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Tower of Time News

UPDATE #9 – FRENCH



NOW IN FRENCH TOO


Dear Players,
This time only one but soo important update – you can now play Tower of Time fully in French.
Big thanks to our translators, and long-time fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game to French.

MAINTENANT, AUSSI EN FRANCAIS


Chers joueurs,
Cette fois une seule mise à jour, mais teeellement importante : vous pouvez désormais jouer à l’intégralité de Tower of Time en français.
Un grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et Michaël Bouleau, pour avoir traduit le jeu complet en français.


WHAT IS NEXT?


The next patch will introduce NG++ that will allow you to skip the story parts and play all champions since the beginning. That will turn Tower of Time into fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks
https://www.indiedb.com/games/tower-of-time


ET LA SUITE ?


La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les parties histoire et de jouer tous les champions dès le début. Ce mode transformera Tower of Time en un RPG tactique au rythme effréné avec des compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande pas de créer un compte.

Cela nous aiderait énormément. Merci !
https://www.indiedb.com/games/tower-of-time



Hope you will enjoy playing Tower of Time.
En espérant que vous aimerez jouer à Tower of Time

Cheers / À bientôt !
Event Horizon team / Toute l’équipe de Event Horizon


P.S. If you are interested in our next project and don't want to miss out the announcement and creation of the product page - please follow us on Steam Developer Page

PATCH #8: OPTIMIZE AND SAVE THE PLANET



OPTIMIZE THE GAMES AND SAVE OUR PLANET -- PATCH NOTES




Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative – reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs – by reducing the load the game puts on them. It might seem laughable, but as the saying goes – drop, drop, drop … and you have an ocean!

Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.

As a result ---

FPS increased even by up to 35% in certain areas
Build size decreased from 18GB to 10.9GB (!!!)
Loading times have decreased considerably.


If you are interested (I guess mostly fellow developers), we achieved that by:
  • Adding an option to limit FPS between 30 and 265 in Settings
  • Increasing the compression of textures
  • Decreasing the range of shadows rendering
  • Optimizing all music and SFX (compression)
  • Optimizing what is being rendered and what’s not, if objects are outside of view area
  • Turning off reflection probes in real-time
  • Decreasing amount of memory allocated to raycast of particles
  • Decreasing lightning in places where we use forward rendering
  • Adding an option to turn on/turn off anti-aliasing in Settings
OTHER IMPROVEMENTS:
  • Adding missing Days of Old 9 cinematic (damn, that is embarrassing that we lost this one along the way, especially since this is one of the best one we have)
  • Fixed few translations and added few missing ones
  • Fixed Quest Log in Ancient Machine quest
  • Fixed bug when music sometimes did not resume playing after cinematics
  • Fixed volume bar for cinematics (sometimes it stopped working)
  • Removed unlimited teleporting option but added an option to teleport to the beginning of the floor at will (unlimited teleporting could potentially break two quests)


WHAT IS NEXT?


So, we are working in our new project intensively. If you are interested, just click on our name under PUBLISHER next to reviews and follow us. We will announce when we are ready and also plan to have intensive beta testing at some point for multi-player part.



We also are finishing FRENCH localization – should be ready within next 3 weeks or so. We are working on ITALIAN as well, here I cannot give you any estimates yet.

We are also working on console version of Tower of Time for PS, Xbox and Switch.

With the next patch we will also introduce NG++ that will increase difficulty a bit but will allow you to skip the story and play with all champions available since the beginning. You will be able to experiment with really crazy builds. Kaela and Boron will make a short work of this crazy Mimic chest on floor 1.

Hope you will enjoy playing Tower of Time.

Cheers,
Event Horizon team

Polish Independence Day 30% Off



In celebration of 100 years of Polish Independence we are reducing the price of Tower of Time by 30%

We will be streaming Tower of Time a lot in the coming days, explaining game mechanics and also trying to beat Epic difficulty.

Join the adventure in this story-rich dungeon crawler with quite unique real-time combat that will test your tactical skills to the limits.

Cheers,
Event Horizon team

Halloween is upon us



Dear Players

Trying to trick the Titan to get the candy?
Well, that is a very daring plan...


A short update about Tower of Time – although we are focusing mostly on our new project, we plan to release a patch within two weeks fixing few small remaining bugs reported by the players and also adding few performance optimization options.

We are also finishing French localization which should be ready within a month.

We are also working on console version of Tower of Time, although this is probably of little interest to you (being PC players).

If you are interested in our new project – just click on Event Horizon name under Publisher and follow us. We will announce the new game very soon, with a shining new trailer.

Cheers,
Event Horizon team

New language (beta) - Français / French



Nous travaillons actuellement sur la version française du jeu. Même si pour le moment la traduction est en cours, et que beaucoup de parties publiées sont encore en train d’être retravaillés, nous avons décidé qu'il valait mieux faire des mises à jour régulières, afin de rendre le jeu accessible aux bêta-testeurs français.

Nous avons revu les dialogues du Livre Un plusieurs fois, et même s'ils ne sont pas parfaits, nous commençons à avoir un résultat qui nous plaît. Le Livre Un est entièrement jouable en français. Nous travaillons actuellement sur les menus, les descriptions de monstres et d'objets etc...

Une fois que nous aurons terminé, nous continuerons les traductions des dialogues des livres Deux et Trois. Puis nous publierons une traduction bêta du jeu complet, avant de tout réviser à nouveau afin de vous fournir une version française finale.

Veuillez noter, s’il vous plaît, que tout le contenu n’est pas encore correctement traduit. Si vous préférez attendre une version finale, elle sera disponible courant décembre.

Pour activer la langue française, activez l'option Bêta dans les propriétés du jeu dans la bibliothèque Steam, et sélectionnez PUBLIC_FRENCH_BETA dans le menu déroulant.

---

We are currently working on the French version of the game. Even though it is still very much a work in progress, we've decided that it would be better to publish regular updates instead of waiting too much, in order to make the game playable for French beta-testers.

The dialogues for the Book One have been reviewed several times, and even if they are not perfect yet, we are starting to be satisfied with the outcome. We are now working on all the menus, mob descriptions, item descriptions etc.

Once this is achieved, we will publish the beta translation for the rest of the dialogues and the descriptions for the books Two and Three, before reviewing everything again and publishing a proper French version for the whole game.

Please be aware that not all the content is translated yet, so if you prefer to wait for the final version, we expect it to be ready in December.

To access French language - please activate opt-in for BETA in game settings in Steam library and select PUBLIC_FRENCH_BETA from drop-down menu.


Cheers,
Event Horizon team