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6/3/22 - Major Chaos Chain Update 1.2.7

Chaos Chain


Salutations, dwellers...

Here is the next new update for the game. We now have world modifiers, more bug fixes and QOL improvements, better loot tables, toxic rain, more music, and much more!

Check out the change log below!

Please note that these changes are not in any particular order.

[h2]Update 1.2.7 Change Log:[/h2]

Bug Fixes:
  • Fixed the player being able to move in one of the short cutscenes in the beginning (Leaving The Views for the first time)
  • Cleaned up some equipment/item icon art to be more clear
  • Fixed some tiles having the wrong footstep sound when stepped on
  • Fixed Rusty's shop not selling any .44 magnum ammo (This wasn't technically a bug, but since he was selling a revolver which required that type of ammo, it was an annoyance so it's in the list)
  • Fixed +P (Overpressure munition) ammo descriptions (They said Hollow Points in the description by mistake)
  • Fixed a bug related to the quest system for loading saves which caused a crash if you tried loading an empty save file (Let me know please if this causes any issues that slipped by me - I did multiple tests to make sure everything is working as it should but obviously it would help if others test this)
  • Fixed nourishment items giving benefits before playing their associated sound effect
  • Fixed a crash related to debugging battle scenes
  • Fixed a journal typo for the "Head in the Clouds P2" main quest description


