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Farm DLC Devlog #1 - Alpaca in my living room!

Howdy, fellow Flippers! 🏡

Since the announcement of House Flipper – Farm DLC, many of you have been asking about the current status of our brand-new addition to the flipping family. I can't help but mention that you guys managed to help us reach 140k additions on the Farm DLC wishlist count, and that's already a really impressive number! We’re proud to tell you that we have some new stuff to showcase, but first, we’d like to thank you for your patience and support. It means a lot to have you here with us! 🙏

It’s been a while since our last update, and we've heard that many of you can’t wait to see what’s new, so let’s skip to the good part. We can’t start off in a better way than showing you a couple of animals! We're also gonna showcase new farming items which will help at your work, as well as talk about some buzz in the garden. Additionally, we'll also delve into the subject of our fresh decoration items that will surely bring some warm atmosphere to your designs. Without further ado, let’s get the farming started!

Those woolen beauties lost their fur, but who wouldn't want to have an alpaca in their backyard? 🩙Everyone would... right?!
Check them out before the pelt is back in place:




Let's jump over to the next one! Widely known for their climbing skills, those cuties are majeeeestic! 🐐 We’re super excited because they’re the real G.O.A.T.S!






Now... it’s so satisfying to watch your hard work pay off, so what about making it profitable? Why not! We are constantly trying to develop the available mechanics, so with the Farm DLC, we’re preparing something special for you! Check out this unique system of harvesting and sowing. Let us know in the comment section below, what you guys think about such mechanics in this kind of form. đŸŒœđŸŒœđŸŒœ


A farmer without his tools is like a fish without water.âš’ïžđŸ§° That's why we've also managed to prepare a few items to help you in your rural life. Grab your hoe, and loosen the ground. You may also need a bucket, but don't worry, you can find it in the photo below:






Wait, what's that sound?.. Do you hear buzzing?.. 🐝
Neither do we... but after the survey results, we were flooded with your bee requests. Our fluffy, flying friends will come at the right time, and for now, enjoy the honey from our apiary! 🍯






...Fear of the dark, fear of the dark, I have a constant fear that something's always near đŸ˜±đŸ˜±đŸ˜±. In that case, we’re planning to bring you something to brighten up your house! Take a look at a branch and a cartwheel with hanging lights! We find them really cool and hope you like those countryside-styled decorations.💡






A day on the farm wouldn't be fully enjoyable without your favourite music. Take your portable radio and listen to what you like, wherever you want! đŸ“»đŸŽ¶đŸŽ¶




We've also prepared something cool for the connoisseurs of the classics, If you are a fan of vintage style, you'll undoubtedly love this gramophone:




The icing on the farmer’s cake, though, is this retro radio. Maybe you can still listen to War of the Worlds on it!




Last but not least, as we mentioned some time ago, Frozen Way has become the co-publisher of a Builder Simulator. That was big news, and now we want to shout out loud: the long-awaited premiere is here! Don't wait any longer, and grab your toolbox – the Builder Flipper bundle is here!

https://store.steampowered.com/bundle/26521

That would be it for today’s development update. We hope that you enjoyed the things we showcased. If you’ve got any questions or ideas, feel free to throw your feedback at us in the comment section below!

Furthermore, don’t forget to add Farm DLC to your wishlist. 🙏

https://store.steampowered.com/app/1832960/House_Flipper__Farm_DLC/

Have a lovely time flipping! đŸšïžđŸ§č

~Frozen District & Frozen Way teams

Do you feel lucky? - Giveaway & Pets DLC sneak peeks!

Hellooo there, Flippers!

As you probably know, we’re constantly working on developing our game (and the latest DLC) to improve your gameplay experience. Some say: Work hard, play hard. For now, it's working time, and we've got some stuff to share with ya!

But before we proceed!... It's etched, like black on white: there is no "us" without you. To show you our appreciation, we come with another giveaway! To check out more info about the various prizes, click the image below or proceed through this LINK!




Okay now, let's get started with the news!

Even though a huge majority of our players enjoy the Pets DLC, we would like to thank you for sending us various reports regarding different issues or bugs you encounter. We've been monitoring all of our social media channels, and we're collecting every little piece of information. Prepare for yet another hotfix next week, that will deal with another portion of the latest issues (like that pesky 13th floor bug ːDogefaceː)

If you don't know yet, we're also working on a Pets DLC content update, that according to our plan, is going to arrive this month, and we prepared a couple of sneak peeks! Last time we showed you that a new rat companion is in the making. Now it’s time for a proper rat cage... lots of space for those little climbers! Take a look at this beauty, isn’t it adorable?




