latest update has included! Other changes introduced in patch 1.0.4 are:
Jesus 2L recovery frame +2, hit stun frame -1.
Zeus 2L recovery frame +4, hit stun frame -1.
Amaterasu 2L hit stun frame -3.
Guan Gong 2L recovery frame +2.
Moses 2L hit stun frame -2.
Added forward force to Sif 5M.
Fixed bug where Odin 214LMH sometimes pushed opponent in the wrong direction.
Removed throw chain move from Athena rage 236LMH > 66.
Fixed Athena dash effect.


With November fast approaching we're also going to be totaling up all your suggestions for the god you want to see next in Fight Of Gods. The Final Vote is going to begin VERY SOON...

Who will (literally) be crowned the One True God of the FGC?

We've been working on something very special!



On Saturday October 7, Revolution 2017 will be hosting the first Official Fight Of Gods tournament in London, and the winner will receive infinite prestige with two amazing prizes: a trophy proclaiming them the One True God of Revolution 2017, and a unique, handmade golden crown of thorns, presented on a premium golden display cushion.




The deities who come in second and third won't be leaving empty handed either, with silver and bronze crowns of thorns presented to the worthy runners-up.



Stay tuned for all the news from the tournament as it happens!