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Live2DViewerEX News

2025.9.20 Update: breaking change to model setting

[h3]Version: 2025.9.14[/h3][p][/p]
  • [p][EX Studio] Redesigned the command editing panel[/p][p][/p]
  • [p][EX Studio] Motion selection panel now supports double-click to select[/p][p][/p]
  • [p][EX Studio] Improved the editor interface[/p][p][/p]
  • [p][Common] Updated Spine SDK[/p][p][/p]
  • [p][Common] Bug fixes and code optimizations[/p]

[h3]About the breaking change to model position and size[/h3][p][/p][p]Reason for the change:[/p][p]To simplify the setup of model position and size, and to prepare for an upcoming major feature update.[/p][p]Before the change:[/p][p]Both the model slot adjustments and individual model adjustments were applied. When loading another model, it would inherit the current model slot settings plus its own saved settings.[/p][p][/p][p]After the change:[/p][p]Model slot adjustments have been removed. Each model’s position, size, and related settings are now saved completely independently. The editing panel will only edit each model individually. Models are saved separately based on the model slot number and the screen aspect ratio.[/p][p][/p][p]Impact on existing users:[/p]
  1. [p]On the first launch after the update: The settings of loaded models will be overwritten by the model slot settings, which may cause changes to model position or size.[/p]
  2. [p]On the second and subsequent launches: Models will be displayed only according to their individually saved settings.[/p]
  3. [p]For old scene snapshots: If a model was individually adjusted, its position or size may change. If it was not individually adjusted, there will be no effect.[/p]

2025.9.14 Update

[h3]Version: 2025.9.14[/h3][p][/p]
  • [p][EX Studio] Redesigned the command editing panel[/p][p][/p]
  • [p][EX Studio] Motion selection panel now supports double-click to select[/p][p][/p]
  • [p][EX Studio] Improved the editor interface[/p][p][/p]
  • [p][Common] Updated Spine SDK[/p][p][/p]
  • [p][Common] Bug fixes and code optimizations[/p]

2025.9.11 Update

[h3]Version: 2025.9.11[/h3][p][/p]
  • [p][Json Config] Added 'animations' command for Spine[/p][p]Use animations lock/unlock/set to adjust the animation progress of a specified layer. The animation must already be playing.[/p][p][/p]
  • [p][Json Config] Added 'Cull Back' option for Spine[/p][p][/p]
  • [p][Json Config] Added 'Clickable When Invisible' option for Live2D hit areas[/p][p][/p]
  • [p][Json Config] Mouse tracking can now be toggled individually for each item[/p][p][/p]
  • [p][EX Studio] Added 'Fixed Ratio' option when editing model boundaries[/p][p][/p]
  • [p][EX Studio] Improved editor interface[/p][p][/p]
  • [p][Common] Fixed an issue with loading UTF-8 BOM formatted files[/p][p][/p]
  • [p][Common] Fixed an issue with model motion looping[/p][p][/p]
  • [p][Common] Other bug fixes and code optimizations[/p]

2025.8.24 Update

[h3]Version: 2025.8.24[/h3][p][/p]
  • [p][Control Panel] Added import/export functionality to the edit tags panel[/p][p]Some users have reported cases of tags being lost. The issue is still under investigation, and a fix timeline cannot be determined yet. Users experiencing this problem are advised to back up their data. This feature can also be used to import tags onto another computer[/p][p][/p]
  • [p][General] Optimized save data[/p]

2025.8.18 Update

[h3]Version: 2025.8.18[/h3][p][/p]
  • [p][Json Config] Added "Fade In on Loop"[/p][p]Note: Only newly created configurations can use "Fade In on Loop." For older configurations, you need to manually modify conf_ver or ConfVer in the configuration file and change the value to 1. In addition, this property is not related to whether motion looping is enabled— it will be applied whenever the current motion is the same as the previous one.[/p][p][/p]
  • [p][EX Studio] Holding the left Ctrl key and clicking a slider value now brings up an input box for precise adjustment[/p][p][/p]
  • [p][EX Studio] The default value is now displayed to the right of the fade-in/fade-out label[/p][p][/p]
  • [p][General] Fixed an issue related to hit areas[/p]