Changes & Additions:
  • Added 270 randomized names (Neutral for gender - they are code names and aliases) for the player character during character creation to help you if you can't come up with one on your own
  • Added 5 new randomized battle soundtracks (They really capture the cyberpunk vibe)
  • Added 15 new randomized background soundtracks (They really capture the cyberpunk vibe)
  • Added 8 new randomized menu soundtracks (They really capture the cyberpunk vibe)
  • Added the World Modifier system (Modifiers that alter the game world for better or for worse to create a unique experience each playthrough - randomizable or selectable - BE AWARE THAT OLD SAVES MAY ACT WONKY WHEN ACTIVATING THE WORLD MODS)
  • Added the system for selecting/randomizing world modifiers to the bathroom sink object in the player apartment area (You won't be able to leave it without activating them - they are meant to be a core part of the game!)
  • Updated "Unsettled Debt P2" with a new objective (To help with activating World Mods)
  • Updated "Unsettled Debt P3" with an actual objective (But it cannot be completed yet - I'm still working on it)
  • Setup difficulties to have a select amount of required world mods each (Tourist - 1, Amateur - 2, Professional - 3, Expert - 4)
  • Added "Economic Collapse" world modifier (Higher item price max but credsticks can have more funds on them)
  • Added "Nothing New" world modifier (No effects good or bad)
  • Added "Deep Wounds" world modifier (All health damage has the potential to be up to 2 points higher)
  • Added "Experienced" world modifier (You start off 1 rank higher than normal - by gaining a free level - but enemies can also be 1 rank higher to start)
  • Added "Hopeless" world modifier (All mettle damage has the potential to be up to 2 points higher)
  • Added "Complete Chaos" world modifier (All criticals are x3 damage instead of x2 - this is brutal for everyone)
  • Added "Cold and Dark" world modifier (Visibility is slightly reduced and storms are more common)
  • Added "Loner" world modifier (Max squad size is only 3 instead of 4 but the main character's features are increased 10%)
  • Added "Harsh Environment" world modifier (Rain has a higher chance of being toxic. You chemical resistance can help protect you and lessen the chance. You start with chemical coveralls.)
  • Added "Contamination" world modifier (Rotten food has a much higher chance to spawn in random loot containers instead of normal nourishment items, but normal nourishment items all heal you 1 health on use)
  • Added corrosive rain animation effect
  • Features are now rounded to the nearest integer instead of just being reset to their current integer range value (5.6 for example will now round up to 6 instead of going back to 5)
  • Added new functions for clearning, randomizing, picking, and organizing world modifiers
  • Added "Overview" submenu to the PDA so you can see world modifiers there in an array and then their effects are listed
  • Randomized weather has a chance to change every 3.5 minutes instead of every 3 minutes now
  • Added chance for rain to be toxic by default (30% base chance, 70% chance if harsh environment modifier is on - Your chemical resistance can help protect you and lessen the chance of being affected by toxic rain.)
  • PDA now shows a weather report
  • Added Condemned Apartments: F2 area
  • Added Hab Block 13: F1 area
  • Added some more scenery to a few areas
  • Brightened some equipment icon art to be more visible against the dark interface
  • Added several basic medical items to the randomized loot tables
  • Added several basic food/drink items to the randomized loot tables
  • Added beer, bootleg booze, essence, smelling salts, synergy stims, joints, cigars, and booze to the randomized drug loot tables
  • Increased chance of cigs dropping in random loot tables
  • Increased scrap drop chance in loot tables by 66%
  • Doubled circuitry loot drop chances
  • Increased loot max dice rolls to keep finding loot chances around the same as before (You have a slightly higher chance to find any type of loot now, but I made it so there are more empty slots to avoid too much loot from spawning)
  • Slightly tweaked time-based color settings to be a little more vibrant and have slightly less red in the overall picture
  • Slightly increased weather effect animation speed for rain, storms, and dust
  • Improved the texture appearance on some tilesets
  • Added 1 more randomized exterior background ambience sound effect (It has kind of an eerie feel to it)
  • Added some extra sounds to some of the cutscenes
  • Added distant car horn sound effect to the randomized background sounds lists
  • Added all types of +P (Overpressure munition) ammo to Neko's shop
  • Added 8g SS (8 Gauge slug shot) ammo to Neko's Shop
  • Added 2 more improvised weapons to the random loot tables
  • Mick now moves quicker when approaching the player for the first time
  • Added a new random loot item (Toilet paper --- "Always better to have it and not need it than to need it and not have it..." - Anonymous)
  • Added a new random loot item (Empty bottle - pretty much worthless)
  • Updated some shops
  • Activating DLC (Support packs) now tells you how many total DLCs were activated at the end
  • Added chemical coveralls support item
  • Added rotten food misc useable item (85% for food poisoning, +3% condition, cannot eat if already sick with food poisoning)
  • Added canned food nourishment item
  • Added rotten food to the random container loot drops list
  • Added MRE to the random container loot drops list
  • Added food poisoning status (-15% Max Mettle, -5% Max Health)
  • Water can now help food poisoning (33% chance to remove food poisoning per use)
  • Nutrient Paste eating sound is now more squishy sounding
  • Respirators and gas masks are now 5% less effective to chemicals
  • Renamed Festung Reaper to Festung König
  • Added the Armican Reaper ordinance weapon (Even heavier MG)
  • Added Armican Reaper attack animations
  • Added some text colors to the file loading/saving screen and also added icons as well
  • Added photosensitivity warning when launching the game
  • Darkened the popup images/emotes above characters slightly to be more defined
  • Metro travel is now more intuitive (The left doors are always closed and used for exiting and right doors are always opened and used for entering - you'll see what I'm talking about when you play)
  • Rearranged some tiles in Crescent Strip
  • Metro areas have been updated slightly in regards to wall width
  • Interior walls now have a faint "Dust" effect within the dark background to give them some depth
  • Updated placement of some characters and events
  • Updated several of Lynch's dialogues
  • Added several new character graphic sprites
  • Added more detail to several environments
  • Updated PDA alias change menu
  • Updated main quest descriptions and location hints to be more obvious
  • Updated Lamplight Market buildings a bit
  • Updated the world map slightly
  • Updated the default interaction graphic with an exclamation point
  • Updated area transition graphic hue (Inverted) so that it's more obvious
  • Updated stash graphic with a backpack
  • Updated tutorial text to account for the change above this
  • Slightly tinted the interface to be more contrasted
  • Brightened the very inner ring of the player visibility so that there is a very faint glow around the character to help with darker area navigation
  • Added A LOT more lore to various dialogues
  • Added several more NPC blockers to prevent NPCs from getting in the way of important locations/entities
  • Removed old code/functions that were no longer in use
  • Various other minor tweaks and changes


NOTE: You DON'T need to start a new game for this update, but it is HIGHLY RECOMMENDED due to how much has changed.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

5/13/22 Major Chaos Chain Update 1.2.5

Chaos Chain


Salutations, dwellers...