Here comes another quick look at some other items that we're working on. Do you know what they're used for? Do you have any other ideas for cool pets-related items that should make it into the game? Share your thoughts in the comment section below. We’re really excited to know your opinion!

(Does that mean that we're also working on a brushing feature for those furry fluffers?? :o )


Additionally, we thought about hats. Yes, hats!... for your pets!

You can find a little preview of that on one of our past devlogs, but this time we also wanted to ask you something:

See... the hats will be changing, and we're still wondering what the dependencies should be.
We have 3 options to choose from here, and we don't know which one sounds the best, so let us know whatcha think:
1. Pets change their hats depending on the DLC origin of the job the player currently works on. (certain hat for Garden DLC orders etc.)
2. Pets change their hats depending on the tool that is currently used by the player
3. Pets change their hats depending on player's choice only.

Here's a little example preview of the second option:

Let us know which option sounds the best for you!


Aaaand that's it for the news. We hope you like what we’ve showcased, and don’t forget to participate in the giveaway! May luck be on your side!

Make sure to follow us on our social media channels, so you won't miss any future updates. And believe me - there will be dozens of them in the future!

https://store.steampowered.com/app/1569190/House_Flipper__Pets_DLC/

Have a lovely time flipping!
~ Frozen District and Frozen Way teams

Pets DLC improvements and patch notes #2!

Hey, Flippers!

As you already know, we're constantly trying to improve our brand new DLC, according to your feedback. Since our last patch notes, we've managed to fix some additional issues reported by our community, but most importantly, we added a teleport mechanic that helps your pets move around stairs. Most of you (if not every one of you, yikes) have been asking for it, so we're more than happy to implement it into the game! Like the previous patch notes, we've prepared a separate list for general issues and house/order-related fixes.

Quick disclaimer: Read till the end because we might have some surprises for you! But for now, let's get the bugs out of our house!



[h3]General fixes and changes:[/h3]
  • Dogs, cats, and bunnies will now move between floors on their own via internal staircases, with no need to carry them up or down.
  • You can now put up to two guinea pigs inside one enclosure, instead of only one.
  • Improved pet randomization in Morgan’s Pet Care and fixed the issue with new pets not generating in the next refresh cycle if all of them were taken by the player.
  • Cat hairballs are produced much less frequently now.
  • Adjusted mouth position of held dog toys and held paint cans to better fit each dog.
  • Your dogs will now drop held toys when you open their interaction menu, in a similar fashion to dropping held paint.
  • Your dogs can no longer carry paint when holding a toy in their mouth and vice versa.
  • Fixed paint cans having collision when carried by dogs, as well as randomly disappearing when carried in rare instances.
  • Fixed the issue with turtles getting stuck spinning indefinitely.
  • Fixed issues regarding feeding the turtle, the food will no longer disappear and interaction will properly fill out the bowl without the need for multiple feedings.
  • Fixed positions of cats laying on objects.
  • Rebalanced the timing of the pet needs and their behavior on jobs.
  • Fixed pets changing their colors when the game is reloaded.
  • Fixed some doors with little pet doors not having their intended functionality.
  • Fixed an issue with being unable to feed the hamster.
  • Fixed hamster’s cage keytips.
  • Fixed house recognition issues when the player is on the roof.


[h3]House/Job specific fixes and changes:[/h3]
  • The AnimalCaretaker:
    Fixed the issue with door frame deletion causing the wall to be filled out despite another door frame being present.
    Fixed issues related to selling the bathtub and its mounting point.

  • Lets Rock Right Meow
    (House) - Fixed wall near the balcony on the second floor being unpaintable.

  • KameHouse:
    Adjusted walking for pets, preventing them from floating in the air.



Okay now... How about the magic trick? From now on, you don't need to carry your doggos, kitties, and bunnies anymore! We gave them a pinch of magic so that everyone could feel a little Harry Potter vibes! As mentioned above, teleportation is a real thing. It's a kind of magic, isn't it?




Some while ago, we’ve shown you that you’ll be able to have two guinea pigs in one cage. Unfortunately, due to dozens of things we had to do before the release, we didn’t manage to prepare it on time. Today everything changes, though. Two guinea pigs in one cage? Hold my beer!