Hey everyone! Here is a the next BIG new update for the game. I didn't get every single thing that I wanted to get into this update, but I did include a lot of other new stuff to make up for it. Loot containers now respawn periodically and reposition themselves as well so it is fully randomized, the interface got a nice circuit background overlay, saves from here on out should *mostly* be safe from having to restart due to some extensive reworking of the existing system, item popup messages whenever you gain equipment, and much more! The only thing to be aware of is one of the new quests "Relief Recovery" is not completed yet. Check out the change log below!



Please note that these changes are not in any particular order.

[h2]Update 1.2.5 Change Log:[/h2]

Bug Fixes:
  • Fixed a typo in the intro
  • Fixed a bug where you'd have to press back button twice when exiting world map
  • Fixed some tileset pathing bugs
  • Fixed a rare bug where loot containers could spawn on top of each other
  • Fixed an unreachable container spawn location


Changes & Additions:
  • A HUGE thank you to "heynonnynonny" for his help on this one - You should NO LONGER HAVE TO WORRY ABOUT CORRUPTED SAVES AS NEW QUESTS ARE ADDED - MOST SAVES WILL BE ABLE TO BE USED GOING FORWARD (You can thank heynonnynonny yourself if you purchase some of his pixel artwork for sale here: https://www.gamedevmarket.net/member/heynonnynonny/)
  • Updated Rusty's Pawn area to look more like an interior shop area and less like a warehouse
  • Added Condemned Apartments: F1 area (Smugglers' Bend)
  • Added "Working with Scraps" repeatable side quest
  • Added "Relief Recovery" side quest (Not currently finished)
  • "Helping Hands" quest related dropoff dialogues are now instantly displayed so you don't have to wait for each message to appear
  • "Helping Hands" quest item value has been greatly increased so it should be completed roughly twice as fast
  • "Helping Hands" quest goal reduced from 1500 to 1200
  • Dr Cranlin's shop now has much more effective healing items once you complete "Helping Hands"
  • "Closed Circuit" quest related dropoff dialogues are now instantly displayed so you don't have to wait for each message to appear
  • Sidewalks and asphalt are now a bit smoother because the graphics looked a little too rigid
  • Added some extra dialogue options to a few conversations
  • Added lights to Bull's car outside the Views apartments
  • Slightly reduced opacity of menu scan lines so they won't be so dark
  • Player apartment map now has 3 different soundtracks
  • Updated hint in the player apartment for what you need to get before you leave
  • Updated player apartment map slightly
  • Added extra free item to take from the apartment (Nutrient Paste)
  • Popup text now appears whenever you gain an item/equipment/weapon
  • Standardized sound effects for losing/gaining items/equipment/weapons to 3 distict sounds
  • Added 1 more randomized sound effect for equipping items
  • Improved efficiency of money popup handling
  • Quickslot item use popup text color is now green
  • Added subtle chime sound effect to play when transferring between maps
  • Added a circuit board backdrop to the menu skin
  • Added a slight shading effect around the outside of the interface
  • Cleaned up the anarchy symbol face image
  • Mouse improvements on the map screen so that you no longer have to move the mouse in on map screen menus and the cursor will retain it's location in the list if you don't move the mouse from it
  • Reduced noise graphical overlay on several graphics to make them look more pure
  • Added a lot more lootable containers to multiple areas
  • Added fully randomized, fully respawning, fully repositioning loot containers (Respawn to a new location with new contents every 3 game days from the last time you interacted with it or from when they try to generate - 3 hours real time - be careful, you can lose stored items this way unless they're in your stash - this IS intended - your stuff can get stolen)
  • Reintroduced a very small amount of green back into the game's time-based tinting
  • Floating labels above events now have slightly increased opacity to be easier to see and read
  • Added a sound effect to play when you open a container
  • Added a sound effect to play when you close a container
  • Added specific tutorial hint about the stash (Player safe item storage) and lootable containers (Which respawn over time and reset)
  • Added a new lore (Data) item description with a hint about loot containers
  • Baseball bat initiative bonus is now +4 instead of +3
  • Rebalanced pool cue weapon because it was way too OP
  • Updated enemy stats if they had baseball bat weapons
  • Added improvised club melee weapon
  • Added blackjack melee weapon
  • Updated shop listings and made each shop a bit more unique (All shops are now more fitting to their theme and overall, they are more diversified)
  • Added 17 improvised weapons to the random loot tables
  • Added 10 basic armor/equipments to the random loot tables
  • Added special rules regarding loot drops with improvised weapons and basic armor/equipments
  • Updated The Eclipse: Basement area
  • Slightly updated Neko's dialogues
  • Neko's shop lists no longer look like a hardware store (He now only sells weapons that are either legitimately weapons or things that are made to be used as weapons - He's a weapon smuggler, not Home Depot)
  • Added 5 construction worker sprites
  • Added 10 randomized phrases for construction workers
  • Added some construction workers to Smuggler's Bend
  • Increased saturation of all text colors in game by 5%
  • Nikova weapons have been renamed to Novikov


NOTE: You SHOULD NOT need to start a new game. If you encounter issues however, it is probably for the best.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

Waste Walkers 45% Off and DLC Sale!

Waste Walkers


Hey everyone!



This is just a heads up that Waste Walkers and ALL DLC is on sale right now for a large discount!

Grab them now while the discounts last!

Store page for those interested:
https://store.steampowered.com/app/371100/Waste_Walkers/

You can also find the complete bundle here:
https://store.steampowered.com/bundle/339/Waste_Walkers_Complete_Bundle/

Enjoy!

-Corrosion ːCStudiosː

Disgraced 40% Off Sale and DLC Sale!

Disgraced


Hey everyone!



This is just a heads up that Disgraced and ALL DLC is on sale right now for a large discount!

Grab them now while the discounts last!

Store page for those interested:
https://store.steampowered.com/app/485360/Disgraced/

You can also find the complete bundle here:
https://store.steampowered.com/bundle/2049/Disgraced_Complete_Bundle/

Enjoy!

-Corrosion ːCStudiosː

4/29/22 Major Chaos Chain Update 1.2.2

Chaos Chain


Salutations, dwellers...

Here is another new update for the game. This update has continued QOL improvements, new content, bug fixes, and more. I also worked on making the mouse a little more accurate in game (cursor positioning) and made some other minor improvements to it as well. Check out the change log below!

What could they want?

Please note that these changes are not in any particular order.

[h2]Update 1.2.2 Change Log:[/h2]

Bug Fixes:
  • Fixed some incorrect enemy stats
  • Fixed punching spike stat description not matching actual stat bonuses
  • Fixed taser incorrectly having gun butt skill
  • Fixed some odd tileset pathing issues
  • Fixed a few graphics that had clipping issues
  • Fixed some typos
  • Fixed some text formatting inconsistencies
  • Fixed a bug that was causing enemy placement in battles during testing mode compared to where they actually appear in game to be different
  • Update to the stash system to potentially fix issues with item stacking (Will require a new save, but this update needs a new save anyways so...)