The sound of drumrolls echoes through basements and pipes, and you already know something is coming! Suddenly, you realize that below this message, you can find a long-awaited friend that will come with a future update.




If house flipping wasn't enough, we have fantastic news for you! Frozen Way, as a co-producer of Builder Simulator, gives you a once-in-a-lifetime chance to create your own house from scratch! Get to grips with construction and feel like Bob the Builder!

https://store.steampowered.com/app/1120320/Builder_Simulator/


Additionally, before you go, we have a little survey about your favorite (and least favorite) House Flipper NPCs. If you'd like to share your opinion with us, just click on the image below:




That would be it for today’s development update, flippers. If you have any questions or ideas regarding House Flipper – Pets DLC or Builder Simulator, feel free to let us know in the comments below or on our discord channel.

Have a lovely time flipping!

~ Frozen District & Frozen Way teams!

Pets DLC post-release news - Thank you!

Hey, Flippers! 👋

Although House Flipper – Pets DLC was released on May 12th, 2022, it doesn’t mean that our work has been finished. Since launch day, we’ve received great feedback from you guys, and we’ve managed to fix most of the bugs and issues that players have encountered while playing our brand new addition to the flipping family. Before we jump straight to the list of hotfixes, we’d like to thank you for the warm welcome we’ve received so far.
By the time of writing this update, 90% of you have enjoyed the DLC. Thank you for supporting us through all the positive reviews, and again, thank you so much for being with us – we wouldn’t be at this place without your help.

When it comes to hotfixes, we’ve prepared a general list of issues, and a separate list containing detailed information about specific house/order-related issues.



[h3]General fixes and changes:[/h3]
  • Scaffolding can now be placed below the ground level.
  • Fixed duplicated button tip in the intro.
  • Updated visuals for the gender view of your pet.
  • Now each toy has a ghost left behind when picked up, as a preview of where it would return if you hid it.
  • Thrown toys picked from the ground will appear back in their place when thrown outside of bounds.
  • Picking up the toy when it's in the air no longer results in infinite duplication.
  • Reloading the map no longer duplicates all thrown toys.
  • The interaction menu no longer duplicates thrown toys.
  • Losing the pulling game with your dog no longer results in toy duplication.
  • Carried toys will no longer break when bought on a roof or other places without a floor in front of the player.
  • Toy landing in grass no longer results in a cut patch left.
  • Fixed mouse toy being too efficient at cutting weeds, but now other thrown toys are capable of it too.
  • Rope of the cat rod no longer bounces endlessly.
  • Cat rod no longer changes your field of view after hiding the tool.
  • Pulling Rope interaction now shows the key tip correctly.
  • Hands no longer change size after pausing and unpausing while your FOV is different than 60.
  • Fixed validation for pet name, sO yOuR tExT nO lOnGeR tUrNs InTo SoMeThInG lIkE tHiS wHeN yOu HoLd sHiFt.
  • Now your helper dog will put the paint down if interacted with.
  • It is now much easier to give paint to your dog, without your dog being busy when standing still.
  • Fixed ceiling lamp changing position when loading a save.
  • Fixed Cutibaly Enclosure’s and Vitto Garden Hammock’s missing materials.
  • Fixed error causing pets spawning on invalid floors
  • Fixed tiles having wrong names.
  • Fixed potential bugs caused by butterflies.
  • Pets will no longer cause optimization issues without being present.
  • Pet Gender is now visible on the interaction popup.
  • Fixed some issues related to pet fence gates.
  • It is now possible to name your pet while using a pad.
  • Fixed cleaning achievement not considering a small bathtub as valid.
  • Fixed crash related to pet eye randomization.
  • Fixed pet randomization in Morgan’s Pet Care, the choices will be more varied now.
  • Your pets will no longer turn invisible randomly after placing a wall inside a house.


[h3]House/Job specific fixes and changes:[/h3]
  • Let's rock right meow:
    (House) - Added ceiling to the small roof at the top.
    (House) - Fixed unpaintable ceiling on a small roof.
    (House) - Fixed unsellable electric sockets.
    (Job) - Fixed candle position.
    (Both) - Adjusted spawn position of the player.
    (Both) - Pets no longer fly near the garage.

  • Grade-A renovation:
    (House) - Fixed object container attachment, causing wrong shop view.
    (Job) - You can now sell the remaining wall materials after you’re 100% done with the corresponding room.
    (Job) - You can now sell the scaffolding after you’re 100% done with the furniture on the upper floor.

  • A chance to change:
    (Both) - Fixed Grass Placement to remove grass flickering.
    (House) - You can now paint the wall bits above the garage and the terrace.

  • Quality upgrade:
    (Both) - Adjusted collision of grass mower to fix window placement blocking.
    (House) - Enabled window and door placement in the corner of the ground floor.

  • The animal caretaker:
    (Both) - Fixed gravel placement by adjusting ground position.
    (Both) - Fixed floor material in the garage.
    (Job) - Now requires twelve fences instead of only one.

  • Home stretch:
    (Both) - Fixed ground position to remove the visible gap between the floor and the void.
    (House) - Enabled window and door placement on blocked walls on the ground floor near the garage.

  • More freedom:
    (Both) - Fixed missing roof collider.

  • Pets haven:
    (Both) - Grass can now be cut.
    (Job) - Fixed Mechin doors being assigned to the wrong room in the job.

  • Stowaway tenant:
    (Both) - Fixed Attic Beam position to allow proper placement of ceiling lamps.

  • Kame House:
    (House) - Adjusted walkable area of your pets.
    (House) - Fixed pets getting stuck in the boat.



We still highly encourage you to send us all your feedback regarding Pets DLC. If only you spot anything that might look weird to you, feel free to let us know on our discord channel.

Although this update focuses mainly on bug fixes, we’d also like to ask for your opinion! Many of you have wondered why pets (especially dogs and cats) wouldn’t follow you on stairs. At first, we weren't sure about this, since stairs happen to be dangerous for animals, and surprisingly, this kind of mechanic would also be pretty problematic from the technical side. Nevertheless, since the release, we've received a huge amount of requests, so we’ve come up with an idea which you can see below:
Do you think we should implement this mechanic in that kind of form? Let us know in the comments below!


Last but not least, I personally talked to literally everyone involved with the development of Pets DLC on the release date... believe me, the stress was real, adrenaline pumpin, expectations were high, but we made it! Both the Frozen District and Frozen Way are extremely grateful for all your help and support guys, so once again... Thank you!



That would be it for today’s development update, flippers. If you have any questions or ideas regarding House Flipper – Pets DLC, feel free to let us know in the comments below.

Also, don’t forget that Pets DLC is currently on a 10% discount, so don’t hesitate to grab yourself a copy:

https://store.steampowered.com/app/1569190/House_Flipper__Pets_DLC/

Have a lovely time flipping! You guys are the best!
~Frozen District & Frozen Way teams

Pets DLC is now OUT!

Hey, Flippers! 👋

Our journey has finally come to one of the most important moments! After more than a year, we can finally say that House Flipper – Pets DLC is out. đŸ”„

https://store.steampowered.com/app/1569190/House_Flipper__Pets_DLC/

All this wouldn’t be possible without your help, support, and feedback we’ve received throughout the development of our brand new DLC. Huge thanks to you guys for staying with us during this adventure – you’re all amazing. Although Pets DLC is out, this doesn’t mean that we don’t have anything to show you. In fact, we're already working on an extra content update for the Pets DLC that will happen in around 1 to 2 months. Curious to see what we’ve got this time? Then, without further ado, let’s get the party started!

Let's kick it off with a spicy brand new launch trailer so that you can immerse yourself in the coziness of our DLC. Check it out below:

[previewyoutube][/previewyoutube]

Speaking of coziness – we’ve managed to prepare some macrame goodies! Together with other fabulous additions available in the DLC, it’ll add some warmth to your interior design ideas. Keep in mind that this addition is one of the many that we’re planning to add with an upcoming content update that we've mentioned above!




We’ve also got some fresh screenshots of the new houses available in the game. We usually showcased the Pets DLC properties from the outside perspective, but this time we're inside, and the gorgeousness is real! Let us show you at least some of them:










Also, in case you haven’t seen our infographic, containing detailed information about what is coming with House Flipper – Pets DLC, we suggest checking it below:




That would be it for today's development update, folks! We hope that you will enjoy House Flipper – Pets DLC, and we cannot wait to see your creations and how you spend your time with all of the available animals in the game. Although the DLC is out, it doesn’t mean that our work stops here. As soon as we gather enough feedback from our community, we’ll do our best to bring you regular updates. Last but not least, don’t forget that you can grab House Flipper – Pets DLC with a 10% launch discount,! Don’t hesitate to hop into a completely new flipping adventure with some cute pets by your side.

Have a lovely time flipping!

~Frozen District & Frozen Way teams