Changes & Additions:
  • Added some new Steam achievements
  • Added "Stubborn Love" 2 to 3 part side quest (A little bit of a romance quest - Quest length depends on choices - It would REALLY help me if people tested this and reported any issues since this is a pretty involved quest with multiple directions/outcomes/ways of finishing it in different cases)
  • Added additional testing functionalities to the game's backend (These are mainly to help me during development, but if you notice anything odd, please let me know)
  • Debugging mode now has access to modify game variables and game switches (Booleans) on the go (F9 key is debugging is activated - you're welcome testers ;-P)
  • Debugging mode can now be toggled directly from the PDA
  • Debugging mode in game now allows you to hold CTRL on the keyboard and walk through/over everything
  • Continue command at the title screen is no longer automatically highlighted if a save file is found (This change is made first to help throughout EA when saves are corrupted by major updates so people don't immediately jump in and experience a crash, but I also made this change because it felt unnecessary to do this to begin with)
  • Added new weather effect variant (Dustfall, this brings the total to weather variants to 21)
  • Added a slight screen shake effect to the intro
  • Added a new randomized travel event
  • Updated the intro slightly
  • Added some new skill/stat checks and uses to certain dialogues and situations
  • Added a new lore (Data) item description (Shorted Souls warning)
  • Added a new battle callout for thugs/bandits
  • Added some Red Saints to Ashen Row (Currently only for show)
  • Added three more main menu soundtracks
  • PDA system root now displays the currently playing soundtrack (So you can know the name to listen to it out of game if you wish)
  • Reduced the pitch of two randomized gameplay soundtracks to match the rest better
  • Added Smugglers' Bend subdistrict area
  • Added Stitchin Time area (Street doc)
  • Added new graphics for quest related NPCs
  • Added a few more protesters to the roadblocks
  • Added some more protester graphics
  • Added a generic sound effect to play periodically at the protests (Angry crowd)
  • Added some new characters to intract with
  • Added two new character/combat encounters (Check out Smugglers' Bend for these)
  • Added shorted soul enemy type (Ordinary people driven to insanity by drugs, toxic chemicals, neuroburn, or technologically-induced paranoia)
  • Added manical battle callouts list (6 total)
  • Added a new special character event
  • Updated the bullet casing environmental graphics with some shotgun shells mixed in
  • Setup some new enemy troop encounters
  • Added a new randomized indoor sound effect
  • Added a new randomized outdoor sound effect
  • Added new dialogues for the new characters
  • Added new battle background (Cyber storefront)
  • Added new battle background (Cyber street 3)
  • Updated some existing dialogues
  • Added scrap pistol firearm (Extremely cheap, weak, and ugly)
  • Added scrap pistol attack animation
  • Added festung jaeger sniper rifle (Hunting rifle in actuality, cheaper than the Brunetta Stiletto but still gives you a precision rifle with high stopping power)
  • Added festung jaeger attack animations
  • Added hand claws exotic weapon
  • Added hand claws unique attack animation
  • Added shock baton exotic weapon
  • Added shock baton subdue skill
  • Added shock baton unique attack animations
  • Added maintenance kit gadget (Weapon maintenance kit that improves damage dealt as well as other weapon related stats)
  • Added new icon art for new items and equipment
  • Updated some shop listings
  • Added trip learnable attack ability
  • All human melee enemies now can use trip ability in combat
  • Increased base probability of human enemies using their default attacks significantly
  • Updated some areas
  • Updated some tilesets
  • Added more lights to several areas
  • Made all foliage have a more "rotten" look
  • Updated brass knuckles icon image to actually be brass colored (Whoops)
  • Changed some menu wordage to be more clear (Specifically in the Squad section)
  • Disabled a few random soundtracks (They didn't fit the theme well enough)
  • Mouse cursor saturation increased slightly
  • Minor adjustments to the mouse system to improve functionality and accuracy (This is actually a really huge, really nice change because it makes the mouse MUCH more accurate in selectable windows)
  • Slightly increased the brightness of the display window in combat
  • Other minor adjustments and tweaks throughout the game


NOTE: YOU ABSOLUTELY NEED TO START A NEW GAME. Too much has changed for old saves to work properly.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː